@DefineProject
	@Name	= "FireTeam 2200"
	@Version  = "1.3"
	@Subdir	= @GetEnv "FireTeam"
	@OutDrive = C
@EndProject

@Display
	@Cls

	This program installs @Name Version @Version onto your
	computer system.  Depending on your hardware, the process
	will take from 5 to 15 minutes.

	You will be asked several questions as you install @Name.

	Each question has a default answer.  If the default answer is
	correct, press the ENTER key in response to the question.

	Otherwise, type in the answer and then press the ENTER key.

	You may use the BACKSPACE key to erase and then retype an answer.



	@Pause
@EndDisplay
@GetOutDrive
	@Cls









	On which drive do you wish to install @Name?

	Use the [Up Arrow], [Down Arrow], [Pg Up], and [Pg Dn] keys
	to move the light gray bar up or down until the disk drive you
	wish to install to is highlighted.

	Press the [Enter] key to select it.

@EndOutDrive

@If (@Removable == 1)
	@GetOption
	@Cls








	Select the number of disks to install to:

	If you have a high density 5.25" disk drive (1.2M) you can
	install @Name onto two high density 5.25" disks.

	If you have a high density 3.5" disk drive (1.44M), you can
	install @Name onto two high density 3.5" disks.

	If you have a standard 3.5" disk drive (720K), you can
	install @Name onto three standard density 3.5" disks.

	@Option 1 = "Two High Density Disks (1.2M or 1.44M)"
	@Option 2 = "Three Standard Disks (720K)"

	@EndOption
@EndIf

@If (1 [= @Option)
	@GetOption
	@Cls








	To install @Name onto two disks, you will need two (2) blank,
	formatted disks.  One should be labelled "Program", and
	the other should be labelled "Construct".

	If you do not have these disks available, you should exit from
	the Install program and prepare them.

	@Option 3 = "Continue With Installation"
	@Option 4 = "Abort and Return to DOS"

	@EndOption
@EndIf

@If (4 [= @Option)
	@Display
	@Cls

	Installation Terminated

	@Abort
	@EndDisplay
@EndIf

@If (2 [= @Option)
	@GetOption
	@Cls







	To install @Name onto three 3.5" disks, you will need three (3)
	blank, formatted 720K disks.  One should be labelled "Simulation",
	the second should be labelled "Program", and the last should
	be labelled "Construct".

	If you do not have these disks available, you should exit from
	the Install program and prepare them.

	@Option 5 = "Continue With Installation"
	@Option 6 = "Abort and Return to DOS"

	@EndOption
@EndIf

@If (6 [= @Option)
	@Display
	@Cls

	Installation Terminated

	@Abort
	@EndDisplay
@EndIf

@If (@Removable == 1)
	@GetOption
	@Cls







	You may install either of these two graphics modes onto your disks.

	@Option 11 = "Hi-Resolution EGA 640x350x16 Color"
	@Option 12 = "Lo-Resolution EGA 640x200x16 Color"

	@EndOption
@EndIf

@If (@Removable == 0)
	@GetSubdir

	@Default = "\\FIRETEAM"

	@Cls
	You may specify the destination sub-directory where @Name
	will be installed to your hard drive.  The default sub-directory
	name is @Subdir.  The specified subdirectory will be created
	if it does not already exist.

	@Prompt = " Which subdirectory? "




