@DefineProject
	@Name       = "HARRIER"
	@Version    = "2.0"
	@Subdir     = "\\HARRIER"
	@Outdrive   = C
	@Requires   @HardDisk
	@InDiskBell=@TRUE
	@Terse
@EndProject

@If (@RAMAvail < 528K)
	@Display
	The install file expander needs at least 540,000 bytes of
	available DOS memory to run. You will need to free up some memory.


	You can create a minimum boot floppy disk by formatting a
	blank disk with the FORMAT A:/S or FORMAT B:/S DOS commands.
	You can copy the CONFIG.SYS and AUTOEXEC.BAT files from HARRIER disk2
	or copy and edit your normal files.
	Rebooting your machine with this in the disk drive should give
	you enough free memory.
	@Pause
	@Abort
	@EndDisplay
@EndIf

@Display
	@Cls
	DOMARK                                                     SIMIS

				 SVGA
				HARRIER 


		      Hard Disk Installation Program




	You may press the [Esc] key at any time to abort the installation.
	Use Up and Down Arrow keys to select options and Enter to accept.


	@Pause
@EndDisplay

@GetOutDrive
	@Cls
	Which drive would you like to install @Name onto?
@EndOutDrive

@If (@Removable)
	@Display
		You can't install @Name onto a floppy
		drive!
		@Abort
	@EndDisplay
@EndIf


@GetSubdir
	Which directory would you like to install @Name into?
	@Prompt = "(Default [Enter] is @Subdir)"
@EndSubdir

@GetGroups
	Super VGA Harrier                              INSTALLATION

	There are two installation options:
	FULL game installation - which includes an animated introduction
	SMALL game - without the animated introduction

	The FULL installation requires about an extra 3Mb of disk space

	Please select an option:






	If you select FULL installation you can subsequently delete the
	animated introduction by typing
		DEL INTRO.*
		COPY AV8BFLY.BAT AV8B.BAT
	in directory @Subdir.
	@LocalWindow(13, 37)
	@Set A = "FULL - install with full animated introduction sequence"
	@Set B = "SMALL  - install game without animated introduction"
@EndGroups

@If ('A' [= @Group)
@If (@DiskFree @OutDrive < 6145000)
	@Display
	@Name requires 6.2Mbytes of disk space for installation
	of FULL version with animated introduction sequence.








	@If (@DiskFree @OutDrive > 3300000)
	The SMALL installation only requires 3.3MBytes, try re-running
	INSTALL choosing that option.
	@EndIf

	@Abort
	@EndDisplay
@EndIf
@EndIf

@If ('B' [= @Group)
@If (@DiskFree @OutDrive < 3300000)
	@Display
	@Name requires 3.3Mbytes of disk space for installation
	of SMALL version.
	@Abort
	@EndDisplay
@EndIf
@EndIf

@GetGroups
	Super-VGA Harrier                             INSTALLATION

	Which display driver do you want to install?
	Please select an option:






	The standard low resolution VGA version will always be installed.
	Installing a high resolution option will select that as the default,
	but you can swap to low resolution by typing LOWRES before AV8B, and
	back to high resolution by typing HIRES before AV8B.  If you don't
	know what type of card you have, choose VESA standard for now. After
	installation run the VESAINFO program supplied on DISK 2. If the card
	ID mentions S3 (or 801,805,911,924,928) then reinstall with that
	option. If VESAINFO fails, and you don't have an ATI card then you
	will need a VESA driver program for your VGA card.  If that is not
	available then you will have to run at low resolution only.
	@LocalWindow(8, 37)
	@Set H = "Install with standard low resolution VGA only"
	@Set I = "Install with VESA standard SVGA card"
	@Set J = "Install with S3 801,805,911,924 or 928 based card"
	@Set K = "Install with ATI Mach8 or Mach32 card"
@EndGroups

@GetGroups
	Super-VGA Harrier                              INSTALLATION

	Which sound/music driver do you want to install?
	Please select an option:













	If you install a new sound card at a later date you can re-install
	HARRIER selecting the appropriate sound option, this will NOT affect
	any "saved games" in progress.
	@LocalWindow(11, 37)
	@Set C = "Install with Minimum sound driver"
	@Set D = "Install with PC Beeper sound driver"
	@Set E = "Install with ADLIB sound driver"
	@Set F = "Install with SoundBlaster sound driver"
	@Set G = "Install with Roland sound driver"
@EndGroups

@DefineDisk
	@Label = "Disk 1"
	@File INTRO.PAK @group A
	@File PPEX.EXE
@EndDisk

@DefineDisk
	@Label = "Disk 1"
	@File DATA.RNC
	@File FLY32.RNC
	@File FLYX.RNC @group I
	@File FLYX.RNC @group J
	@File FLYX.RNC @group K
	@File SOUND.RNC
	@File AV8B.BAT
	@File AV8BFLY.BAT
	@File FLY.BAT
	@File FLYV.BAT @group I
	@File FLYS.BAT @group J
	@File FLYA.BAT @group K
	@File LOWRES.BAT
	@File HIRES.BAT
	@File CONFIG.SYS
	@File AUTOEXEC.BAT
	@File README.TXT
	@File ANIM.BAT @group B
@EndDisk


@Finish
	@ChDrive @OutDrive
	@ChDir "@Subdir"
	@Cls
	AV8B Harrier Assault                              INSTALLATION

	@Delete("*.BIN")
	Decompressing @Name...

