                       In Pursuit of Greed!


            (c) 1996 Softdisk, Inc. All rights reserved.
        In Pursuit of Greed is a trademark of Softdisk, Inc.
                  Developed by Mind Shear Software.
             Published and distributed by Softdisk, Inc.


                      Softdisk, Inc.
                      606 Common Street
                      Shreveport, LA. 71101

                      Phone: (318) 221-8718
                      Fax: (318) 221-8870
                      Tech Support: (318) 221-8311
                      email: greed@softdisk.com
                      Website: http://www.softdisk.com


Introduction

   It is the year 15932.  The Sengzhac empire has fallen into the flames
of decadence and insurrection, its noble houses crushed and suffering in
exile.  Bloody tyrants and petty dictators who consort with criminal clans
to tighten their grip on their rule have risen from the chaos.  The galaxy
has become a harsh and cruel place, where murder and violence are
considered no more than amusements for the powerful.

   The main source of entertainment, prestige, and ill-gotten gains is a
space borne gambling casino known as the Red Hunter.  Run by the infamous
crime lord Arbiter, hunters and various scum from all corners of the galaxy
gather in hopes of winning a Hunt -- in turn garnering wealth, fame, and
favor in the eyes of their overlords.

   Everything is fair game -- people or possessions, it makes no difference
in the Hunt.  If it's not nailed down, steal it.  If it gets in your way,
destroy it.  In the end, the weak will be crushed, and the strong will
reign triumphant.

   You are a Hunter.  You've got a gun.  You know how to use it.  Let the
games begin.


Installing the Game

   To install the game, insert the In Pursuit of Greed CD-ROM in the drive,
change to the CD-ROM drive directory, type "install" and then press <Enter>.
This program will give you step-by-step instructions as to how to install
the game onto your hard drive.
   The cinematic movies require that the CD-ROM be in the drive for the
duration of the game.  However, it is possible to run a network game
(described in the "Multi-player Greed" section) as long as one CD-ROM is
found in a drive somewhere on the network.


Setup

   When installation is completed, the main menu program runs. From here,
you can choose to play one of the three worlds or the multi-player levels.   
(Nothing happens if you choose a world you have not installed!)
   The first time you run one of the worlds, the "Setup.exe" program runs
automatically.  (You can execute the setup program at any time to change
game settings or begin a multi-player game.)  The setup program presents
you with the following options:

   Select Sound Card: Allows you to configure your sound card for the best
possible sound.  The setup program should automatically detect your sound
card and enter the proper settings.  If you find the auto-detection to be
in error, enter the appropriate values.  If you are unsure of these
settings, consult your sound card manual.  Sound quality uses processor
time to make better sound; the faster your computer the higher quality you
can set.  Sound effects tracks use memory; 8 meg systems should use 4 or
less tracks, 16 meg systems should be able to use all 8 effects tracks.

   Test Sound: Allows you to test your sound card setup. Check both the left
and right channels as well as the music playback.  Let the music play at
least ten seconds to ensure the settings are correct.  If the music quits,
you need to alter the settings.  Hit <Esc> to quit the music test.

   Custom Controls: Many of the keyboard controls are customizable.  If a
particular function is customizable, it will be listed along with its
default key setting.  To change a key, simply select one of the functions,
hit <Enter>, and type the new key.  You may also alter the maximum turning
speed and turning acceleration of the character.  You may want to try
several settings to find the one that feels the best.

   Joystick: This option lets you turn joystick input on or off, as well as
configure the function of the two primary joystick buttons.

   Mouse: This option lets you turn mouse input on or off as well as
configure the function of the right and left buttons.  You can also alter
the sensitivity of the mouse to make maneuvering easier.

   Network/Serial/Modem:  These option are explained in detail in the
"Multi-player Greed" section.

   Save and Exit: If you are happy with the current settings, use this to
save the current settings and exit.  If you do not wish to save the new
settings, press <Esc> to exit the program without saving.


