-----------------------------------------------------------------
Changes from DETH 2.67 --> DETH 3.00 (Compiled 14th November '95)
-----------------------------------------------------------------

Additions
---------

New graphical front-end.

"doom.cfg" file renamed to "config.dm1", so that all Doom files end in .dm1.
"doom2.cfg" file renamed to "config.dm2", so that all Doom2 files end in .dm2.
"heretic.cfg" file renamed to "config.her", so that all Heretic files end in .her.

Things angle display changed so that at lower zooms the direction is still
visible.

Tidied up the display boxes.

Sprite frames of 8 characters long now display in selection.




----------------------------------------------------------------
Changes from DETH 2.66 --> DETH 2.67 (Compiled 22th October '95)
----------------------------------------------------------------

Bugs Fixed
----------
Preference menu 




---------------------------------------------------------------
Changes from DETH 2.65 --> DETH 2.66 (Compiled 7th October '95)
---------------------------------------------------------------

Bugs Fixed
----------
Small menu cosmetic error

Spawn Cube Target Sprite corrected


Additions
---------
Super fast Grid drawing, good for people that like the grid set to 1 or 2

If you press F7 while in LineDef mode then the display will change to show you
	how the level will look as if you are looking at the auto-map.
	This can be set to default with altmapstyle in deth.ini

If altmapstyle is activated and altdoorstyle is set in deth.ini then the doors
	and keys are shown in the correct colour, expect that yellow doors and keys
	are shown in orange - sorry :(




--------------------------------------------------------------------------------
Changes from DETH 2.64 --> DETH 2.65 (Compiled 15th September '95)
------------------------------------------------------------------

Bugs Fixed
----------
Internal Node Builder doesn't crash so often now

Thing descriptions and Sprite definitions corrected


Additions
---------
Stairs, Crates, Teleports, Structures added (the code was borrowed from
	DEU 5.3 and in certain places fixed/changed)

Polygon objects can now have upto 64 sides (previously 32)




--------------------------------------------------------------------------------
Changes from DETH 2.63 --> DETH 2.64 (Compiled 13th July '95)
-------------------------------------------------------------

Bugs Fixed
----------
None


Additions
---------
Checking of Sector and LineDef Tags added

New Hot Key CTRL+L to change Light Level (Sector Mode)

New Hot Key CTRL+S to show Secret Sectors (Sector Mode)

New MinGrid and MaxGrid options in deth.ini, values go between 1 and 1024

Better placement of Vertexes when inserting them

Preference/Option 'CloseToLine' now excepts a value of 0 for very fine editing

Better highlighting/selection of vertexes, the highlight box now scales
	depending on the zoom factor

When using CTRL+G to set Tags a Tag information box is shown


--------------------------------------------------------------------------------
Changes from DETH 2.62 --> DETH 2.63 (Compiled 10th July '95)
-------------------------------------------------------------

Bugs Fixed
----------
CTRL+C 'bug' removed

Sector Menu was a little messed up (not critical)


Additions
---------
New Hot Key CTRL+C to change Ceiling Height (Sector Mode)

New Hot Key CTRL+F to change Floor Height (Sector Mode)

Improved Changed Floor/ceiling and Sector height option





--------------------------------------------------------------------------------
Changes from DETH 2.61 --> DETH 2.62 (Compiled 9th July '95)
------------------------------------------------------------

Bugs Fixed
----------
After dragging Vertices the selection didn't actually clear (due to hot-keys)

If you Drag stuff with the 'D' key rather than the mouse then undo didn't work

When Saving pwads Deth would open 3 internal files but only close 2 therefore
	Deth would crash after a several consecutive saves


Additions
---------
New Hot Key CTRL+G will ask for the Tag number (Sector and Line Modes)

New Hot Key CTRL+R toggles Sector type between Secret and Normal (Sector Mode)

Global Hot Key CTRL+T changed from `Show Next Free Tag' to `Change Object Type' (Thing, Sector and Line Modes)

Alternative Information bar shows the next `Undo-able' operation - set with
	altinfo in deth.ini 
	
SideDef Heights now shown

Added `Make Sector a height' in Sector menu

As requested: A `check all' function in the F10 menu

Sector Mode: "," & "." increment floor heights by multiples of 8, change the
	amount in Preference Menu - F5 or set default in deth.ini

Sector Mode: "<" & ">" as above but for ceiling heights




--------------------------------------------------------------------------------
Changes from DETH 2.6 --> DETH 2.61 (Compiled 31st July '95)
------------------------------------------------------------

Bugs Fixed
----------
Distribute Light levels wasn't working

SaveAs Bug removed

Additions
---------
Quick List for Hot-Keys added - F6

Can now see the highlighted Things sprite when choosing from lists




--------------------------------------------------------------------------------
Changes from DETH 2.5 --> DETH 2.6 (Compiled 27th July '95)
-----------------------------------------------------------

Bugs Fixed
----------
Delete objects wouldn't always delete all selected objects. (old DEU bug)

Additions
---------
Undo feature added, will undo any previous operation, drag, insert, delete etc.