	Note: @Name requires just under 2.0 megabytes.
	@EndSubdir

	@DefineDisk
	@Label = "Disk One"
	@BeginLib DISK1.LIF
		@File       MERC.EXE
		@File    FIRECON.FIG
		@File     EGAVGA.BGI
		@File     BIT6X8.GFT
		@File     BIT8X8.GFT
		@File     LASERA.ROL
		@File    MISSILE.ROL
		@File      GAUSS.ROL
		@File       MGUN.ROL
		@File   EXPLOSIO.ROL
		@File    GUNSHOT.ROL
		@File      THEME.ROL
		@File    VICTORY.ROL
		@File     DEFEAT.ROL
		@File      ADLIB.BAT
		@File	 SOUND.COM
		@File   FIRETEAM.BNK
		@File     FIREFX.BNK
	@EndLib
	@BeginLib DISK2.LIF
		@File    MERCLO.GXL
		@File   AFVMAP2.RAW
		@File    HUBBLE.RAW
		@File   HUBBLE2.RAW
		@File   VALVANA.RAW
		@File  AKILLIOS.RAW
		@File    SHELLS.DAT
		@File      GUNS.DAT
		@File  CRITITEM.DAT
		@File     TANKS.DAT
		@File     BIRDS.DAT
		@File    GRUNTS.DAT
		@File  PROFILES.DAT
		@File   TARGETP.SCN
		@File   EASYRUN.SCN
		@File     INTRO.SCN
		@File   MEETING.SCN
		@File   TURKEYS.SCN
		@File   LCONVOY.SCN
		@File  IRIDIUMM.SCN
		@File  HASTYPAT.SCN
		@File  HEADQUAR.SCN
		@File  AGGRESSI.SCN
		@File  BRIDGEAS.SCN
		@File  RECONNAI.SCN
		@File  FIGHTING.SCN
		@File  BATTLEOF.SCN
		@File  INTEGRAT.SCN
		@File  KIDNAPTH.SCN
	@EndLib
	@EndDisk
	@DefineDisk
	@Label = "Disk One"
	@BeginLib DISK3.LIF
		@File  FIRETEAM.EXE
		@File   STARTUP.EXE
		@File  CONSTRUC.EXE
		@File    CONSHI.GXL
		@File    CONSLO.GXL
	@EndLib
	@BeginLib DISK4.LIF
		@File    MERCHI.GXL
	@EndLib
	@EndDisk
@EndIf
@If (1 [= @Option)	/* floppies - two disk install */
	@DefineDisk
	@Label = "Disk One"
	@BeginLib DISK1.LIF
		@File       MERC.EXE	@Out "Program":\*.*
		@File    FIRECON.FIG     @Out \*.*
		@File     EGAVGA.BGI     @Out \*.*
		@File     BIT6X8.GFT     @Out \*.*
		@File     BIT8X8.GFT     @Out \*.*
		@File     LASERA.ROL     @Out \*.*
		@File    MISSILE.ROL     @Out \*.*
		@File      GAUSS.ROL     @Out \*.*
		@File       MGUN.ROL     @Out \*.*
		@File   EXPLOSIO.ROL     @Out \*.*
		@File    GUNSHOT.ROL     @Out \*.*
		@File      THEME.ROL     @Out \*.*
		@File    VICTORY.ROL     @Out \*.*
		@File     DEFEAT.ROL     @Out \*.*
		@File      ADLIB.BAT     @Out \*.*
		@File	 SOUND.COM     @Out \*.*
		@File   FIRETEAM.BNK     @Out \*.*
		@File     FIREFX.BNK     @Out \*.*
	@EndLib
	@BeginLib DISK2.LIF
		@If (11 [= @Option)
			@File     MERCHI.GXL  	@Out \*.*
		@Else
			@File     MERCLO.GXL  	@Out \*.*
		@EndIf
		@File   AFVMAP2.RAW      @Out \*.*
		@File    HUBBLE.RAW      @Out \*.*
		@File   HUBBLE2.RAW      @Out \*.*
		@File   VALVANA.RAW      @Out \*.*
		@File  AKILLIOS.RAW      @Out \*.*
		@File    SHELLS.DAT      @Out \*.*
		@File      GUNS.DAT      @Out \*.*
		@File  CRITITEM.DAT      @Out \*.*
		@File     TANKS.DAT      @Out \*.*
		@File     BIRDS.DAT      @Out \*.*
		@File    GRUNTS.DAT      @Out \*.*
		@File  PROFILES.DAT      @Out \*.*
		@File   TARGETP.SCN      @Out \*.*
		@File   EASYRUN.SCN      @Out \*.*
		@File     INTRO.SCN      @Out \*.*
		@File   MEETING.SCN      @Out \*.*
		@File   TURKEYS.SCN      @Out \*.*
		@File   LCONVOY.SCN      @Out \*.*
		@File  IRIDIUMM.SCN      @Out \*.*
		@File  HASTYPAT.SCN      @Out \*.*
		@File  HEADQUAR.SCN      @Out \*.*
		@File  AGGRESSI.SCN      @Out \*.*
		@File  BRIDGEAS.SCN      @Out \*.*
		@File  RECONNAI.SCN      @Out \*.*
		@File  FIGHTING.SCN      @Out \*.*
		@File  BATTLEOF.SCN      @Out \*.*
