TEXTLIST.TXT for EdMap v1.40

This file keeps string (text) data out of the executable to free memory.
Only text in double-quotes is recorded.

This file may be edited, as long as the string order remains the same.
Running EdMap will automatically update outdated files.

Notes:

	string
		#1-27:	DOOM map names,
		#28-59:	DOOM2 map names,
		#61-88:	HERETIC map names
		#162:   EXTERNAL PATCH HEADER NAMES
		#267:		Texture conversion filename
								(for 'M'ap utilities, 'T'exture replace):

1=E1M1: "Hanger"
2       "Nuclear Plant"
3       "Toxin Refinery"
4       "Command Control"
5       "Phobos Lab"
6       "Central Processing"
7       "Computer Station"
8       "Phobos Anomaly"
9       "Military Base"
10=E2M1:"Deimos Anomaly"
11      "Containment Area"
12      "Refinery"
13      "Deimos Lab"
14      "Command Center"
15      "Halls of the Damned"
16      "Spawning Vats"
17      "Tower of Babel"
18      "Fortress of Mystery"
19=E3M1:"Hell Keep"
20      "Slough of Despair"
21      "Pandemonium"
22      "House of Pain"
23      "Unholy Cathedral"
24      "Mt. Erebus"
25      "Limbo"
26      "Dis"
27      "Warrens"
MAP01:  "Entryway"
29      "Underhalls"
30      "Gantlet"
31      "The Focus"
32      "Waste Tunnels"
33      "The Crusher"
34      "Dead Simple"
35      "Tricks and Traps"
36      "The Pit"
37      "Refueling Base"
38      "Circle of Death"
39      "The Factory"
40      "Downtown"
41      "Innermost Dens"
42      "Industrial Zone"
43      "Suburbs"
44      "Tenements"
45      "Courtyard"
46      "The Citadel"
47      "Gotcha!"
48      "Nirvana"
49      "Catacombs"
50      "Barrels O' Fun"
51      "The Chasm"
52      "Bloodfalls"
53      "Abandoned Mines"
54      "Monster Condo"
55      "The Spirit World"
56      "The Living End"
57      "Icon of Sin"
58      "Wolfenstein"
59      "Grosse"
60      "?"
heretic,E1M1=
61:     "the docks"
62:     "the dungeons"
	"the gatehouse"
	"the guard tower"
	"the citadel"
	"the cathedral"
	"the crypts"
	"hell's maw"
	"the graveyard"
E2M1:   "the crater"
	"the lava pits"
	"the river of fire"
	"the ice grotto"
	"the catacombs"
	"the labyrinth"
	"the great hall"
	"the portals of chaos"
	"the glacier"
E3M1:   "the storehouse"
	"the cesspool"
	"the confluence"
	"the azure fortress"
	"the ophidian lair"
	"the halls of fear"
	"the chasm"
	"d'sparil's keep"
	"the aquifier"
88:E4M1:"(hidden level)" load this with EDMAP /M:E4M1
89:     "Sector Delete/Merge\To merge sectors, select the sectors to be merged, and hit DEL on the sector the others are to duplicate.  A panel will ask if the sectors are to be deleted or merged."
90:     "Tag\LineDefs are tagged to Sectors to preform actions (like lowering platforms or turning on light).  To tag a line to a sector, select the LineDef to trigger the action press 0 and select an action, then hit F7 and select the Sector to do the action."
91:     "Sector styles\To add or delete sector styles you must be in linedef mode, and to rearrange the styles you must be in sectors mode."
92:     "'Tutti-fruitti' effect: this *?* texture has a height that does not divide evenly when tiling a wall taller than it."
93:     "There must be at least 4 deathmatch starts on the map to make it deathmatch-playable."
94:     "There cannot be more than 10 deathmatch starts."
95:     "All four Start-x things should be on the map."
96:     "This LineDef has no 2nd SideDef but the 2-sided bit is set."
97:     "There must be at least one SpawnSpot thing if there is a Boss-Shooter thing."
98:     "If mice could swim they would float with the tide and play with the"
99:     "fish down by the sea side, the cats on the shore would quickly agree"
100:    "Viewer\Insufficient memory for viewer."
101:    "Viewer\*?*`k free memory is recommended for the viewer."
102:    "Help\Insufficient memory to open help panel."
103:    "Calculator\Insufficient memory to open calculator panel."
104:    "Sector style\No styles to choose from."
105:    "The main *?*.WAD should not be modified."
106:    "To save a map loaded from *?*.WAD, save the map to a seperate PWAD file."
107:    "File save\There was a miscalculation in the data size.  The map may not be readable."
108:    "There are currently *?* WAD files active.  This is the maximum number of files currently allowed."
109:    "Build\Cannot rebuild *?*.WAD.  Save this map to a seperate file to build it."
110:    "*WARNING\There is currently less than *?*``k availible memory.  Please exit and try to free more memory."
111:    "Insert Sector\This area is too small to fit a new 64x64 square."
112:    "Sector deletion\Cannot delete the last sector."
113:    "LineDef edit\This bit is handled automatically and cannot be edited."
114:    "Multiple-edit\The SideDef panel is not availible for multiple-editing."
115:    "Ceiling height\Not all floors below new ceiling level."
116:    "Floor height\Not all ceilings above new floor level."
117:    "Light value\Out of bounds; should be between 0 (total dark) and 255 (brightest)."
118:    "One of the selected sectors already has a trigger.  Retrigger it?"
119:    " sectors already have trigger values.  Retrigger them?'"
120:    "Multiple-edit\That field not implemented for multiple-editing yet."
121:    "LineDef\This is a one-sided LineDef, and has no second SideDef for textures."
122:    "This sector already has a trigger value. Do you wish to rename it?"
123:    "Progression\No progression value should be above 256 or below -256."
124:    "Thing edit\Only enemies may be deaf guards."
125:    "*** INTERNAL ERROR: Exceeded maximum "
126:    "Build\Build failed.  This builder requires a NPX (80x87) math coprocessor.  Please use software emulation or replace the builder."
127:    "Vertex Merge\Only one vertex selected."
128:    "Should the selected sectors be merged or deleted?"
129:    "There is not enough memory to store the undo information.  ESC will not abort."
130:    " creation\The *?* must be constructed in the same area (void or one sector)."
131:    "Sector styles\This LineDef is two-sided.  A one-sided LineDef must be selected to edit the sector styles list."
132:    "Press Ctrl-S to return to normal screen size."
133:    "congrads:youve found the super secret hidden message. the password is sinister. he he."
134:    "Align texture\Must be in sectors mode or LineDef mode to align the textures in that sector."
135:    "Align texture\Must be a one-sided LineDef."
136:    "This file is in the PWAD list and cannot be deleted."
137:    "\Must have a sector highlighted to convert that sector into a *?*."
138:    "Door\Before becoming a door, this sector must be connected to at least 2 other sectors."
139:    "File\Error reading from config file."
140:    ">dInvalid Texture\This texture (*?*) is not in "
141:    "*Notice\Insufficient memory to test texture error-effects.  *?* more bytes required."
142:    "Memory\Insufficient memory for file list."
143:    "Directory\No files to display."
144:    "*Notice\Too many files to display."
145:    "PWAD list\Maximum of *?* PWAD files."
146:    "This LineDef has a transparent *?* texture."
147:    "Only one teleporter destination may occupy a sector."
148:    "There cannot be more than *?* scrolling walls in a map."
149:    "Cannot have a Manual-Door action on a 1-sided LineDef."
150:    "This LineDef action requires a tagged sector."
151:    "No sector is tagged to this LineDef."
152:    "There is no teleporter destination thing-object for this LineDef."
153:    "This *?* key is not present in all difficulty levels."
154:    "There is no *?* door for this key to open."
155:    "There is no *?* key to open this door."
156:    "This *?* is too tall for this sector"
157:    "This LineDef is *?* long.  Long LineDefs can cause Long Wall Error (LWE)."
158:    "There cannot be more than one Start-*?* on a map."
159:    "Texture sector\Must be in sector mode to replace all textures in that sector, or in LineDef mode to replace the main texture of a one-sided LineDef."
160:    "Replace all occurances of a specified texture or use *?* to replace a list of textures?"
161:    "This will replace every matching texture from the list in the map."

