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                [             תש:: Chelu 3 ::שת             ]
--==ננננננננ==--[        תש:: and  Level Editor ::שת        ]--==נננננננננ==--
--==ננננננננ==--[               - help file -               ]--==נננננננננ==--
                [ תש:: Copyright 1998 by BiBa SOFTWARE ::שת ]

 Chelu3 is an action/arcade adventure game with beautiful 256-color VGA
 graphics, background music and great sound effects.

Minimum Requirements for Chelu3    Minimum Requirements for the Level Editor
 - 80386 or higher                  - 80386 or higher
 - 2MB of memory                    - 2MB of memory
 - 3MB free space on hard drive     - Chelu3 files
 - SVGA Monitor                     - SVGA Monitor
 - Also supports Sound Blaster      - MOUSE

Keys
 <, >  = go LEFT or RIGHT
 ,   = go UP or DOWN
 SHIFT = run
 CTRL  = jump
 ALT   = fire
 ENTER = kill yourself (in case you get stuck)
 ESC   = exit game
 S     = turn music on/off

How to play:

 - Let's start with the main menu, you have five options
    Start Game   - of course, starts the game
    Load Level   - starts the game playing the level specified in the command
                   line. I.e., CHELU3.EXE LEVEL.CLU
                   where LEVEL.CLU is a level made with the Level Editor
                 * IN THE SHAREWARE VERSION THIS OPTION IS "Order Info" WHICH
		   IS INFORMATION ON HOW TO REGISTER
    Instructions - list of all the keys used, and a quick help on how to play
    Credits      - the list of all the people that helped making Chelu3
                   and some friendly greetings
    Exit         - obviously, exits the game

 - The playing screen
    Bottom-left corner  - the whole level map minimized, you can see there all
                          the activity in the level
    Bottom-right corner - info about your current status, the number of
                          points you have, the level number, your energy
                          and your number of lives.
    what's left         - the playing field

 - Playing the game
    In each level, you have to collect a number of points. This number is
    shown at the beginning of each level.
    Collect points by picking up money bags, musical notes or guns or by
    shooting enemies. When you have the right number of points (the waving
    background in the bottom-right corner will light) you have to find the
    rabbit (there is one in every level) and give him the points (by standing
    next to him and pressing ALT). After doing that, the rabbit will go away,
    and the exit door will open. You can then finish the level by exiting
    through the opened door.
    When you start the game, you have a certain energy.
    Throughout the game, you MUST avoid enemy activity such as fire, birds,
    aliens, people, or they will decrease your energy.
    You can however increase your energy by picking up hamburgers, cans or
    apples. If you run out of energy, you will lose a life.

 - Hints
    - You can jump on a brick while standing on the elevator.
    - You can also pickup unreachable points by going up with the elevator
      and jumping in the left or right side.
    - Using the SHIFT key is tricky, so you might want to try it out first.
      While holding down LEFT or RIGHT arrows, press SHIFT so you can run.
      Running through enemies can save you energy, also, you can press SHIFT
      while jumping and holding one of the arrows, so you can jump on longer
      distances.

How to use the Level Editor
 When you start, you have a blank level.
 Pickup items from the bottom menu by clicking on them.
 Then simply click inside the level, so you can place that item.
 For example, if you want to place a bird into the level, first click on
 the bird from the small menu, then click on the level where you want the
 bird to be placed. You can do that with any other item.
 While placing items on the level, you have some restrictions:
 - You can't place an enemy or a rabbit (except birds),
   unless it's on top of a brick (obviously, since no one can float)
 - You can't place fire, elevators or doors, unless it's on top of a brick
 - You can't place more than one rabbit, door or Chelu
 If you do make a mistake, an error message will appear in the bottom of the
 screen telling you what's the error.

 Hints:
  - You might want to start building a level by placing bricks first.

 IMPORTANT
  - You can choose the type of brick from 27 different types.
    Just Click the RIGHT mouse button, and choose.

 Menu Options
  - Help     - will display a quick help screen.
  - Save     - allows you to save the current level
               (don't specify the extension)
  - Load     - allows you to load a level (don't specify the extension)
  - Settings - allows you to change the options of the level, and those are:
     - Load a PCX file - click it and type in a PCX file, it will
                         be used as a background for that level
     - Set The Total Collect Points - sets the number of points
                                      that the player will have to collect
                                      in order to finish the level.
                                      IMPORTANT! The number you specify has
                                      to be smaller than the total collect
                                      points you used on the level.
     - Set The Starting Energy - sets the energy that the player will have at
                                 the beginning of the game
     - Set The Level Name - sets the name of that level. The name is
                            displayed at the beginning of the level.
  - Exit     - exits the game

  After using the Level Editor, the levels you saved will have the
  extension CLU. To play a level, simply specify it in the command
  line when you run Chelu3
   I.e., if you saved the level as KICKASS, then the file will be KICKASS.CLU
   to play that level, run Chelu using: "CHELU3.EXE KICKASS.CLU" and then
   from the menu choose Load Level

Well, that's about it. That should really get you going. If you still need
help (though you shouldn't) e-mail me at: biba@mnsi.net

 Copyright stuff:
  The MonsterSoft logo is Copyright (c) MonsterSoft (www.monstersoft.com)
  The Paragon Software logo is Copyright (c)
   Paragon Software (www.monstersoft.com/paragon)
  The Octagon logo which was made by SylverJaguar is Copyright (c)
   Octagon (www.algonet.se/~khaan)
  The SourceNet logo is Copyright (c)
   Stefan Goehler (http://www.geocities.com/SiliconValley/Bay/9553)
  and the BiBa SOFTWARE logo is Copyright (c)
   BiBa SOFTWARE (www.mnsi.net/~biba)

 Credits are shown in the Credits option from the main menu in the game
  so I won't write them twice.

 Info about REGISTERING the game is available in the REGISTER.TXT file.


cya` l8r
UnderGround a.k.a. BUGmafiot
10/05/1998
e-mail  : biba@mnsi.net
web page: www.mnsi.net/~biba
ICQ UIN : 4321604

--==ננננננננ==--[        תש::    End of File    ::שת        ]--==נננננננננ==--
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