                                NASCAR Racing 
                                     by
                          Papyrus Design Group, Inc.

                Copyright (c) 1994-5 Papyrus Design Group, Inc.
                             All rights reserved.


1. Damage/Damage Repair
2. Audio CD Tracks
3. F4 - Tire Temperature
4. Tire Temperatures, Part 2
5. F5 - Tire Change
6. Championship Season
7. Sound Card Setup
8. Genovation/Colorado Spectrum Game Ports
9. Save Race Changes
10. Qualifying Setup
11. Gravis Ultrasound and GUS Max Music
12. Black Flag Addition
13. Pentium Performance 
14. Race End
15. Garage/Replay Issue
16. Multiplayer Race - Initialization Strings
                     - Baud Rates
                     - Troubleshooting
17. Creating a Boot Diskette
18. Yellow Flag Notes
19. Miscellaneous


1. Damage/Damage Repair
     If you have damage set to on, and you get into an accident, your car
will be affected by the damage.  The primary areas which will be affected
are the aerodynamic drag and the downforce.  The severity of the effect
depends on how much damage the car has sustained.  If you look at the
F9-Pit Status view you will notice "repairs" as one of the things your
crew is going to fix next time into the pit.  Once in the pit, your crew
will remove damaged pieces and try and fix other crumpled areas of the car.
This could take some time depending on how damaged the car is.  Once they
are done, the timer in the upper right corner will change colors and you can
re-join the race.  The car will not be perfect like it was when you started
the race but at least you'll be able to finish and get some all-important
championship points.
     Sometimes you may not want the crew to fix the car damage.  For
example, at a short track like Martinsville the effect is not as serious as
it would be if you were at Talladega.  On the F9-Pit Status menu just press
"enter" to toggle between "repairs" and "do not repair".  Now the crew won't 
bother to repair the crumpled sheet metal.  However, if you do have damage 
to your wheels the crew will fix that no matter what.  After all, you
need the wheels in order to drive!

2. Audio CD Tracks
     In addition to the game on the CD-ROM we have shipped a couple of
original songs which can be played on any audio CD player.  All you have to
do is put the CD-ROM in an audio CD player and select either track 2 or 3.

 - WARNING do not play track 1 in your audio player, it contains the game -

     Track 2, called "Race Riff," is a piece which was written and performed 
     by Rachel Bolan and Dave "Snake" Sabo of the band Skid Row.  
           (C) 1994 Rachel Bolan and Dave Sabo of Skid Row
     
     Track 3, called "The Fastest Sport," is a piece which was written and 
     performed by the Fat Man and Team Fat.
           (C) 1994 Fat Manor Publishing (BMI)
     
3. F4 - Tire Temperature
     In the F4 view, the temperature numbers will change color depending
on how hot the tire is.  White is normal or ok.  Yellow means the tire is
getting a little hot.  Red means the tire is overheating.  If your tires are
constantly red it means there is a problem with your setup or it is time to
change the tires.  Hotter tires wear faster, so, if you have a bad setup in
which the tires run too hot you will most likely have to pit earlier and
more often than your opponents.  One way to affect tire temperatures in the
garage is too change the tire pressures.  Higher pressures will yield lower
temps and lower pressure will yield higher temps.  

4. Tire Temperatures, Part 2
     It is important to remember that when you start a session (practice,
race, etc) your tires are cold.  If you jam on the gas your car is likely
to spin out.  When the tires are cold the car has a tendency to "oversteer".
Take it easy on the first few laps around the track.  Let the tires warm up
before putting the gas to the floor.  Once they are you'll find the car
will lose that "oversteer" tendency.

5. F5 - Tire Change
     In the F5 view, the bars under the tire boxes indicate the amount of
wear that tire is undergoing.  The bar will change color depending on the
current wear of the tire.  Green indicates a new or hardly worn tire.
Yellow means the tire is getting a little worn.  Red means the tire is very
worn and it could blow.  Once the tire wear is red you should definitely
come into the pit to get fresh rubber.  
     Generally, a car will be able to go about 80 to 100 miles before
needing to come in for tires and fuel.  However, some tracks are rougher 
on tires than others.  Worn tires are not as fast as fresh tires, sometimes 
by as much as 3 or 4 mph.  The car's handling will change when the tires get 
too worn.  Most likely the car will develop a "push" or "understeer" in the 
corners.

