                  Front Page Sports:  Football Pro '95

                       Version 1.00F Release Notes
                        
Thank you for purchasing Front Page Sports: Football Pro '95 
(FB-PRO '95).  While we have made an effort to provide you with 
complete documentation, some last minute additions and changes did 
not make it into the manual.  The following information should be 
considered an extension of the FB-PRO '95 Simulation Manual.

Table of Contents
   I  Manual Installation Instructions
  II  Sound Card Issues/Music 
        - No MIDI-only Sound Card Support
        - General Sound Card Problems
        - Hardware Setting Recommendations for Sound Blaster
        - Sound Blaster 16 and Boot Disk Creator
 III  FPSUPDAT/PPPUPDATE Utility
        - FPS2PRO Utility
  IV  Other Utilities
        - Backing Up Leagues Manual Update
        - BAKLEG.BAT
        - RESLEG.BAT
        - ZIPLEG.BAT
        - UNZIPLEG.BAT
        - XTRAPLYS.BAT
   V  Notes on Game Play
        - Time Outs
        - Coaching Profile Number Display
        - Searching for Plays
        - Kicker's Ratings
        - Sort Function
        - Remote Leagues
        - Replay
        - Dead Ball
        - League Conversions
        - CAMS Assignment
        - Block...Move To...
        - Third QB NFL Rule
        - Active/Inactive Roster
        - Advanced Play-calling Mode
        - "Manage Teams" Box
        - Common Draft Pool
        - Changing Player and Team Data
  VI  Notes on the Play, Game Plan & Coaching Profile Editors
        - Team Profile
        - Player Editor
 VII  Notes on League Play
        - General Notes
        - How the NFLPA Ratings work in Football Pro '95
        - All-Pro Game
        - FastSims and Saved Games
VIII  Incompatibilities
        - TSR Virus Detection Utils. and/or "Undelete" Utils.
        - Memory Management
        - Mouse Drivers
  IX  Printers and Printer Support
        - Printer Support
        - Printing Rosters in the Common Draft Pool
   X  Troubleshooting
        - The FBCHECK Utility
        - Troubleshooting Corrupt League Files
        - CD-ROM Troubleshooting
        - SCSI Drivers
  XI  SMARTDrive
        - SMARTDrive and SCSI Drivers with Double Buffering
        - SMARTdrive Disk Caching
 XII  Miscellaneous
        - Profiles
        - Editing Formulas
        - Exiting Play Editor
        - Deleting the TAPES Directory
        - Contacting Sierra Customer Service
XIII  Additional Credits
------------------------------------------------------------------
   I  Manual Installation Instructions

If you are experiencing problems with the Front Page Sports:  
Football Pro '95 INSTALL program, the following instructions will 
allow you to manually copy the game to your hard disk drive.  

NOTE:  The following instructions should be used if prior 
installation attempts have not been successful.  Before using these 
instructions, try the following troubleshooting tips:  Create a 
Football Boot Disk first.  Start the INSTALL utility and choose the 
"Make bootable floppy disk" option.  Reboot your computer with the 
boot disk in the A drive and run the Football Pro INSTALL program.  
If the INSTALL program continues to fail, use these directions to 
manually copy the game to your computer's hard disk drive.

1) Check your hard disk drive and confirm you have at least 12Mb 
(12288000 bytes) of disk space available 17Mb (17408000 bytes), or 
more if you are using a disk compression utility such as Stacker or 
DoubleSpace/DriveSpace).  Run the "CHKDSK" utility to verify "bytes 
available on disk".  Also, make sure you do not have any lost 
allocation units or other errors on the hard drive.  These errors 
may cause the game to not install correctly.  If you have errors 
on the drive, CHKDSK will report them to you (they will appear as 
the first line below the Serial Number if they exist).

If you have errors, you will need to correct them.  To do this,
you can use the CHKDSK/F command, Scandisk, or any other hard
disk maintenance utility such as Norton Utilities or PC-Tools.
WARNING -- there is a slim chance that you may lose data off of
the hard drive when attempting to correct any errors.  The chance
of data loss depends upon the severity of the errors on the drive.
Consult your MS-DOS or hard drive maintenance utility documentation
for more information.  We highly recommend you make a back-up of
your hard drive and/or back-up any important information or 
documents before attempting to correct hard drive errors.

