		{The Complete DOOM Accessory Pack, Volume IV

			{Main Documentation File

Welcome to the newest installment in $>>`The Complete DOOM Accessory Pack$<<
series.  We hope the programs and more importantly, the extra levels will
enhance your DOOM or DOOM ][ experience as much as it did ours.  For those of
you who have not sampled any of the hundreds of enhancements available for
DOOM, we will try to guide you through the basic concepts in this document.
If you have no experience with wadfiles, command line parameters and DOOM
utilities please read this file so you will better understand what these
programs do and how to best enjoy the extra levels.  If you already own
Volumes I, II or III this disc is laid out pretty much the same way. $>>`If you
`would like to purchase Volumes I, II or III you can call 1(800)289-1ROM and
`order a them.$<<~  Volume I has 220 levels (different from the ones on this
disc), awesome sounds and graphics, map editors and more.  Volume II has 600
levels plus all-new or updated programs and patches.  Volume III has 150
DOOM ][ levels and 500 DOOM levels.  Plus, there's a convertor to let you use
the DOOM levels with DOOM ][.  There are no duplicate programs or levels from
one disc to another.

Before we go any further, you must possess a copy of either DOOM 1.666, DOOM
][ or both.  DOOM ][ has 2 versions; 1.666 and 1.7a.  The movies (.lmp files)
are version specific.  There is usually a text file with the .lmp file telling
you which version it was recorded with.  If you have an earlier version of
DOOM (such as 1.2 or 1.1) you must obtain a patch file from the Software
Creations BBS.  Dial (508)368-7139 (8,N,1) with your modem and look in file
area 47 for the latest patch files.  You can patch any version of DOOM or 
DOOM ][ to the latest version.  Many of the DOOM files will work with DOOM ][
but the DOOM ][ files will NOT work with DOOM.  Some of the utilities and
front-ends WILL work with both games.  Check the docs for each program to be
sure.

Here are some answers to questions that might arise as you browse through
this disc.  For detailed information on DOOM and all it's secrets, please
read the DoomFAQ in the \FAQS directory.  This file is packed with all the
latest information on DOOM.  It covers every concievable aspect of the game.

{1.  What is a Wadfile?
A wadfile is the DOOM data file format.  When you installed DOOM, it placed a
file in your DOOM directory called appropriately enough, doom.wad or in the
case of DOOM ][, doom2.wad.  This is the main data file which contains all
the sounds, graphics, music and animations for DOOM.  All the programs and
levels on the CD patch the doom.wad wadfile to achieve their aims.  Some do
it in RAM leaving your doom.wad untouched.  Others patch the doom.wad
directly.  Both DOOM and DOOM ][ work the same way.  To load any wadfile
whether it be maps, sounds, graphics, music or a combination start DOOM or
DOOM ][ with the following line:  doom(2) -file wadname.wad.  You can 
specify as many wadfiles as you want up to the DOS 128 character limit.

A file that patches the doom.wad in RAM is called a pwad or patchwad file.
This file can alter sounds, graphics (including monster movements) and maps.
A pwad only patches the doom.wad in RAM so the original is not harmed in any
way.  All the extra levels on this disc are pwad files.  The extra sound and
graphic sets are also provided in pwad format.

{2.  How do I use the cheat codes?
Here is a list of the cheat codes from DOOM.  During play, just type the
codes in with the keyboard.  You need not hit ENTER after the code.  After
entering, a message should be displayed at the top of the screen telling
which cheat mode was activated.
`idbehold~        Displays menu (followed by S, V, I, R, A, or L for choice)
		S=Strength (Berserk)
		V=Invulnerability
		I=Partial invisibility
		A=Full Automap (computer map)
		R=Anti-radiation suit
		L=Light amplification visors
`idchoppers~      Gives you the chain saw
`idclev~          Warp (followed by episode number and level number)
`iddqd~           Degreelessness mode (God mode)
`iddt~            Toggles Automap between normal, full, and full with objects
		(enter when in Automap mode)
`idkfa~           Very Happy Ammo (full ammo, 200% armor, all weapons & keys)
`idmypos~         Displays your bearing and coordinates in hex
`idspispopd~      No clipping (you can walk through walls) (DOOM only)
`idclip~          No clipping (you can walk through walls) (DOOM ][ only)

{3.  How do I use the command line parameters?
	To use most of these parameters, start DOOM by typing: "doom -devparm
<parameter> <more parameters>".  If the "-devparm" parameter is not needed,
the parameter will be marked with a plus (+).  Most of these parameters can
be mixed and matched to create different effects.  For instance, typing "doom
-devparm -wart 1 8 -record demo01 -respawn" would record a demo on episode
one, level eight, with monster respawn.  Lastly, typing F1 during development
mode will allow a 256 color screen capture in PCX format.