Beginning the Hunt

   Once you have properly installed the game, type "Greed!" and then <Enter>
to begin.  You may watch the introduction or press <Esc> at any time to go
to the character descriptions and <Esc> again to go to the main menu.  Use
the <Space Bar> to cycle through the character descriptions.
   On the main menu, use either the up and down arrow keys and the <Enter>
key or the mouse pointer to choose options in the menus.  In the main menu,
you may choose:

   New:  Starts a new game
   Quit:  Gives you the option of returning to the DOS prompt
   Save:  Saves the game currently in progress
   Load:  Loads a previously saved game
   Options:  Allows customization of game elements
   Help:  Provides a quick reference to the default key settings
   Resume:  Returns to the current game or animation in progress

   The main menu can be accessed at any time during a game in progress by
pressing the <Esc> key


The Save/Load Menu
   If you want to save the game currently in progress, go to the "Save"
option in the main menu.  Once in the save menu, select a box for your save
game and press <Enter>, then type a descriptive name and press <Enter>
again.
   To load a game, select "Load" from the main menu and select the saved
game you wish to restore.


The Options Menu
   Music/F.X. Volume:  Selecting this provides a slide bar to change the
output volume of either the music or the sound effects.  Slide the bar with
the right and left arrow keys or the mouse.  (Note:  turning the volume off
does not keep the songs and sound effects out of the computer's memory.
That can only be done by choosing "No sound" in the "Setup" program.)

   Violence Level:  Turning violence "off" tells the monsters and
characters not to spew bloody chunks when they are hit.

   Animations:  Some menus have animations as they appear on the screen,
such as the main menu unfolding when accessed from the game.  If turned
"off" they are displayed instantly without the brief animation.

   Ambient Light:  This accesses a slide bar that drastically alters the
lighting values of the game.  It is recommended that the bar only be moved
from the default center position if you experience severe problems with
viewing the game on your monitor.  Many of the levels (especially
multi-player) have intentionally dark areas as part of the atmosphere.

   Screen Size:  This accesses a slide bar that allows you to change the
size of the window in which the action is displayed.  This is mainly used
to increase the game speed on slower machines -- the smaller the window,
the smoother the game will run.

   A.S.S. Cam Delay:  This adjusts the sampling rate of the A.S.S. Cam
(described later).  Reducing the delay between snapshots provides a smoother
picture but slows down the game.  For the smallest delay, slide the bar all
the way left, then press the right arrow once.


Starting a New Game

Choosing a Hunter
   The first step in starting a new game is to choose the hunter you will
be throughout the game.  There are five distinctively different hunters from
which to choose.  Each one has different health, shield, movement rate,
jumping height and two unique weapons.  They are as follows:

           (Key: S=slow, F=fast, M=moderate, H=high, L=low)
============================================================================
Cyborg: Name: Tobias Locke        Weight: 450 lbs           Height 6'1"
        Health 600       Shield 700        Movement: S        Jumping L
============================================================================
The Cyborg is one of the sturdiest characters in the game.  He has
a high tolerance for pain and the most powerful shield.  His starting hand
weapon is a Vertron Arcer.  It does less damage than the other hunter hand
weapons, but attacks twice as fast.  His other weapon is an R7 Jackhammer
Autopistol (bullet/1).  It does moderate damage and has one of the fastest
firing rates of all the starting weapons.  When the Cyborg dies in
multi-player games, he self-destructs after 3 seconds -- hopefully taking
out anyone foolish enough to stay near him.

============================================================================
Lizard: Name: Xith                Weight: 100 lbs           Height 4'11"
 Man    Health 400       Shield 400        Movement: F        Jumping H
============================================================================
Lizard Man: The Lizard Man is a veteran of the hunt, being one of the
fiercest competitors.  He makes up for his lack of stamina with blinding
speed and high jumping ability.  He carries a Kelsen Ripsword as his hand
weapon, inflicting the most hand damage of any hunter.  He also carries a
modified Shutroc Crossbow that uses explosive tipped arrows (bullet/2).  It
may not be a fast weapon and it sucks up ammo, but if used accurately, this
is one of the most deadly of the hunter weapons.

