		       
                       CD INSTALLATION NOTES


1.  Discoveries requires 588K = 602,000 bytes free of Conventional
    640K DOS memory. Your config.sys should also specify FILES=50
    (or more) and BUFFERS=25 (or more). The installed game takes up
    about 4 Meg of hard disk space. When playing the game, you
    can choose, at games end, whether or not to keep some files
    around or remove them. These are files that Discoveries needs
    to access often, and if you save them the game will not have to
    load in these files from CD on the fly. This makes the game run
    more swiftly. These files will take up and additional 5 to 6
    Meg of hard disk space if saved. Any time you play the game you
    will be asked at the end to save or remove these files.

2.  You also need extended memory, of which at LEAST 1 Meg is
    configured as Expanded Memory.

4.  MSCDEX must be version 2.1 or better.


		      

                            GAME PLAY NOTES


1.  In the minisub there are various functions that can be performed
    by clicking the left button on various switches. Such functions
    are not immediate but require a slight pause to activate. If things
    seem not to work, try holding the button a fraction of a second
    longer, the cursor should go off when accomplished.

2.  Remember to start the ship engines before trying to use PLOTTER
    mode in the instrument room and to turn off the engines before
    attempting to dive in the minisub. If you encounter an automatic
    shutdown in Plotter mode, either press RESTORE, or press GO. If
    you press GO you are of course stranded and have to get help
    from a passing ship or wait out a recovery period.

3.  The time on the ship is your computer system time and the game
    works in realtime. Changing your system time to day or night
    time frames will affect the day or night time aboard ship.

4.  To view your certification at mission end, you must return to the
    Miami home port and go to the file folder and select certification.
    The certificate can be viewed only once.

5.  Using the Sonar/Magnetometer instrument: Remember that for some 
    of the missions, you are the first one to go there. Thus the 
    Latitude / Longitude given in the mission description is a very
    general approximation. A smart player, especially on these unknown
    missions, would not launch the minisub until the Sonar or Magnet-
    ometer indicates something might lie below the surface.

6.  Using the Sounder instrument: This instrument has a very important
    role when searching for the Blue Hole and the Romanche Gap. Each of
    these natural wonders are deep areas surrounded by comparatively
    shallow areas. A good technique to reach the right point for each
    is to get as close as possible with the navmap instrument and then
    use the sounder to move around until the expected depth is found.
    This will be the point to drop the minisub and do the final search
    and exploration. Be certain to get readings periodically to update
    the display data.

7.  The ship log has a one page capacity and is intended for short notes
    to yourself.

8.  There are 7 cities in discoveries where you can port, including
    Miami, your home port and return destination for each mission.
    Port cities are hilited on the NavMap when you press 's' (for
    Show ports) or click P/D button on the NavMap with the mouse.
    If you are proximitous to a city which is a valid port, the 
    DATA overlay on the NavMap will preface the name of the city 
    with the word PORT in capital letters. If the DATA overlay does
    NOT say PORT, then you CANT port at that area.

9.  The Minisub S.U.D.S. instrument can be turned on by pressing the
    'u' key on the keyboard.

10.  In addition to the commands listed in the manual regarding the TANK 
    game, there are commands for the turret. The turret can be controlled
    seperately from the tank by using the 'A' key for left and 'D' key for 
    right movement.


        
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