#
# here is a sample of string you could redefine
#

let: #DOOM Operating System v%i.%i                         #
 be: #DOOM Obliterating System v%i.%i                      #

#see: only the string after be: was modified. DON'T TOUCH THAT AFTER let:
# this could make DOOMFAKE.EXE violently crash. It's a hack! Be carefull

# here come the names of the animated walls and floors
# change if you wish. not dangerous, but better have a
# space copy of DOOM.EXE handy, just incase


# start of animation
let: #NUKAGE3#
 be: #NUKAGE3#
# end of animation
let: #NUKAGE1#
 be: #NUKAGE1#



let: #FWATER4#
 be: #FWATER4#

let: #FWATER1#
 be: #FWATER1#




let: #SWATER4#
 be: #SWATER4#

let: #SWATER1#
 be: #SWATER1#




let: #BLOOD3#
 be: #BLOOD3#

let: #BLOOD1#
 be: #BLOOD1#




let: #BLODGR4#
 be: #BLODGR4#

let: #BLODGR1#
 be: #BLODGR1#




let: #SLADRIP3#
 be: #SLADRIP3#

let: #SLADRIP1#
 be: #SLADRIP1#






let: #BLODRIP4#
 be: #BLODRIP4#

let: #BLODRIP1#
 be: #BLODRIP1#






let: #FIREWALL#
 be: #FIREWALL#

let: #FIREWALA#
 be: #FIREWALA#





let: #GSTFONT3#
 be: #GSTFONT3#

let: #GSTFONT1#
 be: #GSTFONT1#





let: #FIRELAVA#
 be: #FIRELAVA#

let: #FIRELAV3#
 be: #FIRELAV3#





let: #FIREMAG3#
 be: #FIREMAG3#

let: #FIREMAG1#
 be: #FIREMAG1#






let: #FIREBLU2#
 be: #FIREBLU2#

let: #FIREBLU1#
 be: #FIREBLU1#






let: #ROCKRED3#
 be: #ROCKRED3#

let: #ROCKRED1#
 be: #ROCKRED1#





let: #SW1BRCOM#
 be: #SW1BRCOM#

let: #SW2BRCOM#
 be: #SW2BRCOM#






let: #SW1BRN1#
 be: #SW1BRN1#

let: #SW2BRN1#
 be: #SW2BRN1#






let: #SW1BRN2#
 be: #SW1BRN2#

let: #SW2BRN2#
 be: #SW2BRN2#





let: #SW1BRNGN#
 be: #SW1BRNGN#

let: #SW2BRNGN#
 be: #SW2BRNGN#






let: #SW1BROWN#
 be: #SW1BROWN#

let: #SW2BROWN#
 be: #SW2BROWN#






let: #SW1COMM#
 be: #SW1COMM#

let: #SW2COMM#
 be: #SW2COMM#






let: #SW1COMP#
 be: #SW1COMP#

let: #SW2COMP#
 be: #SW2COMP#







let: #SW1DIRT#
 be: #SW1DIRT#

let: #SW2DIRT#
 be: #SW2DIRT#





let: #SW1EXIT#
 be: #SW1EXIT#

let: #SW2EXIT#
 be: #SW2EXIT#






let: #SW1GRAY#
 be: #SW1GRAY#

let: #SW2GRAY#
 be: #SW2GRAY#





let: #SW1GRAY1#
 be: #SW1GRAY1#

let: #SW2GRAY1#
 be: #SW2GRAY1#








let: #SW1METAL#
 be: #SW1METAL#

let: #SW2METAL#
 be: #SW2METAL#








let: #SW1PIPE#
 be: #SW1PIPE#

let: #SW2PIPE#
 be: #SW2PIPE#







let: #SW1SLAD#
 be: #SW1SLAD#

let: #SW2SLAD#
 be: #SW2SLAD#








let: #SW1STARG#
 be: #SW1STARG#

let: #SW2STARG#
 be: #SW2STARG#







let: #SW1STON1#
 be: #SW1STON1#

let: #SW2STON1#
 be: #SW2STON1#







let: #SW1STON2#
 be: #SW1STON2#

let: #SW2STON2#
 be: #SW2STON2#








let: #SW1STONE#
 be: #SW1STONE#

let: #SW2STONE#
 be: #SW2STONE#







let: #SW1STRTN#
 be: #SW1STRTN#

let: #SW2STRTN#
 be: #SW2STRTN#







let: #SW1BLUE#
 be: #SW1BLUE#

let: #SW2BLUE#
 be: #SW2BLUE#









let: #SW1CMT#
 be: #SW1CMT#

let: #SW2CMT#
 be: #SW2CMT#








let: #SW1GARG#
 be: #SW1GARG#

let: #SW2GARG#
 be: #SW2GARG#









let: #SW1GSTON#
 be: #SW1GSTON#

let: #SW2GSTON#
 be: #SW2GSTON#










let: #SW1HOT#
 be: #SW1HOT#

let: #SW2HOT#
 be: #SW2HOT#









let: #SW1LION#
 be: #SW1LION#

let: #SW2LION#
 be: #SW2LION#










let: #SW1SATYR#
 be: #SW1SATYR#

let: #SW2SATYR#
 be: #SW2SATYR#










let: #SW1SKIN#
 be: #SW1SKIN#

let: #SW2SKIN#
 be: #SW2SKIN#










let: #SW1VINE#
 be: #SW1VINE#

let: #SW2VINE#
 be: #SW2VINE#











let: #SW1WOOD#
 be: #SW1WOOD#

let: #SW2WOOD#
 be: #SW2WOOD#

