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//                                                                     //
//                Welcome to Action SuperCross!                        //
//                                                                     //
//     A motorbike simulation game based on a real physical model.     //
//                                                                     //
//                    Shareware version 1.1                            //
//                                                                     //
//               Copyright (C) 1997, Bal zs R˘zsa.                     //
//                    All rights reserved.                             //
//                                                                     //
//                    _______                                          //
//               ____|__     |               (R)                       //
//            --|       |    |-------------------                      //
//              |   ____|__  |  Association of                         //
//              |  |       |_|  Shareware                              //
//              |__|   o   |    Professionals                          //
//            -----|   |   |---------------------                      //
//                 |___|___|    MEMBER                                 //
//                                                                     //
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                             DISCLAIMER

Action SuperCross is supplied as-is. The author disclaims all warranties,
expressed or implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. The author assumes no
liability for damages, direct or consequential, which may result from the
use of Action SuperCross.


                        LIMITED WARRANTY

The following limited warranty applies to registered copies of the
program. This warranty does not apply to unregistered copies of
the program.

Satisfaction Guarantee. If you are dissatisfied with this product you buy
from us for any reason, you may return it at any time up to 30 days after
purchase and we will give you a refund. Refunds will be based on the price
you paid, with shipping costs excluded. You must contact us before
returning the product for a refund.


                           INSTALLATION

To install Action SuperCross, simply put the installation floppy disk into
your drive. Type A: or B: depending on your drive letter, then press ENTER.
Type INSTALL and press ENTER.

If you have a 100% SoundBlaster compatible sound card, set your sound up by
going to the subdirectory containing the files, type SETUP, and press ENTER
at the DOS prompt.

To run the game, simply go to the subdirectory containing the files,
type ACROSS, and press ENTER at the DOS prompt.


                        UNINSTALLING THE GAME

If you ever want to remove Action SuperCross from your computer, you only
need to delete the directory containing the Action SuperCross files. Make
sure you do not have any valuable file in this directoy that is not related
to Action SuperCross.


                        HOW TO PLAY THE GAME

Be sure to read the tips.txt file also, in which you can read two useful
pieces of advice for playing.

You have to ride a motorbike and complete the various stages. You can get to
the next level only by completing the previous one successfully. You can skip
two levels altogether, but you can complete a previously skipped level later.
You can choose to play on any of the levels you have previously completed.
For all stages the best six times are recorded along with the name of the
player. The levels become progressively more and more difficult to complete.

To control your motorbike while playing, you can push the following keys:

UP arrow: accelerate (this puts a constant degree of force on the rear wheel).
DOWN arrow: block both wheels.
RIGHT arrow: turn the bike clock-wise.
LEFT arrow: turn the bike anticlock-wise.
SPACE: turns your bike around so you can go in the opposite direction.

During the various stages there are several objects that appear on the screen.
You can contact an object by touching it with your helmet or any of your wheels.
The three different object types are:

FOOD object: You have to touch all of these before you can accomplish a level.
		If you touch it, it will disappear.
KILLER object: You will die if you touch it.
EXIT object: You can finish the level by touching it. (It works only if you
        have already collected all of the food objects). The exit object is
        a flower.


                  DISTRIBUTION POLICY

Action SuperCross is distributed as Shareware. You are welcome to distribute 
this game freely as long as you don't change it in any way. Here is a list of 
the files you must include in the package if you distribute this software:
    vendinfo.diz
    vendor.doc
    file_id.diz
    install.exe
    install.txt
    data1.dat
    data2.dat


If you like Action SuperCross and continue to use it, I ask you to register 
the game with me. I depend on your registrations. The registered version of 
Action SuperCross for $29.95 gives you 16 great levels in addition to the 
8 levels of this shareware version.
You can register Action SuperCross online on Compuserve: GO SWREG, follow
the menus, program ID is 12817.
All other form of registering is handled by Pik A Program, read order.txt
for more info!


Thank you for your support and hope you will continue to enjoy this game.


The latest version of Action SuperCross is available from
Pik A Program's WWW site, http://www.pik.com.


You can find Action SuperCross home page at
	http://ourworld.compuserve.com/homepages/balazs/across.htm

                          Acknowledgements

I would like to thank the following people for helping to create this game:
Imre Barczi, who helped me a lot with technical issues, and with many other
things. He made all the menu pictures and designed the levels 5 and 14.
Dylan Cooper gave me linguistic help, gave all the levels their names
and tested the game so extensively, that at the moment he is the fastest
player in the world.
Second fastest is my younger brother, Csaba R˘zsa. He also designed level 24.
G bor Ger‚nyi helped me with sound related issues and gave me most of the
sound samples.
Źgi Herman and G‚za Szab˘ helped me to draw the motorbiker.
Tam s and Andris Kristy n helped me to record some sound effects for the
game.

The following persons tested the levels:
Csaba Fekete, David Hoover, Jennyfer Hoover, Andris Kristy n, Tam s Kristy n,
Csaba Limbek, Csaba Magyari, Źkos N‚meth Buhin, Andr s T”r”k