2) Create a SIERRA directory on your hard disk's root directory and 
a FBPRO95 subdirectory within that SIERRA directory.  To do this,
type the following instructions at your hard drive prompt:

  MD SIERRA <ENTER>
  MD SIERRA\FBPRO95 <ENTER>
  CD SIERRA\FPPRO95 <ENTER>

3) Copy all the files from each disk into the \SIERRA\FBPRO95 
subdirectory.  To do this, follow the steps below:

  Insert Game Disk #1 into your A drive
  Type: COPY A:*.* C:\SIERRA\FBPRO95 <ENTER>
  Repeat the above steps for Game Disk #2, #3, #4, and #5.

NOTE: The above steps assume you are installing from your A: drive 
and installing to your C: drive.  Please substitute the appropriate 
drive letters and path if needed.

4) From the \SIERRA\FBPRO95 directory, type in the following 
commands:

  MD CUSTOM <ENTER>
  MD TAPES <ENTER>
  MD TAPES\GAME <ENTER>
  MD TAPES\USER <ENTER>

5) Now type:

  UNCHUNK RESOURCE.000 . <ENTER>  

NOTE:  Remember to include the space and a period between 000 and 
<ENTER>.

6) Use UNCHUNK again on the remaining files by typing the following 
commands:

  UNCHUNK RESOURCE.001 . <ENTER>
  UNCHUNK RESOURCE.002 . <ENTER>
  UNCHUNK RESOURCE.003 . <ENTER>
  UNCHUNK RESOURCE.004 . <ENTER>

NOTE:  Remember to type the space and a period between the resource 
extension number and <ENTER>.

NOTE:  Be sure to UNCHUNK these resource files in numerical order.  
If you make a mistake, or if the UNCHUNKed files are in the wrong 
order, you will need to erase all of the files from the 
\SIERRA\FBPRO95 subdirectory and follow steps 2 through 5 again.  
Each command will take several minutes to complete.  Wait until the 
computer has completed each operation before typing the next line.

7) After all resource files have been UNCHUNKed, you will need to
run the FBCHECK utility to verify that files uncompressed correctly.
To do this, type: FBCHECK <ENTER> After running the FBCHECK program, 
run the SOUNDSET program from the \SIERRA\FBPRO95 subdirectory by 
typing: SOUNDSET <ENTER>.  Once within this utility, select the 
"Detect The Sound Card And Settings" option.  This will automatically 
detect your sound card and embed the correct hardware settings so 
the program can play the sound effects in the game.  Soundset will 
then test the sound card by playing a series of sampled sounds and/or 
MIDI music.  After the music and sound was successfully played, 
select the "Save Changes To Resource.CFG And Exit" option.

8) Next, try to start the game.  If the game works correctly, 
delete all resource files (RESOURCE.000-004).  Consult your MS-DOS 
manual for information on how to accomplish this step if you need 
further assistance.

If you continue to experience any problems, or if you have any 
questions concerning any of the above steps, our technical support 
team will be more than happy to assist you.  See the Troubleshooting 
section of your manual for information on how to contact our 
technical support services.
------------------------------------------------------------------
  II  Sound Card Issues
  
No MIDI-only Sound Card Support:
FB-PRO '95 requires a sound card with DAC.  If you have a General
MIDI device, a Roland MT-32/LAPC-1 or Adlib sound card, you will
not hear any sounds during game play.  If you have the CD version
of the game, CD-Audio music will play during the menu screens.  If
you have the floppy version, you will not hear any music if you 
have one of the above mentioned sound cards.

General Sound Card Problems:
While we have made every effort to support as many sound cards as 
possible, there are a few sound cards that are not supported
directly within Football Pro '95.  To run with sounds, you must 
configure your card for Sound Blaster or Pro Audio emulation.  
Some Sound Blaster emulation utilities might not work properly with 
Football Pro '95 as they are not 100% compatible with the original
Sound Blaster card.

Hardware Setting Recommendations for Sound Blaster:
Occasionally, we have noticed that Sound Blaster cards set to
IRQ10 experience sound problems.  Symptoms include the lack of
speech or sampled sounds during game play.  For optimum game
and sound performance, set your sound card to IRQ5 if possible.

Sound Blaster 16 and Boot Disk Creator:
On occasion, the boot disk creator might not copy the SBCONFIG.EXE
line into the AUTOEXEC.BAT file of the boot disk.  This may result
in the introduction and the game running without any sound or music.
If this occurs, you will need to manually insert the SBCONFIG.EXE 
line from your standard boot-up configuration into the AUTOEXEC.BAT
file on the boot disk.  Below is an example of how the line should
look:

    C:\SB16\SBCONFIG.EXE /S  
    
NOTE - the above line should appear immediately after all other 
Sound Blaster statements within the AUTOEXEC.BAT file of your 
boot disk.  For assistance or more information about completing 
this step, please refer to your sound card documentation or call 
Creative Labs Technical Support.

