


                    R O K E T Z   Q U I C K D O C S


NOTICE
------
This program is Copyright 1996 BlueMoon Software Inc., All rights reserved.

MAIN MENU
---------
Use arrow keys or joystick (if one is specified in the SETUP screen) to
move between selections. Press Enter/Space/Fire to activate a selection.

START
This selection lets you to play the game with the current settings.

PLAYER 1
This selection lets you to select and equip player #1. See the 'EQUIP
SCREEN' section below.

PLAYER 2
This selection lets you to select and equip player #2.

MISSION
This selection lets you to select the game type and parameters. See the
'MISSION SCREEN' section below.

SCENE
This selection lets you to choose between available playgrounds.

SETUP
This selection lets you to configure the program. See the 'SETUP SCREEN'
section below.

EXIT
This selection exits ROKETZ.

INFO
This selection displays the quickdocs you are currently reading.

STATS
This selection displays various statistics about current players.

THE GAME
--------

CONTROLS

Turn ship left:   Left Arrow, Joystick Left
Turn ship right:  Right Arrow, Joystick Right
Thrust:           Space, Joystick Button 2
Fire gun:         Up Arrow, Joystick Up
Launch missile:   Down Arrow, Joystick Button 1

These are player #1 defaults and joystick controls, respectively.
Player #2 defaults are: 'A D <TAB> W S'. In addition, you can configure
the keyboard control keys for both players from the SETUP screen.

OBJECTIVE
There are two ways to play ROKETZ:
In the COMBAT mode, in order to win, you simply have to shoot your opponent
down till he runs out of ships.

In the RACE mode you need to beat your opponent in completing certain
number of laps. The correct route is to follow the checkpoints so that
they flash when you race by. If you get killed you have to start the last
lap over again. Also, the fastest lap will go to your personal stats and,
if fast enough, to the Hall of Fame.

DASHBOARD
Each ship has a dashboard displaying the following items:
    * The number of ships/laps left;
    * Shield status;
    * Remaining fuel;
    * Remaining missiles;
    * Remaining ammo.

It is useful to return to your base every now and then for your ship to be
refilled and repaired. In addition to yours, you can sneak to the enemy
base to get a refill, or use some of the docking stations in the level.
Also, you should know that it is possible to land on any flat surface,
when you are in the need of rest.

Depending on how successful the game was, you would get a credits bonus
and, after a while, gain new rank - which grants you the access to the
next playground.

BONUSES
Bonuses are the small rotating octagons appearing now and then on the
playground. They work as follows:
    * TURBO gives you sudden acceleration;
    * SHIELD gives your ship bullet-proof shield;
    * ORB adds three active ORBs to your arsenal;
    * X gives you an extra life;
    * HEART repairs your shield;
    * FUEL restores your fuel;
    * AMMO restores your ammo.

EQUIP SCREEN
------------

Use arrow keys or joystick to move around. Press Enter/Space/Fire to change
slot contents.

PILOT
The name of the current player. Press Enter/Space/Fire to get the list of
all players. In this list, 'CPU ...' stands for 'Cyber Player Unit', i.e.
computer controlled pilot. Choosing 'Enlist New Pilot' lets you to enter
a name for a new player from keyboard. Choosing 'None' turns the player
off - this is useful for network play.

TEAM
The name of the team the current player belongs to when playing in network.

CREDITS
The amount of unspent credits of the current player.

SHIP
The type of the ship of the current player is displayed in the upper left
corner of the equip screen.

ENGINE
Current engine. Different engines have different fuel consumption and power.

GUN
Type of the gun that the ship is currently equipped with.

MISSILE LAUNCHER
Current missile launcher of the ship.

FUEL
The amount of fuel for the engine.

MISSILE STORAGE
The number of missiles the ship is carrying.

AMMO
The amount of ammo for the gun.

SHIELD
The amount of the protective shield of the ship.

MISSION SCREEN
--------------

COMBAT MODE SELECTOR
This is the leftmost ship image at the top of the screen. If it is
activated then the next game will be a combat.

RACE MODE SELECTOR
The rightmost ship image. Next game will be a race.

BET
The amount of bet on the next game is displayed above the bet bar with small
font. The bar shows the percentage of the current bet from the maximum bet.
The maximum bet is the minimum amount of free credits of current players. In
addition, one cannot bet more than 100 credits when playing against the
Cyber Player Unit.

SHIPS/LAPS
This is either the number of ships for the next combat or the number of laps
for the next race.

SETUP SCREEN
------------

Use up/down arrow keys to choose between entries, left/right arrow keys or
Enter/Space to change.

CD SOUNDTRACKS
If this is ON then CD soundtracks are played ingame and during the demo
sequence.

MENU SOUND VOLUME
Volume of music that is played during setup/equip procedures.

INGAME SOUND VOLUME
Volume of music that is played ingame. This does not affect the volume of CD
tracks though.

INGAME SFX VOLUME
Volume of sound effects that are played ingame.

NETWORK PLAY
The type of network for network play. It can be one of the following:
    * Off       no network play;
    * NetBIOS   network play in NetBIOS LAN;
    * IPX       network play in IPX LAN;
    * TCP/IP    network play between two computers in TCP/IP network.

NETBIOS LANA NUMBER
The LANA (LAN Adapter) number that ROKETZ should use. This line appears only
when NETWORK PLAY has been set to NETBIOS.

OPPONENT IP ADDRESS
The IP address ROKETZ should look for an opponent. Setting this to 0.0.0.0
causes ROKETZ to wait passively until contacted by an opponent. This setting
appears only when NETWORK PLAY has been set to TCP/IP.

Note: Network play over TCP/IP is possible only when Roketz is run in DOS
box of Windows 95 or OS/2. In addition, under Windows 95 you must run
tcpvxd.exe, found in ROKETZ directory, first.

PLAYER #1 CONTROLS
Control device for the first player. It can be one of the following:
    * Keyboard
    * Joystick 1
    * Joystick 2

PLAYER #2 CONTROLS
Control device for the second player.

KEYBOARD: DEFINE
Pressing Enter/Space on this selection lets you configure the keys for both
players.

COMMAND LINE SWITCHES
---------------------

There are a few command line switches you can specify when starting ROKETZ:
    -noanim     tells ROKETZ to skip animation sequences;
    -xms        forces ROKETZ to use XMS memory only;
    -slownet    halves the bandwith ROKETZ uses for network play;
    -master     forces the current computer to be master in network play;
    -autostart  makes ROKETZ automatically restart the game while network
                playing.

OUR CONTACT ADDRESS
-------------------

BlueMoon Software
P.O. Box 3689
EE0090 Tallinn
Estonia

Email (support): <roketz@bluemoon.ee>