============================================================================
Mooman: Name: Aldus Kaden         Weight: 375 lbs           Height 7'0"
        Health 700       Shield 500        Movement: S        Jumping M
============================================================================
Mooman: The Mooman is a crowd favorite aboard the Red Hunter.  He is one of
the strongest and most physical hunters to ever play the game.  His grand
sense of humor shows in the choice of his hand weapon: a modified cattleprod
that carries enough current to stun an elephant.  His 44 Cringie Autopistol
(bullet/1) is a bit slow, but it does the most damage of the starting
weapons that require only 1 ammo unit per shot.

============================================================================
Specimen: Name: Specimen 7        Weight: 250 lbs           Height 5'10"
   7      Health 500      Shield 300       Movement: F        Jumping M
============================================================================
Specimen 7: Specimen 7 is the newest scavenger aboard the Red Hunter and
shows incredible potential.  He is the only character who can keep up with
the Lizard Man, and has the advantage of being difficult to see due to his
short height.  He effectively uses a hand razor as his melee weapon to
inflict serious injury.  During his birthing process, his lower right arm
was replaced with an organic Dysis Canon (Energy/1) which inflicts a
moderate amount of damage.

============================================================================
Domina-:  Name: Theola Nom          Weight: 140 lbs           Height 5'11"
 atrix    Health 500       Shield 500        Movement: M        Jumping M
============================================================================
Dominatrix: The Dominatrix, sometimes unapproving of her own genetically
engineered personality, seems to find true happiness only in the heat of a
hunt.  She has no serious strengths but she also has no weaknesses.  Her
hand weapon, a Tyrian Sacrificial Dagger, inflicts good damage fairly
quickly; her custom made double barreled Sorian Plasma Launcher (Plasma/2)
is the deadliest of all the hunter weapons.

   It is recommended that less experienced players use the Mooman.  He has
several advantages over the other characters, while Specimen 7 and the
Lizard Man provide a more challenging game for experienced players.


Difficulty Levels
   The final option to choose before the hunt begins is that of the
difficulty level.  There are six varying difficulty settings for the hunt,
ranging from Brainless (the easiest) to Demon Spawn (nearly impossible).
Once you select a difficulty level at the start of a new game, you cannot
change it.
   The difficulty level determines the reaction time, movement speed,
firing rate, number, and general intelligence of the monsters, as well as
the delay before non-cooperatives (NOPS) are brought in to replace
casualties of the hunt.  In order to compensate for more NOPS at higher
difficulty levels, the item generators also produce more ammunition, medical
tubes, and gadgets at higher difficulty levels.  (Note that the demon spawn
setting is not intended to be beaten regularly without cheating, but you can
try!)


Mission Objectives

   The objectives of In Pursuit of Greed are fairly simple, but deciding
how to accomplish them will prove to be more difficult.  During the course
of the game the hunter will travel to three different worlds.  These are the
Desarian Orbital Penal Colony, the City-Temple of Ristanak, and the Mt. Kaal
Military Jump Base.

   Each world is broken down into various missions.  Each mission has a
primary objective, a point quota, possible secondary objectives and random
bonus items.  When you have accomplished the primary objective and reached
the point quota, a translation nexus will appear near you and you may then
enter it to move on to the next mission.
   There is also an ultimate objective to each of the three worlds.  This
objective is always the primary objective of the final level of that world
(levels 8, 16, and 22).  When the ultimate objective is completed, you will
move on to the next world.  Arbiter has decided that to enrich his coffers
and give the NOPS a sporting chance, all weapons, ammunition and inventory
gadgets will be confiscated and your health will be reset to its base level
at the beginning of a new world.