Music:
Pressing [M] to turn the music off will disable the music in the 
Introduction and the Championship animations as well as in the
menu.  NOTE - there is no music in the menu screens of the floppy
disk version.  The CD version will play a CD-Audio selection when
in the menu screens.
------------------------------------------------------------------
 III  FPSUPDAT/PPPUPDAT Utility

FPSUPDAT.BAT:
To use leagues and rosters from Front Page Sports: Football Pro with
Football Pro '95, you must use the FPSUPDAT utility.  To do this,
go to the directory to which you have installed Football Pro '95, 
and type:

 FPSUPDAT [Drive:][path] <ENTER>

If no drive or path is specified, all leagues and rosters in the 
Football Pro directory and its subdirectories will be updated.

If a drive but no path is specified, all leagues and rosters on the 
specified drive will be updated.  NOTE - You must have a colon (:) 
after the drive letter.

If a path is specified, all leagues and rosters in the specified 
directory AND its subdirectories will be updated.    

PPPUPDAT.BAT
This utility will allow you to transfer your Football Pro Plays,
Plans, and Profiles into Football Pro '95.  To do this, go to the
directory to which you have installed Football Pro '95, and type:

 PPPUPDAT [Drive:][path] <ENTER>

If no drive or path is specified, all plays, plans, and profiles 
in the Football Pro directory will be updated.

If a drive but no path is specified, all plays, plans, and profiles 
on the specified drive will be updated.  NOTE - You must have a 
colon (:) after the drive letter.

If a path is specified, all plays, plans, and profiles in the 
specified directory AND its subdirectories will be updated.

FPS2PRO.EXE
If you are an owner of the original Front Page Sports: Football,
and have not purchased Football Pro, you will not be able to use
FPSUPDAT.BAT or PPPUPDATE.BAT immediately.  You must first convert
your original FPS: Football leagues and game plans into FPS:
Football Pro's native file structure.  The FPS2PRO.EXE utility
will do this for you.

This utility will allow you to transfer your Football plays and
leagues into Football Pro.  To do this, go to the directory to 
which you have installed the original FPS football leagues, plays,
plans, and profiles and type:

 FPS2PRO [Drive:][path] <ENTER>

If no drive or path is specified, all plays and leagues in the 
Football Pro '95 directory will be updated.

If a drive but no path is specified, all plays and leagues on  
the specified drive will be updated.  NOTE - You must have a 
colon (:) after the drive letter.

If a path is specified, all plays and leagues in the specified 
directory AND its subdirectories will be updated.  We recommend 
that you update your game plans after you have updated your plays.  
You can do this by going into the Game Plan Editor and building 
a new game plan from your updated plays.

------------------------------------------------------------------
  IV  Batch File Utilities:

Backing up Leagues Manual Update:
The game manual indicated that BACKUP.BAT is used to backup any  
leagues.  Since BACKUP is a DOS command, we have renamed the utilities
to BAKLEG or ZIPLEG.


BAKLEG.BAT
This is a handy utility which will allow you to make a back-up of
any league(s) you choose, and copy them to a target drive and/or
directory.

To use this utility, you must first be in the FBPro95 game
directory, then follow the syntax below:

  BAKLEG [league-name] [drive] [directory] <ENTER>

You do not need to specify a drive or directory name.  If you do
not, your league will be copied to the BACKUP directory under the
installed FBPRO '95's game directory.

The [league-name] reference above should be replaced with the 
specific name you assigned to your league.  For example, if you
created a league called "NFL", you would substitute "NFL" for the
[league-name] option in the above command.

RESLEG.BAT
The RESLEG utility will restore the leagues you backed-up using
the BAKLEG utility outlined above.  It will retrieve the league(s)
from the specified drive and/or directory.

To use this utility, follow the syntax below:

  RESLEG [league-name] [drive] [directory] <ENTER>

You do not need to specify a drive or directory name.  If you do
not, your league will be retrieved from the BACKUP directory under 
the installed FBPRO '95 game's directory.

