Manual Errata 

Tutorial

P18 - Choosing Sides
The tutorial lessons do not provide the user with a choice of sides
other than "Good Guys."  There is no need to be concerned about
choosing the correct side as only "Good Guys" is available for side
selection.

P19 - Setting Difficulty Level
The Difficulty Levels include the following setting levels:  Easy,
Average, Hard, Default, and Custom.  The Default setting sets the
level to whatever the user has configured in their HARPOON2.INI file. 
This file is configured using the Harpoon II Set-up (H2SETUP.EXE)
program.  The Harpoon II Set-up program allows the user to set their
permanent hardware, game, and staff options.  When loading a scenario
to play, the difficulty level will always be set to Default which uses
the settings contained in the HARPOON2.INI file unless the user sets
the Difficulty Level to one of the other settings for that particular
session.  

The initial default setting for Harpoon II is Average, not Easy as
indicated in the manual text.  For the first tutorial you may leave
the difficulty setting to Average.  

P21 - Maximizing and Minimizing Windows
When a map window is maximized by clicking on the up arrow in the
upper right corner, it can not be reduced to an icon.   The down
arrow in the upper right corner of an maximized window does not 
function.  You must return the map window to its variable size by
clicking on the double-arrow button before attempting to reduce the
window to an icon.  

P25 - Replace the word "Boundaries" with "Borders." 
The text uses the word "Boundaries" while the Map Preferences box uses
the word "Borders" for the display of Ice Packs.
 
P29 - Sensor Ranges 
The USS Puller has three passive sonar circles that represent two
types of sonar and the convergence zone.

P29 - Show Sonobuoys
The Show Sonobuoy selection is not available.  Sonobuoys are displayed
at all times.  After a sonobuoy has expired it will no longer appear
on the map.  

P31 - Creating Zoom Windows
Replace "Zoom Map 2" with "Zoom Map 1."

P31 - Centering the Screen
Note:  If you right-click to center the screen at a point near the
boundary of the map it will not center.  There must be enough map
area on all sides for the map to center properly.  If you are near the
edge of the map and want to center on a point, try zooming in prior
to centering.  

P34 - Unit Status Window
The initial speed of the USS Puller is 5 knots, not zero.

P35 - Report The Report window lists the mounts and weapons that are
currently in each mount.  The number of rounds available, the
capacity, and the rate of fire are displayed.  For example:  2/6
means that there are two rounds in a mount that can hold up to six
rounds (eg. 2 of 6).  If the first number is a zero, that mount is
currently empty.

P40 - Choosing a Symbol Set
The symbols in the legends for both NTDS and Stylized display Hostile,
Unknown (or neutral) and Friendly symbols.

P42 - Lesson Summary 
Select the File pull-down menu to choose Load BattleSet, not the
Settings menu.   

P43 - Show Data Blocks
Make sure that you have selected the Tactical window prior to using
the Show Data Blocks hot key.  Display Hot Keys will work with
selected windows only.

P46 - Using the Navigator
Harpoon II's Navigator does not display dotted lines as it evaluated
several courses to reach the final destination.  This feature was
removed following the printing of the manual.  A small "N" will still
appear in the lower left of the ship or sub symbol when the Navigator
is computing a course.

P48 - Create a Nav Zone
After you have clicked on the Nav Zone toolbar button and the cursor
is a pencil, place the cursor at a point near Reference Point 1, NOT
waypoint 1.  Start clicking around Reference Point 1 to draw a box 
around the Reference Point.  

Select "Ship Threat A", NOT "Ship Exclusion A."  There is no such
thing as a Ship Exclusion selection in the Nav Zone dialog box. 
Substitute "Ship Threat A" for "Ship Exclusion A" on page 49 as well.

P50 - Lesson Summary
Select Load BattleSet from the File pull-down menu, not the Settings
menu.