Level browser just type (e)dit or (c)reate instead of e 1, e 4 1 etc.
	use Up,Down,PgUp,PgDn,Home & End to view levels,
	zoom in with + or -,
	switch between viewing mode with T,V,L,S and Q for quick draw,
	hit enter to start editing.

Objects graphical representation can be shown by setting dispsprite in deth.ini
	to TRUE or you can toggle it on/off with Shift+I

Hot keys - You can just highlight objects to use the hot keys now,
	as long as the hot key operation dosen't require two or more objects
	to be selected. (except Delete LineDef & Join Sectors(will fix!))

Hot-key `CTRL+N - Set Sector or LineDef type to (N)ormal'
	now also sets the Tag value to 0.

Display now has less flicker as the info boxes not drawn while dragging objects.




--------------------------------------------------------------------------------
Changes from DETH 2.4 --> DETH 2.5 (Compiled 18th July '95)
-----------------------------------------------------------

Bugs Fixed
----------
Search (F4) would crash when item not found.
(E)dit level could only handle 32 levels not 38 as in Ultimate Doom

Additions
---------
Change Sectors Floor/Ceiling or Light level by any amount - very useful

Hot Keys:-
Objects must be clicked (selected) for the hot keys to work, not just
highlighted with the mouse.

Hot Keys All Modes
~~~~~~~~~~~~~~~~~~
CTRL+T - Next Free (T)ag

Hot Keys Line Mode
~~~~~~~~~~~~~~~~~~
CTRL+2 - Toggle (2) sided flag
CTRL+A - Split LineDefs and (A)dd a Sector
CTRL+B - Toggle (B)locks sound flag
CTRL+D - (D)elete LineDefs and Join Sectors (same as CTRL+J)
CTRL+F - (F)lip LineDef
CTRL+H - Toggle (H)idden on map flag
CTRL+J - Delete LineDefs and (J)oin Sectors (same as CTRL+D)
CTRL+L - Toggle (L)ower texture unpegged flag
CTRL+M - Toggle i(M)passible flag
CTRL+N - Set LineDef type to (N)ormal
CTRL+O - Toggle already (O)n map flag
CTRL+P - Toggle monsters can't (P)ass flag
CTRL+R - Toggle sec(R)et flag
CTRL+S - (S)wap SideDef
CTRL+U - Toggle (U)pper texture unpegged flag
CTRL+V - Split LineDef and Add a (V)ertex
CTRL+X - Align Textures on (X) without Texture Checking
     X - Align Textures on (X) with Texture Checking
CTRL+Y - Align Textures on (Y) without Texture Checking
     Y - Align Textures on (Y) witht Texture Checking

Hot Keys Vertex Mode
~~~~~~~~~~~~~~~~~~~~
CTRL+A - Add LineDef and (A)dd a Sector
CTRL+D - (D)elete Vertex and Join LineDefs (same as CTRL+J)
CTRL+J - Delete Vertex and (J)oin LineDefs (same as CTRL+D)
CTRL+M - (M)erge Several Vertices and Join LineDefs

Hot Keys Things Mode
~~~~~~~~~~~~~~~~~~~~
CTRL+D - Toggle (D)eaf flag
CTRL+M - Toggle (M)ultiplayer flag

