
5th Fleet v1.2
The following 5th Fleet bugs have been fixed in the patch.

1.  Air units on bombing missions that missed their targets could not be
    assigned to a strategic mission in the following turns air phase.

2.  Missile or torpedo quantities no longer get magical boost to 255.

3.  SSM and Bomb sorties from carriers are now tracked properly.

4.  Teleporting task force units problem is fixed.  When saving a game or
    playing by E-mail units formed in a task force sometimes teleported
    to another task force.

5.  Fixed random system lockup when selecting Air Missions button followed by
    the Surface Ships button.

6.  Fixed air unit names in the combat display occassionally represented
    by an invalid string.

7.  Fixed graphics glitch which superimposed large square counter over the
    phase selection screen bottom right.

8.  Fixed inaccurate missile strengths for secondary SSMs.

9.  Fixed scoring for destroying enemy bases.

10. Fixed screen update for strategic display when selecting first hostile unit.

11. Fixed resolution of air-to-air combat over TFs defended by CAP.

12. Unrelated soundfx being spliced together.

13. Bombing attacks are no longer allowed during the first 8 hour turn.  This
    prevents the unfair first strike against undefended bases advantage.