The [league-name] reference above should be replaced with the 
specific name you assigned to your league.  For example, if you
want to retrieve a league called "NFL", you would substitute "NFL" 
for the [league-name] option in the above command.

ZIPLEG.BAT
This utility will allow you to backup an entire league in progress.
The back-up will include all highlight files and requires PKWare's
PKZIP file compression software.  You must have a copy of PKZIP
and the directory must be included in your MS-DOS PATH statement of
the AUTOEXEC.BAT file.

To use this utility, follow the syntax below:

  ZIPLEG [floppy-drive] ZIPFILE LEAGUE

The [floppy-drive] parameter is an optional floppy drive letter.
Specifying  a floppy drive letter here allows the backup to span
multiple disks if more than one is required.

ZIPFILE is the name of the ZIP file you wish to create.  You may 
specify a drive and/or directory as part of the filename.  PKZIP
will assume a ZIP extension, although you may assign an extension
other than ZIP if you wish.

LEAGUE is the unique portion of the League's file name.
Specifying "NFL" would compress all leagues that have a filename
that begins with "NFL".  For example, both "NFLPA93E" and
"NFLPA94" would be compressed when using "NFL" as the association
attribute.  Specifying "NFLPA94" would get all leagues that have
a filename that begins with "NFLPA94".  In this example, the
"NFLPA93E" league would not be included.

UNZIPLEG.BAT
This utility will restore the league files that were backed using 
the ZIPLEG utility.  This restore process requires that you own a
copy of PKWare's PKUNZIP file decompression software, and the 
directory must be included in your MS-DOS PATH statement of the
AUTOEXEC.BAT file.

To use this utility, follow the syntax below:

  UNZIPLEG ZIPFILE 

ZIPFILE is the name of the ZIP file you wish to restore.  If the  
file is on a floppy disk, you must specify the drive letter and
include a colon.  For example, if you compressed your league  
called "myleague" on a floppy for your B drive, when restoring you
would type: UNZIPLEG B:MYLEAGUE <ENTER>.

XTRAPLYS.BAT
This program will extract the additional plays included with Front
Page Sports: Football Pro '95 floppy version onto your hard drive.

If you have the CD version of the game, you can either copy the 
plays onto your hard drive, or read the plays from the CD if you 
wish to conserve disk space.

In order to use these plays, your hard drive must have a minimum
of 3000 allocation units available on your hard drive.  To determine
how may allocation units you have free, follow the instructions 
below:

  1)  Run CHKDSK at the FBPRO95 prompt
  2)  Look at the "available allocation units on disk" value
  3)  Make sure that you have a minimum of 3000 allocation units
      free.
  4)  Type: XTRAPLYS <ENTER> to install the plays.

For more information, follow the on-screen prompts that will appear
when you run this utility.
------------------------------------------------------------------
   V  Notes on Gameplay:

Time Outs:
You may also call a time out on the playcalling screen by pressing 
and holding button B then pressing button A on your joystick.  This 
is a quick way to call a time out instead of clicking on the TIME 
OUT button.

Coaching Profile Number Display:
The Coaching Profile situation number is listed both in the play-by-
play text that follows each play, and by the team name on the 
scoreboard of the playcalling screen.  This allows you to follow 
along on a print out of your profile and see how your coaching skills 
are working.

Searching for Plays:
The STOPCLOK play has been added to each group of special teams'
plays to make it easier to find.

Kicker's Ratings:
In addition to Strength (ST), Discipline (DI) is a very important 
rating for Kickers and Punters.  It affects their accuracy.

Sort Function:
Selecting the "Sort" option, when viewing the entire offensive or 
defensive roster, will sort the listing of players by position.  
For example, all Quarterbacks will be grouped together, but will
be listed by your selected sort order.

If you are using the sort option on one of the longer roster lists
(such as the free agent list for 28 team initial draft), you may 
not be able to move the side scroll bar back to the top.  In order
to view the players at the top of the roster, you will need to 
manually scroll back by using the up arrow button.

Remote Leagues:
Starting Front Page Sports: Football Pro '95 with the -XCRM command 
option allows you to play remote league teams against each other 
using only their coaching profiles.  The computer will control all
on field and playcall actions.  It will prevent any human from
taking control of game play.

Replay:
Pressing the [F4] key from the playcalling screen will bring up the 
replay view with the last play loaded for viewing.

Dead Ball:
In the NFL, when there is a fumble by the offense with less than 2:00 in 
the first half and less than 5:00 in the second half, only the player 
who fumbles the ball may advance it.  If another offensive player picks 
up the ball, the ball is dead at that point.

