                          GUNSHIP 2000

    This file contains additional late breaking information essential
to the play of Gunship 2000.
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Installation & Loading Considerations

    The simulation contains three 5 1/4" 1.2Mb disks.
    The simulation can be installed only to a hard disk; it can
not be installed to floppy disks. 
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Manual Additions and Changes

    Page 26, Duplicate Helicopters: During a campaign, helicopters and
weapon systems are at times unavailable for use. The "Duplicate
Helicopter" function becomes inoperable if the duplication would
violate these restrictions.
    Page 31, Pause: The large number of target types were too
numerous to all be included in the manual, therefore, an on-line
database is available for all target types. Whenever the "pause" key
is activated while a target is locked, the game is paused and the data
for that particular target is displayed. If "pause" is activated
without a target lock, the simulation is paused normally. In both
cases, press any key to continue the simulation.
    Page 32, Accelerate Time: The time is accelerated in steps of two,
i.e., 2, 4, 6, 8...
    Page 32, Remote View (F7): Selector #2 can not be used to maintain
the point of view. This key is used to switch target locks since this
view is an active flight mode.
    Page 35, Autopilot: The autopilot can be engaged without having
first set waypoints; it maintains the helicopter's current heading.
    Page 38, HUD: A mission clock has been added to the HUD; it
appears in the upper left hand corner.
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Note on Strategy

    Pilots and flight leaders are directly rewarded for completing
missions with smaller helicopters or less capable helicopters. The
Task Force Commander is impressed by the pilot or flight leader that
can complete a mission with AH-6G Defenders as opposed to AH-64C
Longbow Apaches - the choice is yours.
