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Title                 : TreeForts
Author                : RocketBoy
E-mail                : tomw@earthlink.net
Web Page              : http://www.earthlink.net/~tomw


Author Greets & Thanks: 3DRealms.  The people at TEN (http://www.ten.net)
                        where I have had a blast multiplayer dukematching
                        via the internet for free during the beta period
                        these past few months, and to all my friends
                        and foes on TEN.


The Setting           : A tree canopy covered forest clearing with
                        eight elevator-accessible treeforts stretching
                        up into the sky above the canopy.


The Story             : You and seven buddies are hiking and hunting in
                        an unexplored forest, drinking a hell of a lot
                        of beer along the way.  After awhile, having
                        become very drunk and travelled deep inside the
                        forest, you come across this shaded clearing in
                        the woods.  Eight huge trees loom before you,
                        their trunks stretching high into the sky, their
                        branches and leaves forming a large canopy above
                        the clearing.  One of your friends notices that
                        the trees are hollowed out.  He stands inside of
                        one and shouts "Hey guys! I can fit inside it!".
                        No sooner do the words leave his mouth then he is
                        sucked up inside the tree, a mechanical elevator-
                        like sound emanating from the tree as he rises
                        within.  While the rest of you stand there with
                        shocked looks on your faces your friend comes
                        back down the tree-elevator and tells you about
                        the eight treeforts he found atop the canopy of
                        trees.

                        "There's all kinds of weapons and ammo in each
                        treefort...", he explains.  "Two of the tree-
                        forts, the ones in the middle, are really
                        huge, and they are the only ones with locking
                        doors and viewscreens that can see into the
                        other treeforts."  A collective "wow!" is
                        heard as everyone rushes to the treefort
                        elevators and zooms up to see for themselves.
                        You end up in a treefort with an RPG in it,
                        immediately grabbing it and some ammo as you
                        say "Awesome!" to yourself.  You pop open your
                        treefort's firing window and notice that your
                        friends are doing the same in their treeforts.

                        Everyone is excited and talking to eachother
                        about what cool weapons they found in their
                        respective treeforts.  You're sure that they
                        are all just dying to know what you found in
                        your treefort so you shout "Hey guys!  Look
                        what I found!", as you simultaneously launch
                        a couple of RPG rounds into an adjacent fort,
                        blowing one of your onlooking friends into
                        giblets.  As you're laughing your ass off at
                        the look he had on his face just before getting
                        blown to bits by your RPG, you notice a blast
                        of devastator rockets coming at you from a
                        nearby treefort.  You quickly close your
                        treefort firing window and duck for cover
                        just in a nick of time and breathe a brief
                        sigh of relief while reloading your weapon.

                        The battle has begun . . .
                        

Your Mission          : Kick everyone's ass.  Take no prisoners.  All
                        campers must die.  All non-campers must die.
                        Everyone must die.  Yup, you get the picture.

                        Unlock the doors to the secret anarchy room high
                        atop the fluffy white clouds and amaze and amuse
                        your friends as you spy on them in their
                        treeforts and then selectively blow them to
                        giblets with hidden C-9 tanks detonated at your
                        leisure.

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* Play Information *

Episode and Level #   : E-3 L-OU812
Single Player         : Naaa
Co-Op Level           : Nope
DukeMatch Level       : Most definetely
Difficulty Settings   : No

* Construction *

Base                  : Brand spankin' new level from scratch, my 4th map!

Editor(s) used        : That one build thingy

Known Bugs            : Lucky me... haven't found any so far, knock wood.
                        Let me know if you see any.

Construction Notes    : Well this is my fourth map so far, and I was
                        pleasantly surprised that it went pretty
                        smoothly and only took me a few days of on/off
                        work to complete it.  I was also pleasantly
                        surprised that I was finally able to achieve
                        and maintain a decent framerate in this map
                        (30 fps and above), unlike my last three maps.
                        Hopefully the framerate is good enough that the
                        map can be played on TEN.  We'll see.

** Copyright / Permissions **

This map contains the original copyrighted ideas and works of Rocketboy.

Authors MAY NOT use BIGPC.MAP or BIGPC2.MAP as a base to build additional
levels.

You MAY distribute BIGPC2.MAP, provided that you include this file, with
no modifications.  You may distribute BIGPC2.MAP in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this text file intact.

You MAY include BIGPC2.MAP in any compilation. You may not alter the level
in any way except the minor change of the map number.


* Where to get this MAP file *

   You have it already... duh.

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