League Conversions:
After creating or converting a league, you may not have enough assigned
players to play a game. If you click on League Schedule you will be 
prompted to fill those slots for human owned teams.  Computer owned
teams will fill those slots automatically at that time.

CAMS Assignment:
When you are assigning views to the top row of number keys, you may 
assign the same view from different angles as you like.

Block...Move To...:
When using the "Block Move To" command, you do not need to add an 
ending block logic statement.  The computer will automatically add 
this for you.  If you add a block command at the end, you may 
confuse the program logic.

Third String QB Rule:
The NFL rule which states that when the third QB is put into the game, 
the first and second QBs cannot return to the game was not implemented 
in Football Pro '95.

Active/Inactive Roster:
When you use the "Turn To..." option in the Active/Inactive 
roster screen, you must double-click on a player to change his 
status.  When you exit after making changes in your roster, a 
dialog box may appear that states that you have open slots or
too many players of a particular status.  You may then undo your 
changes or go back and correct your roster.  There are three 
steps to assuring your roster is ready for the next game:

  1) Make sure you have no more than 34 Assigned, 12 Open Active, 
     and 7 Inactive players on your roster.

  2) Make sure you have no open slots on the roster.

  3) Make sure all of your assigned slots are filled (see page 147 
     of the manual for the specifics requirements for each position).

Advanced Playcalling Mode:
The Advanced Mode dialog box that allows you to customize the
advanced playcalling mode is only available by pressing [F3] from 
the field.  In the Quickstart and Exhibition play setup screens 
you can select Advanced mode, but you may only customize the 
playcalls in the field after pressing [F3].

"Manage Teams" Box:
If you click on the Manage Teams button and then exit this dialog
box without making changes, all of the teams in the league will
be set to human ownership.

Common Draft Pool:
If you want to participate in the first part of the draft pool by 
selecting top round players, and then let the computer select the  
rest of your players based off your profile, change your team to 
Computer-owned after you have completed the round-by-round portion 
of the draft. 

Changing Player and Team Data:
In an effort to give you even more control over your league, you now 
have the ability to change any attribute about the players or teams 
at anytime during the season.  Player names, years in the league, and 
ratings are among those attributes that can now be changed at any 
time.  Also, you may change team names, nicknames, abbreviations, 
head coaches, stadiums, surfaces, nearest city, and uniform colors.
------------------------------------------------------------------
  VI  Notes on the Play, Game Plan, and Coaching Profile Editors:

Team Profile:
The Team Profile is used to determine the coaching profile for the 
computer-owned teams.  On the Team Profile screen, setting all of the 
values to 0 for either offense or defense will enable the computer to 
select an appropriate Coaching Profile by looking at a team's strengths
and selecting the coaching profile which best suits the team's
personnel.  Likewise, if you click on Computer, it will set all values 
to 0 and the computer will select both coaching profiles based on team 
personnel.

Player Editor:
The "Apply Profile" function allows you to apply all of the formulas 
in the loaded profile to the players in the loaded league.  Since it 
is changing all 8 ratings for every player in the league using complex 
formulas, it may take a few minutes.  During this process, a dialog 
box is displayed on screen showing the position and rating being 
modified.  Also note that even if you use the same formula for specific 
positions (such as OG, OT, and C), they will be calculated independently
rather than together as they would if you were applying formulas one 
at a time.

The largest value you can use in your equation is 2,147,483,647 and 
the smallest is -2,147,483,648. Likewise if the result is larger than 
this maximum or smaller than this minimum, you will see "TOO BIG" 
displayed in the result column.

------------------------------------------------------------------
 VII  Notes on League Play

General Notes:
We have included four NFL career leagues with players who were/are 
members of the NFL Players Association (NFLPA).  These leagues are 
NFLPA92, NFLPA93, NFLPA93E and NFLPA94.  NFLPA93E contains 
the teams and players at the end of the 1993 football season, and 
NFLPA94 contains the teams and players at the beginning of the 1994 
season.  You will not be able to modify the ground rules for any of 
the NFL league files.  If you wish to change any of the ground 
rules, you will need to create a new league and load each of the 
teams from the NFL league individually. 