6. Championship Season
     Upon entering a championship season for the first time you will see
the season schedule.  This screen shows the races in the order they appear
in the 1994 NASCAR Winston Cup schedule.  Selecting "enter" will take you
to the first race in the season at Atlanta.  After the race is over, 
selecting "exit" will take you to the season race results screen.  This 
screen displays the results of the race just completed.  At the bottom of 
the screen are three options "print", "save", and "done".  Print and save 
work as if you were in the race weekend/standings menu.  Selecting "done"
or hitting "enter" will take you to the season standings screen.  This 
displays the standings of the race for the championship.  You will also be
able to "print" and "save" from this screen.  "Enter" or selecting "done" 
will ask if you wish to go to the next race.  A yes will take you again to 
the season schedule.  If you press "enter" with the cursor on Atlanta (or
later, any race already completed), you can view the standings from that
race.  Selecting "enter" will take you to the season standings screen and
then to the next race.  
     The game will automatically save the season for you.  Anytime you 
leave the championship season you will be able to pick up where you left 
off.  

7. Sound Card Setup

Automatic Sound Card Setup

    1.  From the C:\NASCAR> directory, type SETUP <enter>
    2.  Choose SETUP SOUND CARD -- AUTOMATIC to use the auto-detect
        function.
    3.  Select Continue with Automatic Sound Setup after reading notice.
    4.  If you receive a message that the autodetect failed, you will 
        have to set up the sound card manually.  Select Return to
        Main menu and see instructions below.
    5.  If you receive a message that detection was successful, select
        Accept Current Values and Proceed.
    6.  Digital Sound will be tested.  You should hear Ned Jarrett's
        voice.
    7.  If you did not hear the voice, Select Test Digital Sound Again,
        or Return to Main Menu to set up the digital sound manually.
    8.  If you did hear the voice, select Proceed with Automatic Setup.
    9.  MIDI sound will be tested.  You should hear music.
    10. If you did not hear the music, Select Test MIDI Sound Again, or 
        Return to Main Menu to set up the MIDI sound manually.

Manual Sound Card Setup

    1.  Select Sound Card Setup -- Manual.
    2.  Select Change Digital Sound Card.
    3.  Select card from the list.
    4.  At About to Confirm Sound Card prompt, select Continue with 
        confirmation to confirm that you have selected the correct card.
        Select Skip Confirmaiton to return to the Sound Card Selection
        Menu.
    5.  Select Accept Current Values, or Select any of the Change
        options to change the port address, IRQ or DMA.
    6.  Select Change MIDI Sound Card.
    7.  Select card from the list.
    8.  Enter the port address.
    9.  Select Test Digital Sound.  Press Y if you hear sound and N if
        you do not hear sound.
    10. Select Test MIDI Sound.  Press Y if you hear music and N if you
        do not hear music.
    11. Select Return to Main Menu when you are finished setting up the
        sound card.

Additional Notes on Sound Cards

     Most sound cards should be set up at a port of 220 for digital sound
and 388 for music.  For General MIDI/MPU-401 ports, the number for music
is generally 330.  For Gravis Ultrasound/GUS Max cards, the IRQ is
usually 11.  The music port for the AWE32 should be set at 620.
    If you have a Sound Blaster Pro, you should choose Sound Blaster 8
Stereo for digital sound.  If you have a Sound Blaster AWE32, you should
choose Sound Blaster 16 Mono or Stereo for digital sound.
    If you are not getting stereo music on a stereo sound card, you probably
have the wrong port entered.
    If you are having problems with your digital sound, chances are that you
have the wrong settings.  Please test your sound card with a test program
supplied with your sound card.
    There are several sound cards not listed in the setup program for which
choosing another sound card should work, though we have been unable to
verify their correctness.  For the Sierra Semiconductor Aria and Aztec
cards, choose Sound Blaster 8 Mono.  For the Reveal FX/30, choose Ensoniq
SoundScape.  For the Toptek, Media Trix, and Media Magic ISP-16 cards,
choose Microsoft Sound System.
    The program only uses 8-bit sound, so if you have a Sound Blaster-
compatible card, we recommend you first choose Sound Blaster 8 Stereo rather
than attempting the Sound Blaster 16 choices.
    For Microsoft Sound System compatible sound cards, you may find the port
address, IRQ, and DMA from Microsoft Windows.  In the Main group,
double-click on the Control Panel icon, then double-click on the Drivers
icon.  Find your sound card in the list, then click on the Setup button to
display the information.