Primary Objective
   Each mission has a primary objective that must be completed before you
can leave the level and move on to the next one.  The primary objective is
usually to find a specific item, but a few of them are more complicated.  Be
sure to read the mission description carefully before starting as it may
contain helpful information as to how to accomplish the primary objective.

Point Quota
   Each mission also has a point quota that must be met in addition to
completing the primary objective.  Points are acquired by killing NOPS,
accomplishing primary and secondary objectives, and finding randomly placed
bonus items.  The middle number in the upper status bar shows the remaining
points necessary to complete the point quota.

Secondary Objectives
   Each mission may have secondary objectives which are usually optional
for mission completion; however, there are some that must be found in order
to complete the primary objective.  Each completed secondary objective gives
the player a hefty point bonus and a modest health and shield recharge.
Keep in mind that some of the secondary objectives are in secret rooms that
must be discovered.

Bonus Items
   In order to spice up the hunt, Arbiter will randomly pick items out of
Red Hunter's inventory and beam them down onto the world.  If you find one
of these items before the time limit expires (between 25 and 50 seconds),
you will earn a stated number of points and a modest health and shield
recharge.  The current bonus item will appear in the bottom-left status box,
showing its point value, coordinates, and remaining time.  The bonus item
also appears as a white dot on the overhead map.  This is the easiest way
to find the item.

   The bottom-left status box displays the primary objective, the
secondary objective, or the bonus item.  Press <Tab> to cycle through them
to see a picture, name, point value, and how many you have found/how many
remain.


Directing the Hunter

   The hunter can perform many different actions throughout a mission.
He can run, walk, jump, look up or down, move side to side, pick up bonus
items, and use gadgets from his inventory.
   The basic movement of the hunter is performed with the arrow keys,
the numeric keyboard, the mouse, or the joystick.  (If you are using a
mouse, the right button causes the hunter to move forward.)  The <Shift>
key causes the hunter to run as long as it is held down; if <Caps Lock> is
on, the hunter will run constantly.  Holding down <Alt> while turning left
or right causes the hunter to sidle left or right without changing his
forward facing.  The <,> and <.> keys can also be used to sidle left and
right.
   To look up and down, press <Page Up> or <Page Down>.  To recenter the
view press <Home>.
   To make the character jump, press <Z>.  Running while jumping makes the
character jump farther.  It also helps to jump while moving through water.
   When firing, computerized auto-targeting will automatically adjust for
the elevation of an opponent in front of the hunter.  Occasionally, you may
wish to disable the auto-targeting.  To do so, press <Num Lock>.
   There are four different status boxes available to the hunter.  These
are shown or hidden by using <F9> and <F10>.  The bottom-right box shows the
character's most vital statistics such as health, shield, and number of
remaining shots with the currently held weapon.  The bottom-left box shows
the primary, secondary, and bonus items for the current level.  The
bottom-center box shows information on items currently held in the hunter's
inventory.  The top status box shows the total number of points accumulated
for a world, the number of points still required for the current mission,
and the time remaining before any extended duration gadgets currently in use
cease operation.

   Some of the function keys have been assigned specific tasks. Here are
the assignments:
      F1 Displays the help screen with the default button settings
      F4 Quick Exit from the game
      F5 Reviews mission briefing
      F6 Send message in multi-player game
      F7 Toggle to new song
      F9 Add status boxes and reduces screen size
      F10 Removes status boxes and increases screen size

Life and Death
   Throughout the course of a mission, a hunter will receive damage from
many different sources.  A hunter has both a health status and a shield
status.  These are indicated in the lower-right status box.
   Health is indicated by the heartbeat wave signal which is high when
the hunter is healthy and nearly flat when near death.  There is also a
numerical indicator directly below the wave signal.
   Shield strength is indicated by the blue-white ring around the health
indicator.  When the shield is strong, the indicator is almost white.  As
the shield becomes depleted, it turns darker and eventually turns black.
   When both health and shield reach "0" the hunter is clinically dead.
   If you press <Space Bar> Arbiter will revive the hunter and allow him
to start the level over; however, he confiscates all your gadgets and
weapons.  It is highly recommended that you save the game often and reload
when you die.  Simply hit <Esc> to go to the Options menu to save or load a
game.


