
PCX LOAD->grnmind0.pcx
PCX LOAD->grnmind1.pcx
PCX LOAD->gat0002.pcx
PCX LOAD->gat0003.pcx
PCX LOAD->hblstr0.pcx
PCX LOAD->hblstrf1.pcx
PCX LOAD->dpst0001.pcx
PCX LOAD->dpst0003.pcx
PCX LOAD->rock0001.pcx
PCX LOAD->rock0002.pcx
PCX LOAD->las0001.pcx
PCX LOAD->las0002.pcx
PCX LOAD->shot0001.pcx
PCX LOAD->shot0002.pcx
PCX LOAD->gplasf1.pcx
PCX LOAD->gplasf2.pcx
PCX LOAD->mort0001.pcx
PCX LOAD->mort0003.pcx
PCX LOAD->zok0001.pcx
PCX LOAD->zok0002.pcx
PCX LOAD->hit0.pcx
PCX LOAD->hit1.pcx
PCX LOAD->hit2.pcx
PCX LOAD->hit3.pcx
PCX LOAD->cbow0004.pcx
PCX LOAD->cbow0002.pcx
PCX LOAD->alien0.pcx
PCX LOAD->alienf1.pcx
PCX LOAD->scaner0.pcx
PCX LOAD->scaner1.pcx
PCX LOAD->reptxt0.pcx
PCX LOAD->reptxt1.pcx
PCX LOAD->reptxt2.pcx
PCX LOAD->reptxt3.pcx
PCX LOAD->reptxt4.pcx
PCX LOAD->reptxt5.pcx
PCX LOAD->reptxt6.pcx
PCX LOAD->reptxt7.pcx
PCX LOAD->reptxt8.pcx
PCX LOAD->reptxt9.pcx
PCX LOAD->reptxt10.pcx
PCX LOAD->reptxt11.pcx
PCX LOAD->reptxt12.pcx
PCX LOAD->reptxt13.pcx
PCX LOAD->reptxt14.pcx
PCX LOAD->reptxt15.pcx
PCX LOAD->reptxt16.pcx
PCX LOAD->reptxt17.pcx
PCX LOAD->reptxt18.pcx
PCX LOAD->reptxt19.pcx
calling load sample with 0 fclip.voc
calling load sample with 1 fclip4.voc
calling load sample with 2 f1shot.voc
calling load sample with 3 fshotgn1.voc
calling load sample with 4 frokt1.voc
calling load sample with 5 flaser.voc
calling load sample with 6 fplas1.voc
calling load sample with 7 fplas2.voc
calling load sample with 8 fplas3.voc
calling load sample with 9 fplas4.voc
calling load sample with 10 fball.voc
calling load sample with 13 fmortf.voc
calling load sample with 15 fgrowl1.voc
calling load sample with 16 fgrowl2.voc
calling load sample with 17 fgrowl3.voc
calling load sample with 18 fgrowl4.voc
calling load sample with 19 fchuch1.voc
calling load sample with 20 fchuch2.voc
calling load sample with 21 frich1.voc
calling load sample with 22 frich2.voc
calling load sample with 23 fswich.voc
calling load sample with 24 fexpl1a.voc
calling load sample with 25 fexpl2a.voc
calling load sample with 26 fexpl3a.voc
calling load sample with 27 fdoor1.voc
calling load sample with 28 fdoor2.voc
calling load sample with 29 fpckup2.voc
calling load sample with 30 fpower1.voc
calling load sample with 31 fpower2.voc
calling load sample with 32 fmotor.voc
calling load sample with 33 fstatic.voc
calling load sample with 34 fslct3.voc
calling load sample with 35 fslct3.voc
calling load sample with 36 frxcool.voc
calling load sample with 37 frxbitc.voc
calling load sample with 38 hurt1.voc
calling load sample with 39 hurt2.voc
calling load sample with 40 hurt4.voc
calling load sample with 41 feng3.voc
calling load sample with 42 rxded.voc
calling load sample with 43 fjump.voc
calling load sample with 44 fbeep2.voc
calling load sample with 45 fhit7.voc
calling load sample with 46 fencod.voc
calling load sample with 47 fmenu2.voc
calling load sample with 48 faccden.voc
calling load seqeunce with 0 xfand17.mid
calling load seqeunce with 1 xfand16.mid
calling load seqeunce with 2 xand3.mid
calling load seqeunce with 8 xfand13.mid
calling load seqeunce with 9 xand8.mid
calling load seqeunce with 10 xfand30.mid
PCX LOAD->rexfnt47.pcx
script line=<VR: 12 86 296 104 >