		@File  INTEGRAT.SCN      @Out \*.*
		@File  KIDNAPTH.SCN      @Out \*.*
	@EndLib
	@EndDisk
	@DefineDisk
	@Label = "Disk One"
	@BeginLib DISK3.LIF
		@File  FIRETEAM.EXE		@Out \*.*
		@File   STARTUP.EXE      @Out \*.*
		@File  CONSTRUC.EXE      @Out "Construct":\*.*
		@If (11 [= @Option)
			@File    CONSHI.GXL      @Out \*.*
		@Else
			@File    CONSLO.GXL      @Out \*.*
		@EndIf
	@EndLib
	@EndDisk
@EndIf
@If (2 [= @Option)	/* floppies - three disk install */
	@DefineDisk
	@Label = "Disk One"
	@BeginLib DISK1.LIF
		@File       MERC.EXE	@Out "Simulation":\*.*
		@File    FIRECON.FIG     @Out "Program":\*.*
		@File     EGAVGA.BGI     @Out \*.*
		@File     BIT6X8.GFT     @Out \*.*
		@File     BIT8X8.GFT     @Out \*.*
		@File     LASERA.ROL     @Out \*.*
		@File    MISSILE.ROL     @Out \*.*
		@File      GAUSS.ROL     @Out \*.*
		@File       MGUN.ROL     @Out \*.*
		@File   EXPLOSIO.ROL     @Out \*.*
		@File    GUNSHOT.ROL     @Out \*.*
		@File      THEME.ROL     @Out \*.*
		@File    VICTORY.ROL     @Out \*.*
		@File     DEFEAT.ROL     @Out \*.*
		@File      ADLIB.BAT     @Out \*.*
		@File	 SOUND.COM     @Out \*.*
		@File   FIRETEAM.BNK     @Out \*.*
		@File     FIREFX.BNK     @Out \*.*
	@EndLib
	@BeginLib DISK2.LIF
		@If (11 [= @Option)
			@File     MERCHI.GXL  	@Out \*.*
		@Else
			@File     MERCLO.GXL  	@Out \*.*
		@EndIf
		@File   AFVMAP2.RAW      @Out \*.*
		@File    HUBBLE.RAW      @Out \*.*
		@File   HUBBLE2.RAW      @Out \*.*
		@File   VALVANA.RAW      @Out \*.*
		@File  AKILLIOS.RAW      @Out \*.*
		@File    SHELLS.DAT      @Out \*.*
		@File      GUNS.DAT      @Out \*.*
		@File  CRITITEM.DAT      @Out \*.*
		@File     TANKS.DAT      @Out \*.*
		@File     BIRDS.DAT      @Out \*.*
		@File    GRUNTS.DAT      @Out \*.*
		@File  PROFILES.DAT      @Out \*.*
		@File   TARGETP.SCN      @Out \*.*
		@File   EASYRUN.SCN      @Out \*.*
		@File     INTRO.SCN      @Out \*.*
		@File   MEETING.SCN      @Out \*.*
		@File   TURKEYS.SCN      @Out \*.*
		@File   LCONVOY.SCN      @Out \*.*
		@File  IRIDIUMM.SCN      @Out \*.*
		@File  HASTYPAT.SCN      @Out \*.*
		@File  HEADQUAR.SCN      @Out \*.*
		@File  AGGRESSI.SCN      @Out \*.*
		@File  BRIDGEAS.SCN      @Out \*.*
		@File  RECONNAI.SCN      @Out \*.*
		@File  FIGHTING.SCN      @Out \*.*
		@File  BATTLEOF.SCN      @Out \*.*
		@File  INTEGRAT.SCN      @Out \*.*
		@File  KIDNAPTH.SCN      @Out \*.*
	@EndLib
	@EndDisk
	@DefineDisk
	@Label = "Disk One"
	@BeginLib DISK3.LIF
		@File  FIRETEAM.EXE		@Out \*.*
		@File   STARTUP.EXE      @Out \*.*
		@File  CONSTRUC.EXE      @Out "Construct":\*.*
		@If (11 [= @Option)
			@File    CONSHI.GXL      @Out \*.*
		@Else
			@File    CONSLO.GXL      @Out \*.*
		@EndIf
	@EndLib
	@EndDisk
@EndIf
@Finish
	@Cls

	Thank you for your patience.
	The installation has been completely successful.

	If you installed to your hard drive, simply type FIRETEAM to play.

	If you installed to 2 disks, place the Program Disk in Drive A
	and the Construct Disk in Drive B. Type FIRETEAM TWO to play.

	If you installed to 3 disks and have 2 drives, place the Program
	Disk in Drive A and the Simulation Disk in Drive B.
	Type FIRETEAM THREE to play.

	If you installed to 3 disks and will play from 1 drive, place the
	Program Disk in Drive A.  Type FIRETEAM SOLO to play.

	@Pause

	@ChDrive 	@OutDrive
	@ChDir    "@Subdir"
@EndFinish