For example, if you wanted to start an NFLPA92, 28-team career 
league and also modify the ground rules, first you would select 
"Start New League".  Next you would make your desired choices from 
the dialog boxes asking for "Number of Teams" and "Career or Single
Season" league.  Then when you are asked whether you want to select 
teams or use the default, answer "Select Teams" and then "Choose 
League".  Choose the NFLPA92 league, click on the first team on 
the screen(Anaheim) and replace it with the NFL equivalent 
(Los Angeles(N)). Repeat this procedure until you have replaced all 
28 teams. Then click on "Modify Ground Rules" and make your desired 
changes to the league. Then you may save this league over the 
existing NFLPA92 league or rename it so you keep the original league 
too.

You may restore the NFL or Dynamix leagues to their original default 
status by copying all the league files from Disk #1, which contains 
them in an uncompressed format.  For example, after playing through 
the entire season of the NFLPA93E league and you wish to try it 
again, you would first delete the NFLPA93E.* files from your
Football Pro directory on your hard drive.  Then to copy the 1993 
league to your hard drive, change to your Football Pro directory, 
insert Disk #1 in drive A: and type COPY A:NLFPA93E.*  <Enter>

If you compare the rosters of teams in these NFL leagues with those
of teams in your favorite real-world professional league, you may 
notice some of the names of players have been changed in Football 
Pro '95, or that others are missing.  This is because some players 
are not available to license through the NFLPA and have their own 
special arrangements with the league.  Other players, such as 
unsigned rookie draftees are also not covered by the licensing 
agreement.  Our agreement does not permit us to use the names of 
players who are not NFLPA members.  However you may edit the names
of any players you wish at any time.

How the NFLPA Ratings work in Football Pro '95:
We have assigned the players a subjective rating in each of the 8 
skill ratings.  We determined these ratings to approximate the 
performance of the real players with the way they should 
realistically act in Football Pro.  You could, for example, make the 
fastest man in the NFL a 99 on his SP rating, but it wouldn't be 
very realistic in Football Pro.  He might actually be rated around a 
91 or 92, which works best for the simulation.  You can, of course, 
edit him to be a 99 to see what happens...that is half the fun of 
the game!

Some ratings are relative, and some are absolute.  In general, you 
should use the ratings to compare players at the same position.  For 
example, a QB with an ST rating of 84 is not necessarily stronger 
than a DL rating of a 65.  QB's use their ST rating for passing, 
while DL's use their rating for rushing and tackling.

The ratings we assigned will approximate the players' performances 
during the 1993 year.  So, you will see Sterling Sharpe, Andre 
Rison, etc. as having some of the best HA and SP ratings for
receivers in the league, Steve Young and Dan Marino as the best ST,
IN, and DI, for quarterbacks etc.

Keep in mind that Football is a team sport, though, and just because 
a QB has some of the best individual ratings, he may not be the 
league leader in many categories if his offensive linemen don't 
block well.  Also, since Football Pro gives you tremendous range in 
the coaching profile and game plans you call, you may not achieve 
exactly the same results as the players achieved in real life.  For 
example, some players who excel in the run and shoot offense may not 
get the same results in run-oriented offense.

As the coach, that is up to you to do!  Try to match the plays and 
profiles of your favorite team and coach, and see what kind of 
results you get with the players.  You can also try scenarios like 
"how many sacks would a team with Pat Swilling, Sam Mills, Junior 
Seau and Cortez Kennedy get..." or "Could Troy Aikman lead another 
team to the championship?  One without Emmitt Smith on it 
perhaps...?".

And, of course, you may edit the player ratings and statistics.  So 
if you don't agree with what is there, adjust them however you wish.  
Ratings are the key to how the players perform, so experiment with 
them and see what results you get.

All-Pro Game:
The All-Pro Game may be played at any time during the season (or 
even several times during the season).  It is an Exhibition game, 
which means that stats generated during an All-Pro game do not get 
added to the player's totals, and injuries in the game are not 
recorded.

Normal sims and saved games:
If you are playing in a league with normal sims (as opposed to fast 
sims), you may quit (and save) a simulation in progress with the 
<ESC> key, just as if you were playing the game.

FastSims and saved games: 
In fast sim leagues only, if you play part of a game, save it, then 
choose to simulate the remaining section, the game will be restarted 
and fast-simmed as if the game had never been started.  After that 
game is resolved, you will need to go to the league schedule and press 
"simulate" to complete the remaining games for that week.
------------------------------------------------------------------
VIII  INCOMPATIBILITIES

TSR Virus Detection Utilities and/or "Undelete" Utilities:
When installing or operating Football Pro '95, we recommend that 
you disable any undelete utilities including Norton Smartcan or
Mirror.  You will also want to disable any TSR Virus Detection
programs as each of these utilities might cause install problems 
or random lockups during game play.  An easy and effective way
to accomplish this is to create a boot disk using the install 
program's boot disk creator.  For more information, please refer 
to your simulation documentation.