resizing screen to 12 86 296 104
script line=<GF: XLOGO.PCX 320 200 0 0 0 0 0>

PCX LOAD->XLOGO.PCX
script line=<WT: 40>

script line=<GF: NTRO3.PCX 320 200 0 0 0 0 0>

PCX LOAD->NTRO3.PCX
script line=<WT: 1>

script line=<WT: 1>

script line=<GF: INTIMGS.PCX 54 34 1 1 40  8 0>

PCX LOAD->INTIMGS.PCX
script line=<WT: 1>

script line=<GF: INTIMGS.PCX 54 34 1 1 135 8 0>

PCX LOAD->INTIMGS.PCX
script line=<WT: 1>

script line=<GF: INTIMGS.PCX 54 34 1 1 230 8 0>

PCX LOAD->INTIMGS.PCX
script line=<WT: 1>

script line=<PS:PROJECT: DOMINATION (SHAREWARE VERSION)> <WT: 15>

script line=<L1:>

script line=<L1:> <PS:SERIAL NUMBER T7000-X> <BS: (HYPER-CLASSIFIED)>

script line=<L1:>

script line=<L1:> <PS:DECRYPTING FILE....> <WT: 8>

script line=<L1:>

script line=<L1:>

script line=<L1:> <PS:DATE 35.97.12.1>

script line=<L1:>

script line=<L1:> <PS:TO: DIRECTOR COVERT OFF-WORLD OPS>

script line=<L1:>

script line=<L1:> <PS:BRIEFING:>

script line=<L1:>

script line=<L1:> <PS:OFF WORLD CYBORGS FROM GREAT EXIDOUS>

script line=<L1:> <PS:HAVE FOUND WAY BACK TO EARTH.>

script line=<GF: INTPIC01.PCX 58 36 119 38   38  9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 2>

script line=<GF: INTPIC01.PCX 58 36 1  112   135 9 0>

PCX LOAD->INTPIC01.PCX
script line=<L1:> <PS:FEAR THAT HOSTILE ACTIONS ARE.>

script line=<L1:> <PS:EMINENT.>

script line=<L1:> <BS:END OF FILE.>

script line=<L1:> <WT: 8>

script line=<L1:>

script line=<L1:> <PS:ORDERS:>

script line=<L1:> <PS:RE-ACTIVATE R.E.X. BLADE PROJECT.>

script line=<L1:>

script line=<GF: INTPIC01.PCX 58 36 1 75   38  9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 2>

script line=<GF: INTPIC01.PCX 58 36 1 1  135 9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 2>

script line=<GF: INTPIC01.PCX 58 36 1 38  230 9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 2>

script line=<L1:> <PS:NEURAL CORE LOCATED AT VSI MAX >

script line=<GF: INTPIC01.PCX 58 36 119 75   135  9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 2>

script line=<GF: INTPIC01.PCX 58 36 119 112  230  9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 2>

script line=<L1:> <PS:RESEARCH LAB UNITED WEST HEMISPHERE.>

script line=<L1:> <PS:FIT CORE WITH NEW BIO-MECH CYBERNETIC>

script line=<GF: INTPIC01.PCX 58 36 178 75   38  9 0>

PCX LOAD->INTPIC01.PCX
script line=<L1:> <PS:BATTLE FRAME.>

script line=<GF: INTPIC01.PCX 58 36 178 112  135 9 0>

PCX LOAD->INTPIC01.PCX
script line=<L1:> <BS:END OF FILE.>

script line=<GF: INTPIC01.PCX 58 36 178 149  230 9 0>

PCX LOAD->INTPIC01.PCX
script line=<L1:> <WT: 8>

script line=<L1:>

script line=<L1:> <PS:MISSION UPLOAD DIRECTIVES TO R.E.X. BLADE:>

script line=<L1:>

script line=<L1:> <PS:TELEPORT TO STAR SYSTEM.>

script line=<GF: INTPIC01.PCX 58 36 60 112   135 9 0>

PCX LOAD->INTPIC01.PCX
script line=<L1:> <PS:FIND ALL TELEPORT TERMINALS AND DESTROY.>

script line=<L1:> <PS:ZERO RESIDUE, NO SURVIVORS.>

script line=<SV: NOSURV.VOC>

playing sound file NOSURV.VOC
script line=<L1:> <WT: 1>

script line=<L1:> <BS:REPEAT: NO SURVIVORS.>

script line=<GF: INTPIC01.PCX 58 36 119 1   38 9 0>

PCX LOAD->INTPIC01.PCX
script line=<L1:> <PS:SELF IS EXPENDIBLE.>

script line=<L1:> <PS:IF MISSION CALLS FOR IT.>

script line=<GF: INTPIC01.PCX 58 36 1  149   38  9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 1>

script line=<GF: INTPIC01.PCX 58 36 60 149   135 9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 1>

script line=<GF: INTPIC01.PCX 58 36 119 149  230 9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 1>