8. Genovation/Colorado Spectrum Game Ports
     If you have one of these cards and wish to run NASCAR you must start
the game with the -j option, (ex. nascar -j).  These products may not work
correctly in Multiplayer mode.  You must have version 2.0 or greater of
the Colorado Spectrum; older versions do not work.

9. Save Race Changes
     When leaving a race you WILL BE prompted to save the race if you 
have qualified and the race is not yet over.  If you have not qualified for 
the race and do not complete more than two laps during the race you WILL NOT
BE prompted to save the race.  Also, if the race is almost over (within the
last few laps) you will not be able to save the race.   

10. Qualifying Setup
     Each track has a settings file called "qual".  This setup will allow
you to get faster times in qualifying.  Only experienced drivers should try
this setup because it can be tough to drive.  Also, don't try and use this
setup during a race or you'll find yourself back in the garage to get a new
motor.

11. Gravis Ultrasound and GUS Max Music
     In order for music to work with the GUS card, you must first run
the program "loadpats.exe".

12. Black Flag Addition
     During the first lap after a yellow flag comes out the pit will be
closed.  If you pit when the pit is closed you will be told that you have
"Entered Closed Pit."  Your car will be serviced normally, but when there
is one lap to go before the track goes green, you will be told to "Stay
Behind" the last car in line.  If you do not get to the end of the field
you will get a black flag for "Passed Under Yellow."

13. Pentium Performence
     It should be known that even with a Pentium 90Mhz machine with a fast
video card it is unlikely that you will be able to have all the graphic 
textures on in SVGA mode.  But, with only a few things like the grass and
asphalt turned off, it should be acceptable.  The big difference with a 
Pentium and SVGA mode is how crisp and clear everything appears.  You can
see much further down the track making it easier to plan you next move.

14. Race End
     The race does not necessarily end once you have crossed the finish 
line.  The other cars on that lap must also cross the finish line for the 
race to officially end.  You can either drive around for one more lap to 
make sure of this or press "a" for accelerated time and the race will 
finish.  You will not get a DNF once you have finished the race.

15. Garage/Replay Issue
     It is important to note that once you enter the garage your replay is
lost.  So, make sure you view the replay before going to the garage.  This 
isn't a problem during a race as you can't go into the garage while a race
is running.

16. Multiplayer Race - Initialization Strings
    It is very important to use the correct initialization strings for your
modem when using the Multiplayer Race feature of NASCAR Racing.  Under
Multiplayer Race/Setup/Specify Modem, we have included the correct setups
for many popular modems.  However, if your modem brand is not listed, you
will need to manually enter the correct initialization information for your
modem.
    Your initialization string must do the following (and typically, ONLY 
the following):
               1) Reset the modem to the factory default settings.
               2) Turn off all error correction.
               3) Turn of all data compression.
               4) Force the modem to the desired baud rate.
     The first step is almost universally accomplished by starting your init
string with "AT&F^M~~~".  From there, the commands to satisfy steps 2
through 4 must start with "AT" and end with "^M".  For example, if the
command to turn off all error correction on your modem is "&Q6", the command
to turn off data compression is "%C0" and the command to force your modem to
9600 baud is "&N6", your init string would read "AT&F^M~~~AT&Q6%C0&N6^M".
     A good rule of thumb to follow when determining your init string is
KEEP IT SIMPLE.  Include only the commands that are necessary to satisfy
steps 1 through 4 above.  We have found that including extraneous commands
that happen to work with other modem games (e.g. Doom) can adversely effect
communications in NASCAR.  If all else fails, contact your modem's
manufacturer and ask them for the specific commands necessary.

