; required sounds in sounds.txt
;  the maximum number of sounds definable is 64
;  All .wav files must be 8 bit mono
;  All .wav files must be smaller than 65536 bytes
;  sounds marked optional are not used by the engine directly, but
;  are defined for your convienence.
;  There may be a weirdness if your file is close to 16000 bytes in length
;   May your file longer or shorter to stay away from this boundary by
;  at least 2k.  Also potential glitches at 32700 and 49000
;
;  You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 gunfat.vga
;1 ; regular guard's gun
;2 ; googun sound  26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ;   explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; optional glass breaking sound
;9 ; optional water splashing sound splashb.wav ; splash i the water
;10  ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);    
;11  ; /* door busted open*/ hmm.
;13  ;  /* kick the wall sound */
;14  ; door sound */
;15  ; another door sound
;16  ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17  ; optional helicoptor noise ( not included in basic package )
;18  ; optional boat motor noise ( not included in basic package )
;19  ; optional generator noise ( not included in basic package )
;20  ; guard yelling
;21  ; guard yelling
;22  ; guard yelling
;23  ; guard yelling hey?
;24  ; guard dying
;25  ; guard dying
;26  ; guard dying
;27  ; guard dieing?
;29  ; playsound  ( play sound of hovercraft or armored guard exploding )
;28  ; armored guys gun
;30  ; cocking of shotgun
;31  ; kick sound


0 2 mgunb6.wav  ; machine gun  mgun2b.wav
1 3 pist3c.wav ; guard shot
2 2 goop1.wav ; goo gun goop2b.wav
3 1 rocketb.wav ; rocket gun
;4 1 fextb.wav   ; fireextingusiher
5 0 orch1b.wav  ; got hit                   
6 2 boom1b.wav
7 2 shtgun9c.wav  ; shtgunb.wav
8 1 glass1b.wav
9 2 splashb.wav   ; splash i the water
10 5 slide4b.wav
11 2 kick1b.wav   
12 2 pow1c.wav
13 2 orch1b.wav   
14 5 slide3b.wav
15 5 creak1b.wav
16 5 doorcl1b.wav
; 17 5 heli1b.wav            
; 18 2 btmtr2b.wav           
; 19 5 motor2b.wav           
20 2 hey1.wav
21 2 hey2.wav
22 2 hey3.wav
23 2 hey4.wav
24 2 die1.wav
25 2 die2.wav
26 2 die3.wav
27 2 die4.wav
28 3 m67b.wav       ; sound of hovercraft's guns
29 2 crackupb.wav
30 2 cock6c.wav     ; cock the shot gun
31 2 hieya.wav      ; cock the shot gun
32 2 buoy.wav 
33 5 telphcal.wav  ; telephone ringing
34 0 telphmes.wav  ; telephone message: "Get your copy of Gore Galore today."
50 2 buzz.wav                                
51 2 eyedie.wav
52 2 eyesht.wav
53 2 humshot.wav
54 2 skldie.wav
55 2 sklsht1.wav
56 2 thromb.wav
57 2 thromb.wav
58 2 bugdie.wav
59 2 bang1.wav
60 2 blades.wav
61 2 gen.wav
62 2 flame.wav
63 2 drip.wav
; Edward Gammon's  note: "You will get errors, if you try to put more then
;                           63 sounds in the game.


; Substitute these sounds for the 'hey' noises, dieing noises, and guard
;  shooting noises if you have beasts instead of human enemies
;roar.wav
;roar3.wav
;roar2.wav
;roar.wav

