$[ README.TXT ] -- START


%Hello and welcome to this, the KKND README.TXT file.  We are sure you will find it a pleasurable read, full of cunning plot twists, interesting characters and a surprise ending that will leave you gasping!  Or it may just be last minute bits and pieces that didn't make it to the manual.  You be the judge!


$*** MENU SCREENS ***
====================

SAVE GAME
---------
%Someone (like me) forgot to put the Save Game info in the manual.  So here it is.  During a game, click on the 'Options' button from the main toolbar.  From this new menu, click 'Save Game', then scroll up and down the list of numbers (using the on-screen arrows) until you reach the save game slot you wish to use.  Double-click on that slot position or click the 'Save Game' button, then type in a name for this slot.  Hit ENTER, and the game is saved.  Click 'Return To Game' to get back to the action.


$ADDITIONAL KEYBOARD NAVIGATION
------------------------------
%If you don't want to use your mouse, the arrow keys on your Number Pad will move you through options, just like Tab and Shift-Tab.  SPACE is the same as ENTER.  Only longer and skinnier, and more likely to be worn out through over-use of video games.



$*** IN-GAME ***
===============

VETERAN UNITS
-------------
%Veteran status is only awarded when units administer substantial damage to other combat units.  Shooting buildings gives nothing more than immense satisfaction.


$REPAIR BAY/MENAGERIE & TECH UPGRADES
------------------------------------
%You can upgrade you Repair Bay/Menagerie, using the same method as for other buildings up to the current global Tech Level (see under Tech Levels in the manual --I actually remembered to put that one in).  An upgraded Repair Bay/Menagerie makes for faster and cheaper repairs on vehicles and/or animals.


$FORCED ATTACK
-------------
%Forced attack allows you to attack one of your own units or an allied unit. To make a selected unit conduct a forced attack hold the cursor over one of your own units or buildings and then press ALT. The Attack cursor (the red spinny thingee) will now appear. Click to attack your (or ex-buddies if it was an allied unit) building, unit or defence tower.



$*** MULTIPLAYER ***
===================

NUMBER OF PLAYERS
-----------------
%Each KKND CD supports two players.  You got 2 players?  You need at least one CD.  You got 3 or 4 players?  You need at least 2 CDs.  You get the picture.  And whoever wants to play has to install KKND on their machine (minimum or maximum install -- it don't matter), whether they're gonna use a CD or not.  So there.

Not only that, but only players with a CD can be the Server.  Everyone else can only join a multiplayer game, so long as there are enough CDs active to support everyone.  Makes you just wanna go out and buy your own copy, doesn't it?


$ALLIANCES
---------
%One point was omitted from the manual's "Breaking Alliances" section:  to break an alliance, you must FORCE an attack on your ally.  This means selecting at least one of your own units, holding down ALT, and clicking on an allied unit.  When you do that, the alliance is broken and your friend is crappy with you.  Blowing your friendship could be just a button away!

Note that Airstrikes won't break alliances (the thinner air makes them stoopid) and Vandals and Saboteurs won't break an alliance (because they're INSANE!).  Note also that a hippy got loose in here and allowed alliances between two players in a two player game.  Damn peace-loving FREAK!


$MULTIPLAYER HELP CURSOR
-----------------------
%In multiplayer games you can find out who owns what by moving the help cursor (the question mark) over any unit or building.  Then you should read what is displayed.


$MULTIPLAYER TECH BUNKERS
------------------------
%Tech Bunkers work slightly differently in Multiplayer. They take between 10 and 20 minutes to become active. Once active they operate identically to the single player game.  Okay, so this stretches reality a little, but it's a game, dang-nab it!


$MODEM PERFORMANCE
-----------------
%Modem performance can often be increased by switching the music level to zero.  To do this, go into your in-game options menu (the 'O' button), click on the OPTIONS button (for further options) and drag the MUSIC slider all the way to the left.


$MODEM PLAY DIFFICULTIES
-----------------------
%If you're having problems connecting to play a modem game of KKND, it may be that your modem doesn't support a standard initialisation string. You can change this string and other modem settings to suit your modem by editing the file 'SERIAL.CFG' in your installed KKND directory.


$SERIAL PLAY UNDER WIN '95
-------------------------
%When running a serial game under Win '95, you must make sure that the serial ports on both machines are set to the same baud rate.  To check the baud rate for your serial port, look in System Settings\Device Manager and then call up the properties for your serial port. The tab Port Settings should show you the baud rate of your port.  We recommend a baud rate of 9600, but you should experiment to find the best rate for your system.


$MULTIPLAYER GAME WARNING
------------------------
%When playing a multiplayer game of KKND, the game will be over for all players if the server machine quits or if any of the players switch off their machine without quitting the game first.



$*** WINDOWS 95 USERS ***
======================== 

WINDOWS 95 NOTES
----------------
%To avoid erratic and crazy things, Win95 users should launch KKND from the 'Shortcut to KKND' icon that appears in the KKND directory after you've installed the game.

$IMPORTANT!  %Don't do any 'Task Switching' under Win95 while KKND is running.  Actually, you should probably close down all other applications before you run the game.  This should prevent weird things from happening, most of which you probably wouldn't like.


$MULTIPLAYER GAMES
-----------------
%Multiplayer games of KKND can only be played between all Win '95 machines or all DOS machines, you can't mix Win '95 with DOS machines in the same game.


$KKND SHORTCUT
-------------
%When you create a shortcut for KKND on your desktop, you must set the working directory in the properties to the directory where KKND is installed.



$*** MISCELLANEOUS ***
======================

UNINSTALLER BATCH FILE
----------------------
%You wanna kill KKND off your system all together?  Well, it's a good thing the program comes equipped with a self-destruct mechanism.  To get rid of the game from your system, move the file 'KILLKKND.BAT' to the root directory of your C drive, then run this program from an MS DOS prompt or from the Task Bar.  And before you can say "Yes, I'm sure I want to break the hearts of all the people who worked on this game", KKND will be completely removed from your sys..........



$[ README.TXT ] -- END%