Baud Rates
     NASCAR Racing supports communication speeds of 9600 through 38,400 bps.
However, as with all high-speed communications, speeds over 9600 bps are
unreliable on systems that do not have 16550 UARTs on the COM port to which
the modem is connected.  If you don't have a 16550 UART, you aren't sure, or
you don't have a clue of what a UART is, you should not attempt to
communicate at over 9600 baud.  Performance differences in NASCAR among
different baud rates is negligible.  (To determine whether you have a 16550
UART for your modem's COM port, you can run the Microsoft Diagnostic
program, which should be included with Windows 3.1 or MS-DOS 6.)

Troubleshooting
     If you are still having trouble with Multiplayer Race communications 
and/or performance after reviewing the previous 2 sections, you should try 
the following:
     1) Make sure that the baud rates match on both the dialing & answering
        systems in the init strings AND on the multiplayer setup menu.
     2) Make sure that the "answering" system is the more powerful of the
        two systems.  For example, if one user has a 386 processor and the 
        other has a 486, the user with the 486 should be the answering 
        system.  Most of the "work" in Multiplayer Race is done by the
        answering system.
     3) Try selecting a "mono" audio driver or "none" in the NASCAR setup 
        program for the answering system's sound board.  Or, start NASCAR
        with the "FM Sound" option (NASCAR -F). Again, the answering system
        does most of the work in Multiplayer.
     4) Modem and direct connect players must both use the same version of
        the program (version 1.2).

17. Creating a Boot Diskette
     The purpose of creating a boot diskette will be to limit the number of
device drivers that are loaded in order to maximize memory, while at the
same time providing you the minimum device drivers necessary to run NASCAR
Racing with your unique system configuration (i.e. CD-ROM drive, sound
board, etc.).
     The SETUP program included with NASCAR Racing provides an option to
create a bootable floppy disk.  In most cases, the diskette that is created
with this process will contain everything that you will need to run NASCAR
Racing.  However, if you are using the CD-ROM version of NASCAR and you
chose "CD-ROM INSTALL" during installation, you will need to manually alter
the CONFIG.SYS & AUTOEXEC.BAT files on your boot diskette after it is
created in order to load your CD-ROM device drivers.
     The easiest way to do this is to copy the appropriate lines from the
CONFIG.SYS & AUTOEXEC.BAT files on your hard drive to their respective files
on the boot diskette.  If you are not sure of which driver(s) to load, refer
to the documentation for your CD-ROM drive.
     If you use a memory manager on your system and you will not be using
that memory manager on the boot diskette (which is what we recommend), make
sure to remove any memory manager specific instructions when you copy the
device driver lines to the boot diskette (for example, if you use EMM386
change DEVICEHIGH to DEVICE in CONFIG.SYS, remove LOADHIGH & LH in
AUTOEXEC.BAT, etc.).

18. Yellow Flag Notes
     The initial caution condition is indicated by a held yellow flag.
You should continue to race around until you reach the start/finish line
and see the yellow flag wave.  This indicates that you are expected to
slow down, stay behind the car in front, etc.

     You may not speed past everyone during the yellow to enter the pits.
You will receive a BLACK FLAG stop-and-go penalty for passing under the
yellow if you enter the pit lane while being told to stay behind any other
car.  That means you have to be careful about getting too close behind the
cars that aren't pitting.  Generally, you are considered to have entered
the pit at the point where the pit wall starts.  It is the same
determination that is used for pit speed limit checks.

     Cars with pits on the back straight are forced to pit after the cars
whose pits are located on the front straight.

     Pacing speed is variable according to the track type.  Half-mile ovals
are paced at 40mph, one-mile ovals at 55mph, speedways (Atlanta, Darlington,
etc.) at the original 70mph, super-speedways (Talladega) at 90mph, and road
courses at 70mph.  This ensures that cars are able to pit under yellow on
the short tracks without losing a lap.

19. Miscellaneous
     During Practice sessions, the actual lap speeds that the computer
opponents are running on the track will be displayed in the F2 window.  This
will only occur in the Practice session prior to Qualifying.  Warmup times
(prior to Race session) are not displayed.

     Auto-shifting and auto-braking may now be toggled on and off using
keystrokes ALT-H and ALT-B, respectively, while driving.  A message is
flashed on the screen to indicate the new status after each toggle.

     If you have the CD-ROM version of the program and wish to run it in
SVGA (hi-res graphics) mode, you must start it with the -h option (e.g.
"nascar -h").

