### 5.9.4 Setting Material Properties

Each material has the following properties.

- `EZ_EMISSION` emissive color.

- `EZ_AMBIENT` ambient color.

- `EZ_DIFFUSE` diffuse color.

- `EZ_SPECULAR` specular color.

- `EZ_SHININESS` specular exponent.

- `EZ_COLOR_INDICES` indices for lighting on color map mode.

These properties are set by

`void EZ_Materialfv(int face, int propName, float *prop)`

Here are the default material properties.

emissive color | (0.0, 0.0, 0.0)
ambient color | (0.2, 0.2, 0.2)
diffuse color | (0.8, 0.8, 0.8)
specular color | (0.0, 0.0, 0.0)
shininess | 0.0
color indices | 0.0 1.0 1.0

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