Put the definitions of new textures here
then declare them in the TEXTURES bloc of the WAD creation directives.


the files names TEXTURE1.TXT and TEXTURE2.TXT are reserved:
if you put TEXTURE1.TXT here, DeuTex will automatically recreate the
TEXTURE1 entry, then it will add you new definitions.

This is done because of an amazing bug (in DOOM?) that forces DeuTex
to first declare the formerly existing textures, before trying to
add some more textures.

summary:

   If you only want to add new textures:
	- run DeuTex -textures   to get the textures
	- leave TEXTURES1.TXT here
	- delete TEXTURES2.TXT  (if you leave it, if will be loaded...)
	- put your new MYTEXTURE.TXT files and declare  MYTEXTURE in the 
	  PWAD creation directives, in the TEXTURES section.

   If you want to redefine old textures (of tEXTURE1)
	- run DeuTex -textures   to get the textures
	- leave TEXTURES1.TXT here
	- delete TEXTURES2.TXT  (if you leave it, if will be loaded...)
	- cut the textures to redefine out of TEXTURES1.TXT and put them
	  in MYTEXTURE.TXT. edit them, change them as you wish.
	- declare MYTEXTURE in the PWAD creation directives, in the 
	  TEXTURES section.

   If you want to redefine old textures (of TEXTURE2)
	- run DeuTex -textures   to get the textures
	- leave TEXTURES1.TXT here
	- leave TEXTURES2.TXT here
	- cut the textures to redefine out of TEXTURES2.TXT and put them
	  in MYTEXTURE.TXT. edit them, change them as you wish.
	- declare MYTEXTURE in the PWAD creation directives, in the 
	  TEXTURES section.

That way, all new and modified textures are defined in TEXTURE1
and TEXTURE2 is redefined only if needed.
This is better for compatibility between DOOM1 and DOOM2, because
TEXTURE2 does not exist in DOOM2 (info from ID software).



the EXAMPLES subdirectory contains exemples of textures you could redefine,
by type (normal, animated, switches, sky...)


note: 
  if you declare TEXTURE1 or TEXTURE2 in the PWAD creation directive,
they will be ignored. only the presence of the corresponding .txt file 
is checked. this is because order of declaration seems critical.
  if you delete some textures entries in the TEXTURE2 or TEXTURE2 file,
make sure that you redefine them somewhere. if they are never defined,
DOOM will halt when it finds such a texture.

see format.txt for the format of texture definitions.
