SET_GENERATE_SPEED(350)

MAX_CREATURES(PLAYER0,20)

START_MONEY(PLAYER0,5000)

		CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

		ADD_CREATURE_TO_POOL(FLY,20)
		ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
		ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
		ADD_CREATURE_TO_POOL(SORCEROR,30)
		ADD_CREATURE_TO_POOL(TROLL,20)
		ADD_CREATURE_TO_POOL(SPIDER,20)
		ADD_CREATURE_TO_POOL(BILE_DEMON,8)
		ADD_CREATURE_TO_POOL(ORC,20)

		
			
	REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

		
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,1)
	   	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,1)
	   	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,1)

	REM  doors & traps

		DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)				

					


IF(PLAYER0,HORNY>0)
	WIN_GAME
ENDIF