Using Hunter Hardware

Sensors
   Each hunter is equipped with the latest in high-tech hunter weapons,
sensory devices, and gadgets.  These include an auto-mapper, a motion
sensor, a heat sensor, and an Aft Sensory System (A.S.S. Cam).
   When you activate the auto-mapper by pressing <M> you see an overhead
map that indicates your location with a white dash and the current bonus
item with a white dot.  If the translation nexus to the next level has been
activated it appears as a purple dot. By pressing <M> a second time, the
hunter's facing on the map is fixed to straight up and the map rotates as he
turns.  Pressing <M> a third time removes the auto-mapper from the screen.
   Activate the heat and motion sensors by pressing <H> and <S>,
respectively. These allow you to see living creatures or moving objects on
the map.  (Note that other hunters are shielded from all sensors in
multi-player games.) Heat and Motion sensors do not show up on the rotating
map mode, but rather in a separate visual display in the upper-left of the
screen.
   Each hunter also has an Aft Sensory System (A.S.S. Cam) that can be
activated by pressing <A>.  It can be configured to provide a continuous
video display or infrequent snapshots of the view directly behind the
hunter. Even in snapshot mode, it is very useful for seeing things coming
up behind you!  (See the Options menu for configuration details.)

Weapons
   Without weapons, the hunt would be quite difficult and much less
entertaining.  In Pursuit of Greed has four main kinds of weapons: hand
weapons, bullet weapons, plasma weapons, and energy weapons.  Hand weapons
have the advantage of doing severe damage and requiring no ammunition.  Each
hunter starts with a hand weapon that can be accessed by pressing <1>.  Each
hunter also starts with a ranged weapon that can be accessed by pressing
<2>. These weapons are described in the "Choosing a Hunter" section.

   There are 6 bonus weapons that can be picked up during some individual
missions, including two more bullet weapons, two more plasma weapons, and
two more energy weapons.  These are all described in the "Greed Arsenal"
section.
   All ranged weapons require ammunition of a specific type.  Some require
more ammunition units per shot.  A weapon that uses two units of energy
ammunition would be notated in the manual as (energy/2).
   A hunter can only have one bonus weapon of each ammunition type in
addition to his two starting weapons.  When a hunter acquires a bonus
weapon, it can be accessed by pressing the appropriate number key; <3>
switches to the energy weapon, <4> to the bullet weapon, <5> to the plasma
weapon.  If a hunter already has a bonus weapon and picks up another weapon
of the same ammunition type, the first weapon will be dropped near the
hunter and replaced by the new one.  In multi-player games, the old weapon
is simply lost and is not dropped near the hunter.

Inventory
   As well as carrying devastating weapons, hunters may also carry limited
amounts of various gadgets to help them overcome strong foes and thwart
opponents in multi-player games.  The description of each gadget is
described in the "Gadgets" section.
   The hunter's inventory is displayed in the bottom-center status box.
The currently selected item is displayed, along with its name and the number
remaining in the inventory.  The default keys for cycling through the
inventory are <Ins> and <Del>.  If the bottom-center status box is not being
displayed, a window in the upper-right of the screen will temporarily appear
showing the currently selected item and the number of them remaining.  The
default key for using the selected item is <X>, but this and the cycling
keys can be modified in the "Setup" program.  Once activated, the item will
take effect as described in the Gadgets section.
   Some items have an extended time of effect, such as the warp jammer,
reverso-pill, and the invisibility cloak.  The time remaining can be seen in
the right box of the upper status bar.  The bar is bright white when an item
is first activated and fades to dark blue as time expires.