162:EXTERNAL PATCH HEADER NAMES: 
					"[P_START ][PP_START]"
--> NOTE: patch header names must be in the form: [12345678]; surrounded
--> by [ and ], and 8 characters (spaces fill chr(0)).
--> using patch header names instead of the full-patch scan (an option
--> in EDMAPCFG) may be much faster.

163:    "Patch check\Not enough memory to perform a full external patch scan."

the following are palette entry descriptions:
164:    "text background"
5:      "TH-object rings"
6:      "active LineDefs"
7:      "map: walls (LineDefs)"
8:      "message box"
9:      "map background"
170:	"text heading/titles"
1:      "text, panel base"
2:      "buttons, panel shade"
3:      "??"
4:      "??"
5:      "map grid"
6:      "TH-rings:monsters"
7:      "mouse-button rings"
8:      "marked object"
9:      "text, panel shine"
180:"Vertex Info Bar"
:"VX: X,Y"
:"VX: X,Y"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: supported linedefs"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"VX: linedef length"
:"Linedef Info Bar"
:"LD: block all"
:"LD: block enemy"
:"LD: two-sided"
:"LD: upper pegged"
:"LD: lower pegged"
:"LD: secret wall"
:"LD: block sound"
:"LD: never map"
:"LD: start on map"
:"LD: action"
:"LD: length"
:"LD: sidedef panel"
:"LD: Above texture"
:"LD: Main texture"
:"LD: Below texture"
:"LD: sidedef panel"
:"LD: Above texture"
:"LD: Main texture"
:"LD: Below texture"
:"LD: flip"
:"Sector Info Bar"
:"SE: ceiling height"
:"SE: ceiling texture"
:"SE: floor height"
:"SE: floor texture"
:"SE: light value"
:"SE: sector type"
:"SE: trigger"
:"SE: styles"
:"SE: editing the style"
:"SE: editing the style"
:"SE: editing the style"
:"SE: editing the style"
:"SE: editing the style"
:"SE: editing the style"
:"SE: editing the style"
:"SE: progression"
:"SE: progression"
:"SE: progression"
:"SE: progression"
:"SE: progression"
:"Thing Info Bar"
:"TH: thing type"
:"TH: thing type"
:"TH: thing type"
:"TH: thing type"
:"TH: thing type"
:"TH: angle"
:"TH: skill"
:"TH: skill"
:"TH: skill"
:"TH: deaf guard"
:"TH: multi only"
:"TH: radius"
:"TH: height"
:"TH: view"
:"TH: circle"
:"TH: view attributes"
:"TH: view attributes"
:"TH: view attributes"
:"TH: view attributes"
:"TH: view attributes"
264:    "Only one sector may be tagged to a teleporter-linedef."
265:    "Missing teleporter sector destination."

Map data elements:
266:    "[THINGS][LINEDEFS][SIDEDEFS][VERTEXES][SEGS][SSECTORS][NODES][SECTORS][BLOCKMAP][REJECT]"

Texture conversion filename (for 'M'ap utilities, 'T'exture replace):
267:		"TXTRCONV.TXT"
						Only 13-character string read (FILENAME.EXT). as with most data
						files, the file with this name in the data dir is used, otherwise
						the file in current dir is used.