`@<filename>~             Used to read in a command line parm file
`-config <file name>~     + Reads an alternate configuration file
`-deathmatch~             + Starts NetDoom in Deathmatch mode
`-debugfile <parameter>~  Dumps debugging info to debug<parm>.txt
`-devparm~                Puts you in developers mode
`-episode <episode>~      + Starts on episode (1-3)
`-file <name w/ .WAD>~    +Allows usage of an external PWAD file
`-loadgame <game number>~  + Starts from a saved game (0-5)
`-maxdemo~                + Specifies the maximum size of a LMP recording
`-net <players>~          + Starts NetDoom with 1-4 players
`-nojoy~                  Does not use the joystick
`-nomonsters~             + Starts the game without monsters
`-nomouse~                Does not use the mouse
`-nomusic~                Does not play background music
`-nosfx~                  No sound effects
`-nosound~                No sound at all
`-playdemo <name w/o .LMP>~  + Plays back a recorded demo
`-record <name w/o .LMP>~  + Makes a demo recording until you finish or die
`-recordfrom <0-5> <demo name>~  + Records a demo from a saved game
`-respawn~                + Causes enemies to respawn in non-Nightmare
`-skill <skill level>~    + Starts on skill level (1-5)
`-timedemo <name w/o .LMP>~  Calculates the number of times the screen is
			   redrawn when playing a demo
`-warp <episode> <level>~  Warps to episode (1-3) level (1-9)

+: Does not require the "-DEVPARM" parameter.

These parameters are the same for DOOM ][.  Check out the readme for DOOM ][
to find about additional multiplayer parameters.  You can access many of
these parameters with the many DOOM front end programs on the disc.  For
instance, Wadman (our favorite) will allow you to select starting level and
skill, load up a pwad file, record or playback a movie, set options such as
respawn and nomonsters, even start a network or serial game.

{4.  How do the DOOM loaders work?
We suggest the use of a DOOM loader to help you access the command line
parameters.  This way, you don't have to type a long command line or write
batch files to run DOOM.  The loaders will give you an easy interface to
DOOM's extra features.  They are also invaluable for network and serial play.
Check 'em out.  My personal favorite is Wadman.  This slick little program
makes loading PWADs as easy as 3 mouse clicks.  The only drawback is that it
doesn't support the additional features of DOOM 1.666 or DOOM ][.  You can 
still use it to load PWADS for single player games for either game however.
Here's a few simple tips:
	1.  Install Wadman in it's own directory
	2.  Edit the wm.ini file with a text editor (like DOS Edit)to tell
	    Wadman the location of your DOOM directory and your WAD directory
	    (can be the CD)
	2a. You can edit wm.ini by typing edit wm.ini in the directory you
	    installed Wadman in
	3.  If you want to use it for DOOM ][, rename doom2.exe to doom.exe
	    in your DOOM ][ directory.  You won't be able to warp to levels 
	    other than 1 but you can idclev once you're in the game.  Then edit
	    the wm.ini file to point to your DOOM ][ directory and your DOOM ][
	    wads directory

{5.  Where do I find all those great programs?
All the included programs have some kind of documentation.  Please read these
files thoroughly before using any of the software.  Look for files with .txt
or .doc extensions.  Here is a complete directory map of the `DOOM Accessory
`Pack, Volume IV~ CD-ROM:

`\FAQS~
	The complete DOOMFAQ v5.8 plus several other FAQS on various other
	subjects.
`\EDITORS~
	These editors support either DOOM or DOOM ][.  If you want, you can
	edit the levels on the CD.  Just copy them to your hard drive first.
	You'll also have to remove the read-only bit.  Just type:
	attrib -r [filename].  The best thing to do is copy a bunch of wads
	to a directory, change to that directory and type:  attrib -r *.*
`\GRAPHICS~
	All the graphics are packaged as pwad files.  To use a pwad, copy it
	to your DOOM directory and type doom -file [filename].wad (be sure 
	to include the .wad extension).
`\LEVELS~
	There are 350 levels in this directory.  The best way to load
	them is with the Wadman utility in the \WADMAN directory.  This
	utility will allow you to select a pwad, check its episode and level
	number then start DOOM on that level.  In a few cases, the pwad files
	have more than 1 level, these are noted by accompanying text files.
	If you want to use any of these levels with DOOM ][, you can use the
	dm2conv utility.
`\LEVELS2A, \LEVELS2B, \LEVELS2C~
	Here are the 1800 levels for DOOM ][.  They work with DOOM ][
	without any conversions or additional wads required.
`\LOADERS~
	Here are all the best front-ends for DOOM.  Most of these programs
	support both DOOM and DOOM ][.  Be sure to read the docs provided
	with each program before using.  Several of the loaders like Wad
	Manager (mentioned above) let you load the levels right off the CD.
	All you have to do is edit the wadman.ini file with your favorite
	text editor (like DOS edit) to point to the appropriate drive letter
	and directory on the CD.
`\MISCUTIL~
	Here is a collection of save-game editors, alternate serial and
	network drivers, wad file utilities and more.  Most work with DOOM
	or DOOM ][.
`\MOVIES~
`\MOVIES2~
	Here is an awesome collection of movies from both DOOM and DOOM ][.
	They are provided with batch files to make them easy to run.  If
	there is an associated wad file, it's provided under the same name as
	the batch file and the .lmp file.  To view a demo, just copy the
	files to your DOOM or DOOM ][ directory and run the .bat file.
	Popcorn is suggested!
`\SOUNDS~
	All the sound patches are now provided in pwad format.  You can load
	them with a batch file if one is included or just use the command
	line.  (doom -file [sound].wad)
`\WADMAN~
	Here is Wad Manager, our favorite DOOM and DOOM ][ loader.  Even
	thought it doesn't support Deathmatch 2.0 and warping in DOOM ][, it's
	still the best loader around for single-player games.  Read the
	brief docs before using this awesome program.

{6.  How do I use all these great programs?
All the programs include documentation and/or batch files to get you up and
running.  Here are a few basics.  To load extra levels, use the Wadman
utility mentioned earlier.  It really is the easiest way.  Some of the levels
have text files with them, read these for more information.  The graphics and
sound sets usually have batch files to do the work for them.  Copy the entire
set of files to your DOOM directory and run the accompanying batch file.
The utilities for DOOM must always be run from your DOOM directory.  Please
read the included docs for each program before using it.

Don't let your DOOM directory become congested with files.  After using say,
a graphics set, delete the unneeded files before trying something else.  If
you don't start with fresh copies of doom.exe and doom.wad, you may encounter
problems.  Remember, this all holds true for DOOM ][ as well.  All the
command line parameters and procedures for patching are the same.

{7.  How do I play the movies?
To play a movie, copy the .lmp and .bat file to your DOOM directory.  Then
run the batch file to play the movie.  In the cases where there is a movie
for an additional level, a copy of the .wad file should go in the DOOM
directory also.  They are grouped together in the \movies directory.  If
there isn't a batch file, you can load DOOM with a command line like this:
doom -playdemo demoname (WITHOUT the .lmp extension).

{License Agreement:
While the individual programs on this disc are the property of their
respective authors, the compilation and selection of the programs is
copyright to Modern Microware.  Any attempt to resell more that 25% of the
disc's contents in one package is a violation of federal copyright laws.
Modern Microware assumes no liability for the programs operation.  Shareware
programs must be registered if found useful after a reasonable trial period.

{Help!  I'm stuck!
If you can't get something to work or your just having problems in general or
if you want to write us for any reason you can write a letter to:  `Modern
`Microware 27 Y Street New Windsor, NY 12553~ or better yet, write us online at
`70153,20 (Compuserve)~ or `ceberle@gbn.net (Internet).~  Please describe
in detail the problems you are having and we will do our best to rectify them.


{The products on this disc are not supported by id Software.
{DOOM is a registered trademark of id Software.

`The Complete DOOM Accessory Pack, Volume IV~
{(C)1995 Modern Microware All Rights Reserved