Generators
   As a hunter progresses through a mission he uses ammunition, takes
damage, and depletes his inventory of gadgets.  Generators are placed by
Arbiter in various areas of a world to provide more ammunition, healing and
gadgets.  One kind of generator produces med-tubes and shield recharges and
the other randomly produces one of the three ammunition types.  Both
generators also produce gadgets in addition to their main function, though
not as frequently.
   Ammunition generators produce packages of 75 units of bullet, plasma,
or energy ammunition.  To pick up the ammunition, simply run over the
generator.  (Note that each weapon has a maximum ammo capacity.)  Empty
generators produce a new package within 45 seconds, although they produce
items faster at higher difficulty levels and during multi-player games
containing many hunters.
   Healing generators produce varying sizes of med-tubes and shield
recharges that are used immediately when an injured hunter runs over the
generator.  If a hunter is at full health and picks up a med-tube, the tube
is stored in the inventory and can be used at any time just like any other
gadget.  Shield recharges can be stored the same way.

Bonus Packages
   Sometimes, though not often, Arbiter feels generous and places various
bonus packages on a world.  There are three kinds of bonus packages.
    Auto Doc:  Replenishes 250 points of health and shield.
    Ammo Box:  Provides 125 units of ammunition for the currently active
weapon.  If the hunter is holding a hand weapon, he gets 45 units of each
ammo type.
    Utility Chest:  Randomly provides two rare gadgets.


Multi-Player Greed

   In Pursuit of Greed offers four different networking options:  IPX
networking, modem connection, serial connection, and internet connection.
Setting up each one is described in detail below.
   A multi-player game allows two or more players to battle each other on
the same map.  The players may agree on a goal, such as who can get the most
points or who can get the most kills.  Players should note that most of the
features and controls allowed in the single-player game are the same;
however, there are a few changes.
   There are 10 levels specially designed for multi-player games.  They
are listed in the appropriate setup program in the order of size, ranging
from small to large.
   The lower-left status box still displays bonus items, but it now also
shows each of the hunters in the current game, their names, and how many
kills they each have.
   Players may type messages to each other by pressing <F6> and typing a
message. The message is then sent by pressing the <Enter> key.
   Keep in mind that enemy players do not show up on the heat and motion
sensors, but their bullets do.  Also, the item generators will produce items
faster when there are many players in a network game.
   If you are killed in a multi-player game, simply hit the <space bar> to
be brought back at a random location on the map.  You will lose your weapons
and ammo, but keep all the gadgets in your inventory.
   You cannot "Save" or "Load" while in multi-player mode.

IPX Network Setup
   If you have an IPX network and wish to play a multi-player game, follow
these steps:
     1) Each player must run "Setup.exe" in the game directory.
     2) Select "Network Game" from the menu.
     3) Select the number of hunters playing the game. Each player must set
        the number of players in the game, and they must match!
     4) Select the network socket.  It is recommended that you leave this on
        the default setting of 1234 unless two or more separate games are
        being played on the same network.
     5) Select the character you wish to play.
     6) Enter the name you wish to be displayed with your character and to
        be broadcast in game messages.
     7) Select the map to play on.  It must be the same for every player.
     8) Start the game by selecting "Start Netgreed."
     9) Exit by hitting <F4> or from the main menu by hitting <Esc>.
   Note: Only one player must have the Greed CD-ROM in his drive.

Serial and Modem Games
   If you have a serial cable connection to another computer or you both
have modems, you can play a two-player game.  To do so, follow these steps:
     1)  Run the "Setup.exe" program in the game directory.
     2)  Select "Serial/Modem Game" from the menu.
     3)  Select which player you are going to be.  One person must be player
         one and the other must be player two.
     4)  The player who will be calling the other in a modem game must enter
         the phone number of the person he is calling in the number field.
     5)  Select the com port of the serial or modem connection.
     6)  Select the character you wish to play.
     7)  Enter the name you wish to be displayed with your character and to
         be broadcast in game messages.
     8)  Select the map you wish to play on.  This must be set the same for
         both players.
     9)  Start the game by selecting null modem for serial connection games.
         In modem games, the caller selects dial and the other player
         selects answer.
     10) Exit by hitting <F4> or from the main menu by hitting <Esc>.

