; Weapons.txt
;  This file controls the attributes of the weapons used in
; the game engine.  The order of appearance here determines which
; keyboard key selects each weapon.
;  The attrib says whether the weapon is deadly or just knockout.
;  The handle is the handle number of the animation file as per weapdef.txt
;  The range is range in cm
;  Distoff is added to the range before calculations start.
;  Rangedenom controls the effectiveness falloff over distance.
;  Luck has to do with randomness of out of range hits.
;  Force is how many hitpoints are dished out when enemy hit.
;  Maxhit puts a max limit on hitpoints in all cases.
;  aimacc determines how accurately the weapon must be pointed to attain a hit
;  weapsnd is 0 (no sound) or a sound number from sounds.txt.
;  weapinv is which inventory item a weapon is.
;  Picture name is the name of the .VGA file that is put up in the Current 
;    Weapon icon.
;
;struct weapontype {
;   int attrib,handle,range,distoff,
;                  rangedenom,luck,force,maxhit,aimacc,weapsnd,weapinv;
;         char *picturename; };
;
; a    h  r     d     r  l    f  m      a w  i            P
; t    a  a     i     a  u    o  a      i e  n            i
; t    n  n     s     n  c    r  x      m a  v            c
; r    d  g     t     g  k    c           p  e            
; i    l  e           e       e  h      a    n            n
; b    e        o                i      c s  t            a
;      #     f     d          t      c n               m
;            f     .                   d  #            e
  9 3600 100  -400    50  1  400  4    50 -1 0  kickfat.vga  ; Karate kick
  9 3600 100  -600    50  1  800 16   100 -1 0  kickfat.vga  ; Karate jump Kick
  4 3607 1500 -500   500 65  500 16  6450  2 26 stickfat.vga ; Goo Gun
  0 3603 500   200 16000  1    0  1  3122 -1 1 grenfat.vga  ; Grenade toss
  0 3604 1500 -500   500 65  500 16 32075  0 15 gunfat.vga   ; Machine gun
  0 3603 500   200 16000  1    0  1  3122 -1 28 grenfat.vga   ; Gas Gren toss
  0 3606 500   200 16000  1    0  1  3122  3 25 rockfat.vga  ; Rocket Launcher
  0 3601 2500 -100    20  7 2100 23 12950  7 16 pistfat.vga  ; Shotgun
  0 3601 500   200 16000  1    0  1    50 -1 46 peelfat.vga  ; Potatoe Peeler

