This is Version 1.3 of FireTeam 2200.

REAL-TIME vs. TURN BY TURN UPDATES

Learning FireTeam may be easier if you play using the "Manual Update
Mode" for Updates.  In Manual Update Mode, your enemies are "frozen"
and their actions do not take place until you press <F9> to Update
the game.

To use Manual Update Mode, after the scenario has begun, press <Alt-U>
until the Command Menu indicates that you are in Manual Update Mode.
For more information about the Update Cycle, read the "Administrative
Commands" section of the manual.

SETTING INITIAL OBJECTIVES

Whenever you select your own FireTeam for a scenario instead of the
default FireTeam, you should examine and probably re-set the task
and objectives for your FireTeam members.

This is because the computer gives your FireTeam members the inital
orders given to the Default FireTeam for that scenario.

These orders might not make sense for your units, because they were
intended for the Default FireTeam units.

SETTING OBJECTIVES ON WATER LOCATIONS

Air units and Hovercraft Tank units may set movement objectives on
water locations (rivers, lakes, etc.).  However, Infantry units and
other Tank units may not set movement objectives on water locations,
since they cannot move into those locations.

USING ADLIB COMPATIBLE SOUND CARDS

This version of FireTeam 2200 supports AdLib compatible cards.

FireTeam 2200 does not automatically install sound drivers to support
your sound card when you play.  You must install the sound driver for
your card before you play the game.  To play FireTeam 2200 requires that
you install the sound driver for your AdLib compatible card before you
play the game.

VERSION INFORMATION

This is Version 1.3 of FireTeam 2200.

Changes from Version 1.2.
	GUNS.DAT is updated. AA Guns can now fire AA shells.
	BIRDS.DAT is updated. Laser Copters and Attack Copters now have
		MMGs as described in the manual.
	Jeeps can now move normally.
	Copters can now fly across "cliffs."
	The ejection pod can no longer fly to immobilized or infantry units.
	Communications are now aborted with <Alt-C> instead of <Any Key>.
	Datalink functionality was altered to eliminate side effects in
		Manual Update mode.
	The program was re-built to fit into smaller memory.
	The installation program is now compatible with DOS 5.0.
	The installation procedure now copies a larger version of MERCHI.GXL
		onto hard drives.  The larger version of MERCHI.GXL contains
		additional tile sets which are necessary to play scenarios
		created by the FireTeam 2200 Construction Kit.

Changes from Version 1.1 :

	A wider selection of modems is now supported.
	The game can be played from a single 720k+ disk drive.
	The vehicle icons were made larger.

Changes from Version 1.0 :

	Two Player Conflicts now end when either side is destroyed.
	Datalinks can now be requested while datalinked to a different unit.
	Air Units and Hovercraft can now have objectives on water locations.
	Support for multiple terrain image files was added.


ADDITIONAL INSTALLATION INSTRUCTIONS

If you install FireTeam 2200 to floppy disks instead of a hard drive,
the first time you play you must set your configuration.

	If you installed to two disks, type FIRETEAM TWO to set your
	FIRECON.FIG configuration file to the proper setting the first time
	you play.

	If you installed to three disks and will play from two drives, type
	FIRETEAM THREE to set your FIRECON.FIG configuration file to the
	proper setting the first time you play.

	If you installed to three disks and will play from a single drive,
	type FIRETEAM SOLO to set your FIRECON.FIG configuration file to the
	proper setting the first time you play.

If you ever want to change your FIRECON.FIG configuration file to the
setting for hard drive use, type FIRETEAM ONE.

Once you have set your configuration file, you do not need to type
ONE, TWO, or THREE unless you want to change the configuration.


PLAYING WITH DISSIMILAR DRIVES

As the manual states, you may play FireTeam 2200 from 2 floppy drives,
provided both have a minimum of 720K capacity.  However, if the two drives
are dissimilar in type (e.g. one 5.25" drive and one 3.5" drive),
you will need to perform an extra step to completely install the
product to disks you can play from.