   If you experience problems with the IRQ  or com port settings, you may
have to enter new settings directly from the command line of "Sergreed.exe."
Sergreed is the actual program executed from the setup program, so you can
run a serial or modem game by running "Sergreed.exe" and entering the
appropriate variables in the command line.  Exit the setup program and type
"Sergreed help" for more information.  You may also need to edit the
"Modem.cfg" file to make your modem work.  Consult your modem manual for
specific information.

Internet Games
   Many multiplayer games like In Pursuit of Greed only support play over
a modem or direct serial link.  The Internet, which uses TCP/IP network
protocol, is not normally supported.  However, using Kali, a shareware
network driver, virtually any game designed for use with the IPX protocol
can be fooled into operating over the Internet.  Using Kali and a
point-to-point (PPP) modem dial-up connection provided by an Internet
Service Provider (ISP), you can log onto Softdisk's Kali Server (as well as
other 3rd party servers) and compete against other hunters.

   For more information on obtaining and setting up Kali, addresses of Kali
servers supporting In Pursuit of Greed, and links to other Kali-related
sites, check out Softdisk's Greed page on the World Wide Web:

     http://www.softdisk.com/

For the latest news in multiplayer internet gaming:
   The Multiplayer Games and Simulations Page:
       http:/www.teleport.com/~caustic/

   The Kali Game PLayers Page:
       http:/www.sover.net/~dond/


Greed Arsenal

Nalcus Sleet Cannon (Energy/1):  Nalcus technologies developed this high
powered and extremely fast double-barreled plasma accelerator for the sole
purpose of shredding whatever it's pointed at.  Unfortunately for the NOPS,
they succeeded.

Mandeco Spreader (Energy/5):  The Spreader simultaneously fires five
powerful energy blasts in a 45-degree arc in front of the user.  Although it
has one of the slowest recharge rates, it is one of the most powerful
weapons when fired at close range.

RTX Autocannon (Bullet/1):  This happy addition to any arsenal fires 6-inch
armor-piercing explosive rounds in rapid succession, causing moderate damage
per shot.

Fortay Rocket Launcher (Bullet/7):  A long time favorite, this ranged
explosive device has provided fun and amusement to hunters and spectators
for decades.  It sucks up ammo but can wipe out multiple NOPS or other
hunters quickly, efficiently, and spectacularly.

Efreet-7 Plasma Streamer (Plasma/1):  The Efreet-7 fires magnetically
contained plasma balls that follow the contour of the terrain.  The shots
themselves are not too strong, but it's the fastest weapon around.

Mobius Device (Plasma/75):  The be-all-end-all of hunter hardware, the
Mobius Device sprays massive bursts of energy 360 degrees around the hunter,
eliminating almost anything it hits.  Unfortunately, it requires an
incredible amount of energy and has a very slow recharge rate.


Gadgets

Medical Tube:  These tubes of synthetic flesh come in various sizes and are
used to heal flesh wounds in the heat of combat.

Shield Recharge:  These shield energy recharge packs reinforce your personal
forcefield to help keep you from taking flesh wounds.

Reverso-pill:  This pharmaceutical dream come true causes all damage
inflicted upon you to heal you and fix your shield for 30 seconds after you
use it.  (Use time bombs for healing!)

Soul Stealer:  This one shot device sucks massive amounts of energy from
any opponent within a 10 meter radius, then transfers the energy to your
own health and shield.

LR Grenade:  This Long-Range grenade is your standard explosive device. It's
fitted with a Spearglide mechanism to provide maximum stability and long
range. (Look up and down to change throwing distance.)

