                      IndyCar Racing II

			Version 1.0.1			

                       Readme.txt file


This file contains important information that is not included in any 
other documentation for IndyCar Racing II.  

Contents:

Version 1.0.1 Notes
Windows 95 Users
Mouse Support
Sound Cards
Game Ports
Qualifying
Flags
Realism in Championship Season
Multiplayer (modem and direct connect)
Dash Display Toggle
Laguna Seca Arcade Views
Spin Recovery 



***** Version 1.0.1 *****

IMPORTANT : If set controls automatically detects your mouse and
you are unable to use keyboard or joystick controls, you must 
unload your mouse driver in DOS.  Please contact your computer
manufacturer for details.

IndyCar Racing II version 1.0.1 fixes a yellow flag problem where
the race order would become corrupted, sometimes resulting in
cars illegally passing one another under the yellow.

This version also fixes a weight transferrence bug that resulted in 
the driver's car understeering after driving it.  The longer it was
driven, the more it would understeer.   This bug had been reported 
by many users as a settings bug because it appeared that the settings
were being lost.

***** Windows 95 Users *****

We recommend that you use the game only after you
Restart in MS-DOS mode.  Running the game in MS-DOS mode is the closest
you can get to running under the actual conditions in which the game 
was created to run.  Please refer to the Windows 95 section of the 
Installation and Troubleshooting Guide for more details.

In multiplayer, if the joystick will not calibrate properly, or if the 
steering becomes erratic while driving when running in Windows 95, 
you must Restart in MS-DOS mode before playing multiplayer.


***** Mouse Support *****

You may steer the car using the mouse.  If you wish to 
do so, please go to the Options/Controls/Set Controls screen and 
specify the mouse for the driving controls.  You must have a mouse 
driver loaded to use the mouse to steer.


***** Sound Cards *****

Sound Blaster AWE 32 sound cards - This sound card may cause the 
Sound Card Setup - Automatic to fail or lock.  If this happens, 
please use the Sound Card Setup - Manual option to select the 
Sound Blaster 16 Stereo (or any of the other Sound Blaster options.

Orchid Gamewave 32 sound cards - This Sound Card will not automatically 
detect as a stereo card.  To get stereo sound, use the 
Sound Card Setup - Automatic option to find the sound card's settings.  
It will detect as the Sound Blaster 8 Mono.  Then, use the 
Sound Card Setup - Manual option and select the Sound Blaster 8 Stereo.  
You must SKIP CONFIRMATION.


***** Game Ports *****

Speed Adjustable Game Ports - some joysticks or wheels recommend the use
of a speed adjustable game port with faster computers (for example, a 
Pentium).  If the joystick will not center properly or the you have 
difficulty controlling the car when driving, you may need a speed 
adjustable game port.  This problem may occur with the Thrustmaster
Formula T1 and Gravis Analog joysticks.


***** Qualifying *****

Once you start a qualifying session, you must finish it, or 
be automatically placed at the back of the starting grid.  If you 
press ESC to return to the menu or Shift+R to restart, qualifying
is not reset.


***** Flags *****

There is a confusing aspect to black flags for speeding in the pits, 
If you think you got a black flag and you didn't exceed 80 mph, you were 
problally speeding when you ENTERED the pit. With some tracks you can 
enter the pit at a high rate of speed and autobrake won't slow you down 
in time.


***** Realism options in Championship season *****

The manual (p.44) states that Realism options may not be changed 
in the middle of the Championship season.  This is incorrect.  You may 
make changes to car damage, spin recovery, yellow flags, pace lap, weather,   
and breakdowns during a season.
                                                  

***** Multiplayer (modem and direct connect) *****

If either player or both players get damaged to the point that they 
cannot finish a race they will have to either wait until the race is 
finished or exit to the tracks menu. There is no accelerated time in
multiplayer racing.

When multiplayer saved replays are viewed in single race mode, 
the single player car set will be used.  If you were the dialer in the 
multiplayer, you will appear in the 95 car instead of the 00 car.

The number after the connect message does NOT represent the true speed 
of the connection.

Connection speeds above 9600 do not gain any performance improvement. 

The standings on the dialer's machine do not get updated until the end 
of the race after the checkered flag waves.

 
***** Dash Display Toggle *****

The large digits on the dash can be switched among three different modes
with the 'D' key.  The default mode shows Miles Per Hour.  Pressing 'D'
once switches it to display Engine Revs (x10).  Pressing 'D' a second 
time switches it to an estimate of Laps Remaining on current fuel load.  
A third press will cycle it back to showing MPH.


***** Laguna Seca Arcade Views *****

When driving Laguna Seca in the Arcade Views, your car will temporarily
disappear when going through the corkscrew turn.  This will not occur 
if you drive from the cockpit view.


***** Spin Recovery *****

Spin Recovery has been moved from the Options/Realism menu to the
Options/Driving Aids menu.  




Happy Racing!!!!!