(Note that with version 1.2, you can now play FireTeam 2200 from a single
drive with a minimum capacity of 720k.  However, playing from a single
drive requires considerable disk swapping and is not recommended if you
have two drives or a hard disk available.)

After you have installed the product onto 2 (or 3) disks of one type,
you will need to copy the files from the Program Disk onto a disk of
the "other" type.

For example, if you have four 5.25" installation disks, and your system
has one 1.2M 5.25" drive and one 1.44M 3.5" drive, you should install
the game from the installation disks to two 3.5" disks.  Then you should
copy the 3.5" Program Disk to a 5.25" Program Disk.  You may then play
FireTeam 2200 using the 5.25" Program Disk in Drive A and the 3.5" Construct
Disk in Drive B.

If you need to get even trickier because of your particular configuration,
you can install and copy files at will, provided you obey the following
guidelines when you are done:

The Program Disk must always be placed in Drive A.  (If you are playing
with three disks in the SOLO configuration, [using only one drive]
the Program Disk can be placed in any drive).

The Simulation Disk (if used) and the Construct Disk must always be
placed in Drive B.  (If you are playing with three disks in the SOLO
configuration, [using only one drive] these disks are placed in the
drive used by the Program Disk).

The contents of the disks after installation must be:

Program Disk
	MERCLO.GXL          EGAVGA.BGI          FIRECON.FIG
	BIT6X8.GFT          BIT8X8.GFT          LASERA.ROL
	MISSILE.ROL         GAUSS.ROL           MGUN.ROL
	EXPLOSIO.ROL        GUNSHOT.ROL         THEME.ROL
	VICTORY.ROL         DEFEAT.ROL          ADLIB.BAT
	SOUND.COM     		FIRETEAM.BNK		FIREFX.BNK
	STARTUP.EXE		FIRETEAM.EXE
	AFVMAP2.RAW         HUBBLE.RAW		HUBBLE2.RAW
	VALVANA.RAW         AKILLIOS.RAW		MERCHI.GXL
	TARGETP.SCN         EASYRUN.SCN		MEETING.SCN
	TURKEYS.SCN         LCONVOY.SCN		IRIDIUMM.SCN
	HASTYPAT.SCN        HEADQUAR.SCN		AGGRESSI.SCN
	BRIDGEAS.SCN        RECONNAI.SCN		FIGHTING.SCN
	BATTLEOF.SCN        INTEGRAT.SCN		KIDNAPTH.SCN
	INTRO.SCN			SHELLS.DAT		GUNS.DAT
	CRITITEM.DAT        TANKS.DAT			BIRDS.DAT
	GRUNTS.DAT          PROFILES.DAT
	(this disk will also contain MERC.EXE if only two disks are used)
	(this disk will also contain your FireTeam files and History files)

Simulation Disk (if used)
	MERC.EXE

Construct Disk
	CONSTRUC.EXE       CONSHI.GXL          CONSLO.GXL


LEGAL INTERLUDE

The following statement is provided to fulfill requirements of our
licensing agreement with Knowledge Dynamics Corp.

The installation program used to install FireTeam 2200, INSTALL,
is licensed software provided by:

	Knowledge Dynamics Corp
	Highway Contract 4 Box 185-H
	Canyon Lake, Texas 78133-3508
	1-512-964-3994

INSTALL is Copyright (c) 1987-1990 by Knowledge Dynamics Corp which
reserves all copyright protection worldwide.  INSTALL is provided to
you for the exclusive purpose of installing FireTeam 2200.  RAW
Entertainment is exclusively responsible for the support of FireTeam 2200,
including support during the installation phase.  In no event will
Knowledge Dynamics Corp be able to provide any technical support for
FireTeam 2200.

The customer support line for RAW Entertainment is (713) 538-3399.