P55 - Sonar
When changing the USS Puller's speed from Cruise to Creep there will
not be a noticeable difference in the passive sonar range circle. The
change is noticeable when changing form Flank to Creep.  Go ahead and
try increasing to Flank and then decreasing to Creep.  Return the ship
to Cruise after you have noted the change in the sonar range circle.

P57 - ESM vs. Active Radar Detection
The contact may not return to an ESM track.  It may stay as a solid
contact depending upon the range, and aspect to the detecting
platform.

P57 - ECM
An "X" will NOT appear in the upper right corner of the ship symbol
that is using active jammers.  The "X" appears on other ships and
aircraft that detect jamming from another source.

P59 - Weapons Free or Weapons Tight
The Weapons Free and Weapons Tight  option is found under the Game
Preferences selection under the Settings pull-down menu, NOT the
Staff Preferences selection.  Substitute "Game Preferences" for "Staff
Preferences" on Pages 59, 60, 61, 62, and 64.  

P68 - Surface Contacts 
You may detected a sub contact prior to detecting the surface contacts.  

P68 - Using Weapons
Select either the Nanuchka or the Kriminsky Komsomolets when attacking
with the Harpoon missile.

P69 - Close with the Sub Contact
Depending on the range, aspect and depth of the sub contact, you may
or may not be able to identify the sub contact.  Engage the contact
regardless of identification.

P71 - Launch Aircraft
Prior to launching the E-3 AWACs aircraft, start the game by selecting
Start/Resume from the Settings pull-down menu.

The Report window will not display a list of aircraft currently
assigned to the base.  Use the Air Ops toolbar button to display the
aircraft currently assigned to the base.  First, select the base and
then click on the Air Ops toolbar button.

P71 & 72 - Launch Aircraft, Ready Aircraft
Replace "OK" with "Continue."  The "OK" button in the Launch/Ready
Aircraft window has been changed to continue.

P73 - Anti-Ship Strikes
When attacking the surface contact, DOUBLE-click on the contact rather
than just a single click.  

P75 - Aerial Refueling 
Aerial refueling will not function if the tanker has a plotted course.  
The tanker must be loitering.  When an aircraft joins with the tanker you 
will see the fuel numbers increase in the Unit Status window.  When refueling
has be completed a message will appear indicating that the refueled aircraft
has no mission.

P79 - Create a Mission
The New Mission selection under the Mission pull-down menu should be
replaced with Create Mission.  Substitute "Create" for "New."

P80 - Choose Mission Type
"AAW Patrol" should read as "Patrol AAW."

P81 - Edit Now
The Edit Mission selection is found under the Mission pull-down menu,
not the Window pull-down menu.

P82 - Edit Mission Window 
After typing that you wish 2 F-14 aircraft to be assigned to the
mission, click on the OK button, not the Launch button.  Once you
have confirmed that the two F-14s are indeed O/T Mission, click on the
Continue button, not the OK button.

P82 - Time Delay
The entire paragraph describing the Time Delay feature for missions
relates to the Create Mission window, not the Edit Mission window. 
Time delay can be set when you first create the mission and can not be
set or changed from the Edit Mission window.

P83 - Create a Strike Mission
Select Create Mission from the Mission pull-down menu, NOT New Mission.

P83 - Create a Reconnaissance Mission
Reconnaissance Ship is abbreviated Recon Ship in the Create Mission window.

Reference Section

P91 - Pre-set Difficulty Levels
An additional level is included called Default that is always selected
when you start a scenario.  The Default setting configures your
Detection Setting and Staff Handling parameters to the configuration
set in the HARPOON2.INI file which is set using the Harpoon II Set-up
program (H2SETUP.EXE).

P92 - Average
Add Weapon Allocation as one of the Staff Handles settings for Average.

P97 - Greyscale Display
The map background for this display option is black with gray
coastlines, not the reverse.

P125 - Show Sonobuoys
This option is not available.  Sonobuoys are displayed in the map
windows at all times until the sonobouy expires. Turning off
communications with the SENSOR hotkey or toolbar button will also
automatically expire the selected sonobuoys.