Time Bomb:  Careful placement of a couple of these devices can take down
even the biggest opponent; just be sure to get clear of it within three
seconds.

Proximity Mine:  These stationary treats deliver a massive blow to anything
bigger than a bullet that gets within two meters of its sensor.  They arm
themselves two seconds after placement.

Clone:  Heralded as one of the greatest hunting devices available, the
personal clone has great firepower and endurance -- just don't get in its
way.

Instawall:  Drop one of these behind you when you need an impenetrable
barrier to protect you. It stretches from floor to ceiling and lasts 45
seconds.

Warp Jammer:  If you're feeling like you can hold your own for awhile,
activate a warp jammer and nothing can warp in for a full 45 seconds.  That
includes all NOPS, bonus items, and generator items such as ammunition,
healing, and gadgets.

Decoy:  This holographic dummy looks just like you, but it's actually a
proximity mine.  Leave these just around corners to catch your fellow
hunters off guard.

Invisibility:  Originally developed for Frans hunting in the forests of
DeCrassia, this cloaking device renders a hunter nearly invisible for a span
of 30 seconds.

Holosuit:  Upon activation, this party-toy-gone-bad permanently changes your
appearance to that of the inanimate object closest to you.  Become trees,
generators, or even a dead body!


NOPS (Non-cooperatives)

Desarian Orbital Penal Colony

Prisoner:  The prisoners of the Colony have instigated a riot.  They are
mostly unarmed and have low endurance, but they attack anything that
moves -- including each other.  (Hint:  use your hand weapon if low on
ammo.)

Prison Guard:  These are the main defensive forces of the prison.  They have
light body armor and carry weak weaponry, but they are accurate and
persistent.

XL8 Enforcer:  These heavy hitters are called out when things get
nasty -- such as during a riot.  They are extremely durable and fire deadly
plasma blasts.

Eradicator:  These death machines are last-resort conflict resolvers.  They
destroy everything around them -- friend or foe.  Aside from their heavy
armor, they have an internal damage control system that repairs them almost
as fast as you can shoot.


City-Temple of Ristanak

Priest:  These demon worshippers don't look kindly on outsiders wandering
through their temple.  They have a high tolerance for pain and only attack
up close and personal, but they pack a big punch.

Priestess:  The priestesses, by shedding the constraints of armor and
weaponry, are able to channel magical energy into a fast and accurate
attack.  They are easily killed and despise close combat, but can cause
considerable grief if left unchallenged.

Veekan Warrior:  Summoned from the Astral Plane to protect the city-temple,
these minions of Y'rkTarel are tough, strong, and unnerving.  They fire
bolts of primal energy and draw incredible endurance from the ground itself.

High Priest:  These most devoted of priests were rewarded with the gift of
near immortality.  They have no tolerance for outworlders and quickly
dispose of any they encounter.  Protected by Y'rkTarel, they regenerate
faster than you can shoot, so be prepared to use the big stuff.


Mount Kaal Military Jump Base

Galactic Shock Troop:  These men are the cannon fodder of Mt. Kaal, but they
move in numbers and are always well armed.  Kaal standard issue for these
troops is a high powered rifle fitted with laser axe for close range combat.

Kaal Gunner:  The women of Mt. Kaal have proven themselves to be superior
shots and successfully use their skills with heavy plasma launchers.  They
have little armor, but a squad of blazing plasma guns tends to even the
odds.

Hunter Droid:  These droids are mass produced in Mt. Kaal for combat in
hostile environs.  They are extremely fast, hard to hit, well shielded, and
easy to produce.  Don't let their production get out of hand or you will
quickly find yourself surrounded by an entire swarm.

Assault Rover:  These all-terrain mechs were engineered to be heavy support
for the elite guard.  Notorious for spearheading ground assaults, their twin
Apex missile launchers are to be feared. Since you'll be fighting them on
their own turf, don't expect them to roll over and die.