	@If ('A' [= @Group)
		@If ('C' [= @Group)
		   @Spawn("PPEX e INTRO.PAK intro.anm intro.exe speak.mus gos.bat")
		   @Rename("GOS.BAT", "ANIM.BAT")
		@EndIf
		@If ('D' [= @Group)
		   @Spawn("PPEX e INTRO.PAK intro.anm intro.exe speak.mus gos.bat")
		   @Rename("GOS.BAT", "ANIM.BAT")
		@EndIf
		@If ('E' [= @Group)
		   @Spawn("PPEX e INTRO.PAK intro.anm intro.exe adlib.mus goa.bat")
		   @Rename("GOA.BAT", "ANIM.BAT")
		@EndIf
		@If ('F' [= @Group)
		   @Spawn("PPEX e INTRO.PAK intro.anm intro.exe adlib.mus goa.bat")
		   @Rename("GOA.BAT", "ANIM.BAT")
		@EndIf
		@If ('G' [= @Group)
		   @Spawn("PPEX e INTRO.PAK intro.anm intro.exe roland.mus gor.bat")
		   @Rename("GOR.BAT", "ANIM.BAT")
		@EndIf
		@Delete("INTRO.PAK")
	@EndIf

	@Spawn("PPEX e SOUND.RNC SNDTSR.EXE")
	@If ('D' [= @Group)
		@Spawn("PPEX e SOUND.RNC PCBEEP.BIN")
	@EndIf
	@If ('E' [= @Group)
		@Spawn("PPEX e SOUND.RNC ADLIB.BIN")
	@EndIf
	@If ('F' [= @Group)
		@Spawn("PPEX e SOUND.RNC ADLIB.BIN")
		@Spawn("PPEX e SOUND.RNC SNDBLST.BIN")
	@EndIf
	@If ('G' [= @Group)
		@Spawn("PPEX e SOUND.RNC ROLAND.BIN")
	@EndIf
	@Delete("SOUND.RNC")

	@Spawn("PPEX x DATA.RNC")
	@Delete("DATA.RNC")

	@Spawn("PPEX x FLY32.RNC")
	@Delete("FLY32.RNC")

	@If ('H' [= @Group)
		@Copy("FLY.BAT", "FLYL.BAT")
	@EndIf
	@If ('I' [= @Group)
		@Spawn("PPEX x FLYX.RNC")
		@Delete("FLYX.RNC")
		@Copy("FLY.BAT", "FLYL.BAT")
		@Copy("FLYV.BAT", "FLYH.BAT")
		@Delete("FLYV.BAT")
		@Copy("FLYH.BAT", "FLY.BAT")
	@EndIf
	@If ('J' [= @Group)
		@Spawn("PPEX x FLYX.RNC")
		@Delete("FLYX.RNC")
		@Copy("FLY.BAT", "FLYL.BAT")
		@Copy("FLYS.BAT", "FLYH.BAT")
		@Delete("FLYS.BAT")
		@Copy("FLYH.BAT", "FLY.BAT")
	@EndIf
	@If ('K' [= @Group)
		@Spawn("PPEX x FLYX.RNC")
		@Delete("FLYX.RNC")
		@Copy("FLY.BAT", "FLYL.BAT")
		@Copy("FLYA.BAT", "FLYH.BAT")
		@Delete("FLYA.BAT")
		@Copy("FLYH.BAT", "FLY.BAT")
	@EndIf

	@Delete("PPEX.EXE")

	@Cls
Installation of @Name is finished.

MEMORY USAGE

  AV-8B uses extended 32 bit memory and will run with as little as 300K
  of conventional DOS memory. Most 4Mbyte and larger machines will run
  AV-8B in their normal state. A 2Mbyte machine will have enough memory if
  no other program uses extended memory. Programs like Windows SMARTDRIVE
  use extended memory, so if you can't run AV-8B due to lack of memory
  then you will need to boot without these programs. You can create a
  system boot floppy disk by typing FORMAT A:/S at the DOS prompt.
  The example CONFIG.SYS and AUTOEXEC.BAT files on AV-8B DISK 2 are
  suitable to copy onto this system floppy disk.
  Rebooting with this disk in drive A should solve the problem.

QUITING THE GAME

  We recommend that you reboot your machine after playing AV-8B prior to
  starting another application.

STARTING THE GAME

  AV8B      - runs the game with full introduction
  AV8BFLY   - runs the game, skipping the introduction
	@Pause
@EndFinish