Memory Management:
Football Pro '95 requires the use of a memory manager that is 
capable of allocating Expanded (EMS) memory.  If your current
system is not configured to free up enough memory, or if you 
are having problems using your memory manager, try the following
options:

a)  Make a boot disk using the boot disk creator option in the
    install program.  This option will create a custom boot-up
    configuration that should allow you to play the game 
    properly.

b)  Try an updated or newer memory manager.  Many of the updated
    memory managers work more effectively with today's software
    applications.  Check with your memory manager manufacturer for 
    upgrade information.

Mouse Drivers:
In order to ensure complete mouse compatibility within Football
Pro '95, we recommend that you use one of the following mouse 
drivers:

    - Microsoft Mouse driver version 8.20a or above
    - Logitech Mouse driver version 6.23 or above 
    
The above mentioned mouse drivers have been tested and found to work
effectively within this simulation.  Other drivers may cause program
lock-ups, video distortion (in the form of white lines on the screen),
or mouse control problems.
------------------------------------------------------------------
  IX  Printers and Printer Support

Printer Support:
When printing graphics characters in the Play Editor (when printing 
out your plays, for example), specific graphic drivers must be used 
by the computer.  Since almost every brand of printer uses its own 
driver, it is not possible for us to support all the different 
printers.  We have tested on several different models of printers 
and some have worked, while others have not.  

All the Epson and HP Laserjet printers we tried function correctly, 
as well as a variety of other 9-pin and 24-pin dot matrix printers.  
We did not test on Postscript printers, and had reports from beta 
testers that some ink jet printers had difficulty.  

Even if you can't get graphics printing, you should still be able
to print out most of the statistics and menu screens, either 
directly to your printer, or to the "print.out" file using the "-f" 
switch when invoking the HIKE command.  The print.out file creates
an ASCII text file.

Printing Rosters in the Common Draft Pool:
When printing the rosters of available players in the common draft 
pool, some positions may be too large to fit into memory. The rosters 
of these players will not print when you select the print option.
------------------------------------------------------------------
   X  Troubleshooting:  
   
The FBCHECK Utility:
When you install Football Pro '95, a utility called FBCHECK will 
automatically run as the last command sequence.  This will allow 
you to verify that the install program copied or decompressed the 
important program files correctly.  If you receive an error message 
that says some files are missing or are the wrong size, try to re-
install the game once again.  If you are still continue to have 
problems, please see the manual for other troubleshooting tips, or
contact Technical Support for further help.

Troubleshooting Corrupt League Files:
When simulating a series of games, it is important that you not 
turn off the computer in the middle of simulation.  This could
result in lost allocation units or other errors occurring on your
hard drive.  It may also corrupt your league and roster files.

If you notice that some of the statistics in your roster or player
files are incorrect, it is possible that some game files have become
corrupted.  To verify this is the case, run CHKDSK at your MS-DOS
prompt.  If errors are detected on the hard drive, they will be
reported as the first line immediately after the "Volume Serial 
Number" statement.

If you have errors, you will need to correct them.  To do this,
you can use the CHKDSK /F command, Scandisk, or any other hard
disk maintenance utility such as Norton Utilities or PC-Tools.
WARNING -- there is a slight chance that you may lose data off of
the hard drive when attempting to correct any errors.  The chance
of data loss depends upon the severity of the errors on the drive.
Consult your MS-DOS or hard drive maintenance utility documentation
for more information.  We highly recommend you make a back-up of
your hard drive, and/or back-up any important information or 
documents before attempting to correct hard drive errors.

NOTE ABOUT HARD DRIVE ERRORS - Lost allocation units or other 
hard drive problems can result from a number of reasons.  Power
spikes or surges that make their way to the hard drive when it is
attempting to read or write are one cause.  You can also receive
them when turning off the computer during a time when the hard drive
is active.  It is important that you check your hard drive
regularly for errors, and you use the league back-up utilities 
provided with Front Page Sports: Football Pro '95 on a regular
basis.  Please see section IV for more information about using the
league back-up programs.