Hot Keys Sector Mode
~~~~~~~~~~~~~~~~~~~~
CTRL+N - Set Sector type to (N)ormal




--------------------------------------------------------------------------------
Changes from DETH 2.3 --> DETH 2.4 (Compiled 6th July '95)
----------------------------------------------------------

Bugs Fixed
----------
None

Additions
---------
(F4) Search facility now improved, Search or Search & Select any Thing type.

(F)ilter, used to show/hide things by difficulty class and Deathmatch flag.

Drawing of grid is now slightly faster.

Menus now stay when clicked with mouse.

How close you have to be to a LineDef to split it when Inserting Vertices
	is now definable. see the deth.ini file and F5 - Preferences.

Doom.cfg updated to handle Ultimate Doom.

Heretic.cfg updated to handle hidden E4M1.

LineDefs and Sectors colors are now configurable in .cfg files

Auto insert of next free tag number




--------------------------------------------------------------------------------
Changes from DETH 2.2 --> DETH 2.3 (Compiled 3rd May '95)
---------------------------------------------------------

Bugs Fixed
----------
You can now (C)reate levels again!

Additions
---------
VertConf option added to deth.ini, this will ask for confirmation of merging
	vertices when in expert mode.




--------------------------------------------------------------------------------
Changes from DETH 2.1 --> DETH 2.2
----------------------------------

Bugs Fixed
----------
Major MAP01 Load/save bug now fixed.

Texture hangup fixed.

Additions
---------
Find (F4) added for finding Things, use in conjunction with A(gain) and M(ark).

Can now disable the internal node builder from the ini file.




--------------------------------------------------------------------------------
Changes from DETH 2.0 --> DETH 2.1
----------------------------------

Bugs Fixed
----------
Upon loading or checking a WAD, DETH would delete the last vertex.

Last menu in LineDefs wouldn't work.

Couldn't escape properly from LineDef sub-menus.

Additions
---------
LineDef descriptions now resemble descriptions in lndfs2.zip (Lib 18, ACTION, CIS)




--------------------------------------------------------------------------------
Changes from DETH 1.2b --> DETH 2.0 (only released for 24 hours as a beta)
--------------------------------------------------------------------------

Bugs Fixed
----------
None

Additions
---------
Edits Heretic, read readme.1st

All data is now in user editable files (things, linedefs, sectors and more....)




--------------------------------------------------------------------------------
Changes from DETH 1.2a --> DETH 1.2b
------------------------------------

Bugs Fixed
----------
none

Additions
---------
You can now Zoom in another 2 factors

Vertices now don't merge until they are very close, useful for fiddly bits
	this will be a definable factor in a later release.




--------------------------------------------------------------------------------
Changes from DETH 1.2 --> DETH 1.2a
-----------------------------------

Bugs Fixed
----------
The Info bar wouldn't disappear properly when you pressed I

X alignment on the 2nd SideDef would get the very first value wrong

X alignment would cause a violation if you selected only 1 SideDef

Additions
---------
Secret lines now shown in magenta

Invisible lines now shown in lightish brown, best used in Thing mode

Info on number of patches or transparent textures shown in texture screen




--------------------------------------------------------------------------------
Changes from DETH 1.1c --> DETH 1.2
-----------------------------------

Bugs Fixed
----------
Texture selection now shows additional SKY patches

Some more Texture errors !

Additions
---------
Optional showing of Thing angle, see deth.ini

Textures and sprite routines sped up - again !

Y Alignment now as X alignment, see texture.txt




--------------------------------------------------------------------------------
Changes from DETH 1.1b --> DETH 1.1c
------------------------------------

Bugs Fixed
----------
Sector type menu was incorrect

Texture selection was unstable

Additions
---------
Arrow heads smaller

Help screen (F1) now upto date




--------------------------------------------------------------------------------
Changes from DETH 1.1a --> DETH 1.1b
------------------------------------

Bugs Fixed
----------
Texture Selection box would stretch across the screen and mess up text

Grid would not go from 256 -> 512 upon Shift G

Sector types Menu fixed

Additions
---------
The Q key is now definable as either Quit or SaveAs

The K key Kills the grid, i.e it sets it to 0

Highlight lines thiner and arrow drawing more stable

X Texture Alignment now much improved, no need to select 1st or 2nd SideDef
	See texture.txt for more info

Scrolling now even smoother and less flickery

Re-written the texture routines for faster processing.




--------------------------------------------------------------------------------
Changes from DETH 1.1 --> DETH 1.1a
-----------------------------------

Bugs Fixed
----------
Fixed Bug which stopped DETH editing DOOM 1

Bug fixed in the preferences menu

Additions
---------
Map comes up quicker i.e when you type: e 1 or e 1 1




--------------------------------------------------------------------------------
Changes from DETH 1.0 --> DETH 1.1
----------------------------------

Bugs Fixed
----------
None

Additions
---------
Grid scale now 4 -> 512, was 4 -> 256

Grid and Menus Darker

Blocks sounds lines shown in dark red

Monsters can't pass lines shown in dark green

Distribute Sector Light levels

User definable large scroll factor

Default Door Texture and Door Track definable in the .ini file




--------------------------------------------------------------------------------
Changes from DEU 5.2 (GO32 version) --> DETH 1.0
------------------------------------------------

Bugs Fixed
----------
None

Additions
---------
Edits and saves Doom 2 files

All new Linedefs, Things and Textures from Doom2 now included

Grid scale now 4 -> 256, was 8 -> 256

Thing number shown

LineDefs flag screen stays until esc pressed

Things colors now make sense

Thing angle can be changed with . and , keys

Longer Thing descriptions now displayed

Rulers can be shown as squares instead of circles with -sq

Vertices now shown as small squares, instead of a large cross

Mouse not so sensitive near edge of screen

Arrow heads smaller

Scrolling of map now faster and smoother as info boxes and objects not shown

Sector Height shown

Texture selection faster

More sector types included
