EZ_Rotate(3)

NAME
EZ_Rotate - generate a rotation matrix

SYNOPSIS
#include <EZ.h>

void EZ_EZ_Rotate(float angle, float x, float y , float z)

ARGUMENTS
angle Specifies an angle, in degrees.

x,y,z Specifies a direction.

DESCRIPTION
EZ_Rotate generates a matrix that performs a counterclockwise rotation of angle degrees about the direction [x,y,z], and applies the resulting matrix to the current matrix.

SEE ALSO
EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3), EZ_PushMatrix(3), EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)