CD-ROM Troubleshooting:
If you have the CD version of FBPRO '95 and you are experiencing 
"CDR-101 Read errors" or are experiencing random lock-ups, then 
make sure you are using the latest CD-ROM drivers and the correct 
version of MSCDEX.EXE for your revision of MS-DOS.  

To verify that you are using the correct device drivers in your 
CONFIG.SYS file, contact your CD-ROM manufacturer.  To verify that 
you are using the latest version of MSCDEX.EXE, please examine 
the chart below:

   MS-DOS 5.0 Users....................Use MSCDEX 2.21 or above
   MS-DOS 6.0 Users....................Use MSCDEX 2.22 or above
   MS-DOS 6.20-6.22 Users..............Use MSCDEX 2.23 or above

NOTE - MSCDEX 2.22 is included with MS-DOS 6.0, and MSCDEX 2.23 
is included with MS-DOS 6.20-6.22.  To update from an older version 
of MSCDEX, simply copy the updated file from the DOS directory into 
the directory where you are loading MSCDEX.  For more information, 
please refer to your CD-ROM hardware manual or contact your CD-ROM 
manufacturer.

SCSI Drivers:
If your system is equipped with a SCSI hard drive, you will need to
make sure that you are loading the appropriate SCSI driver in your
CONFIG.SYS file.  For additional information or instructions on
how to accomplish this task, please refer to your hard drive or
SCSI controller documentation or manufacturer.
------------------------------------------------------------------
  XI  SMARTDRIVE

SMARTDrive Disk Caching:
Performance improvements may be obtained by using a disk caching
utility such as SMARTDrive.  Please consult your MS-DOS documentation
or your Disk caching utility's documentation for information about
setting up a disk cache on your computer system.  If you are using
MS-DOS 6.2 or above, and you have the CD version of the game, you
can also use SMARTDrive to cache your CD drive and improve access
performance.
  
SMARTDrive and SCSI Drives with Double Buffering:
Some incompatibility problems may occur when using some versions of 
SMARTDrive with SCSI Drives and double buffering.  This may be the
problem if you are seeing graphic "garbage" on the screen and the 
program is running very slowly.  We recommend that you create a boot 
disk which does not use SMARTDrive.

There are numerous versions of SMARTDrive and other disk caching
software available.  You may experience some loading problems with 
certain earlier versions of SMARTDrive.  If you experience problems
related to loading and saving, or extremely slow disk access during 
gameplay, try a later version of SMARTDrive.
------------------------------------------------------------------
XII MISCELLANEOUS

Profiles: 
There are two distinct profiles used with the Player Ratings Editor: 
one for the player's 8 ratings (which use .RAT extensions) and one
for Pro-Bowl selection criteria (which use .RAS extensions).  

Editing Formulas:
When editing formulas, be careful using the BACKSPACE button or key. 
If the cursor is positioned after the space following a number,
pressing backspace will position the cursor at the beginning of the
number and delete the first digit.

Exiting Play Editor:
To exit out of the play editor, press CTRL+ESC.  This now prevents
accidental escape.

Deleting the TAPES Directory:
To lower the amount of hard drive space required to simulate a game,
you can delete the TAPES directory from the FBPRO95 directory.  
Doing so will prevent any tapes or highlights from being captured
and saved to the hard drive.  You will not be able to view any
highlights if you delete the TAPES directory.

Contacting Sierra Customer Service:
Since the manual was printed, the customer support and direct
sales address has changed.  The new contact information is:

  Sierra On-Line Direct Sales    Sierra On-Line Customer Service
  P.O. Box 3404                  P.O. Box 3404
  Salinas, CA  93912             Salinas, CA  93912

  Phone: (800) 757-7707          Phone: (800) 743-7725 
  Fax:   (408) 644-2018          Fax:   (408) 644-2018

NOTE - Sierra On-Line Technical Support, Patch Disk Dept.,
Refund/Exchange Dept., and Disk/Doco Replacement Dept. is 
correctly documented in the game manual.
------------------------------------------------------------------
XIII  Additional Credits

In addition to the people mentioned in the manual, we would like to
thank:

Our beta testers:

             Bill Borkowski      Kevin Kitchens
             Bob Crafton         Nevin Longardner
             Sean Flynn          Randy Magruder
             Marcus Harris       Stu Malis
             Ted Huckaby

Nightshift, Judy Weller, and the sysops of the GAMPUB and SPRTSIMS
forums on Compuserve.

A special thanks to Bob Crafton for designing the stock coaching profiles.