script line=<L1:> <BS:END OF FILE.>

script line=<L1:> <WT: 8>

script line=<L1:>

script line=<WT: 2>

script line=<GF: INTPIC01.PCX 58 36 178 38   38  9 0>

PCX LOAD->INTPIC01.PCX
script line=<WT: 1>

script line=<GF: INTPIC01.PCX 58 36 237 1    135 9 0>

PCX LOAD->INTPIC01.PCX
PCX LOAD->mnucur.pcx
PCX LOAD->CNANI0.PCX
PCX LOAD->CNANI0.pcx
PCX LOAD->CNANI1.pcx
PCX LOAD->CNANI2.pcx
PCX LOAD->CNANI3.pcx
PCX LOAD->CNANI4.pcx
PCX LOAD->CNANI5.pcx
PCX LOAD->CNANI6.pcx
PCX LOAD->CNANI7.pcx
PCX LOAD->CNANI8.pcx
PCX LOAD->CNANI9.pcx
PCX LOAD->CNANI10.pcx
PCX LOAD->CNANI11.pcx
PCX LOAD->rexload.pcx
PCX LOAD->redsky.pcx
PCX LOAD->kronsp0.pcx
PCX LOAD->kronsp1.pcx
PCX LOAD->kronsp2.pcx
PCX LOAD->kronsp3.pcx
PCX LOAD->kronsp4.pcx
PCX LOAD->kronsp5.pcx
PCX LOAD->kronsp6.pcx
PCX LOAD->kronsp7.pcx
PCX LOAD->kronsp8.pcx
PCX LOAD->kregsp0.pcx
PCX LOAD->kregsp1.pcx
PCX LOAD->kregsp2.pcx
PCX LOAD->kregsp3.pcx
PCX LOAD->kregsp4.pcx
PCX LOAD->kregsp5.pcx
PCX LOAD->kregsp6.pcx
PCX LOAD->kregsp7.pcx
PCX LOAD->kregsp8.pcx
PCX LOAD->quensp0.pcx
PCX LOAD->quensp1.pcx
PCX LOAD->quensp2.pcx
PCX LOAD->quensp3.pcx
PCX LOAD->quensp4.pcx
PCX LOAD->quensp5.pcx
PCX LOAD->quensp6.pcx
PCX LOAD->quensp7.pcx
PCX LOAD->quensp8.pcx
PCX LOAD->flogns0.pcx
PCX LOAD->flogns1.pcx
PCX LOAD->flogns2.pcx
PCX LOAD->flogns3.pcx
PCX LOAD->flogns4.pcx
PCX LOAD->flogns5.pcx
PCX LOAD->flogns6.pcx
PCX LOAD->flogns7.pcx
PCX LOAD->flogns8.pcx
PCX LOAD->cguns0.pcx
PCX LOAD->cguns1.pcx
PCX LOAD->cguns2.pcx
PCX LOAD->cguns3.pcx
PCX LOAD->cguns4.pcx
PCX LOAD->cguns5.pcx
PCX LOAD->cguns6.pcx
PCX LOAD->cguns7.pcx
PCX LOAD->gens0.pcx
PCX LOAD->gens1.pcx
PCX LOAD->gens2.pcx
PCX LOAD->gens3.pcx
PCX LOAD->gens4.pcx
PCX LOAD->gens5.pcx
PCX LOAD->gens6.pcx
PCX LOAD->gens7.pcx
PCX LOAD->hol0.pcx
PCX LOAD->hblstrs0.pcx
PCX LOAD->pclp0.pcx
PCX LOAD->amo0.pcx
PCX LOAD->rktpk0.pcx
PCX LOAD->mortrs0.pcx
PCX LOAD->zshells0.pcx
PCX LOAD->infnogl0.pcx
PCX LOAD->scans0.pcx
PCX LOAD->torch0.pcx
PCX LOAD->lamp0.pcx
PCX LOAD->c3lite0.pcx
PCX LOAD->c5lite0.pcx
PCX LOAD->c8lite0.pcx
PCX LOAD->s1lite0.pcx
PCX LOAD->1can0.pcx
PCX LOAD->targs0.pcx
PCX LOAD->6can0.pcx
PCX LOAD->7can0.pcx
PCX LOAD->8can0.pcx
PCX LOAD->9can0.pcx
PCX LOAD->12can0.pcx
PCX LOAD->2becon0.pcx
PCX LOAD->3becon0.pcx
PCX LOAD->1fan0.pcx
PCX LOAD->2fan0.pcx
PCX LOAD->3pod0.pcx
PCX LOAD->3pilar0.pcx
PCX LOAD->aliens0.pcx
PCX LOAD->bows0.pcx
PCX LOAD->dbblsts0.pcx
PCX LOAD->dshots0.pcx
PCX LOAD->flames0.pcx
PCX LOAD->gatlns0.pcx
PCX LOAD->mortrsr0.pcx
PCX LOAD->plass0.pcx
PCX LOAD->rockts0.pcx
PCX LOAD->zookas0.pcx
PCX LOAD->adens0.pcx
PCX LOAD->bios0.pcx
PCX LOAD->cpu2s0.pcx
PCX LOAD->cpus0.pcx
PCX LOAD->crys0.pcx
PCX LOAD->cytos0.pcx
PCX LOAD->guans0.pcx
PCX LOAD->nans0.pcx
PCX LOAD->pwrs0.pcx
PCX LOAD->pwr2s0.pcx
PCX LOAD->rams0.pcx
PCX LOAD->thys0.pcx
PCX LOAD->vrls0.pcx
PCX LOAD->2arms0.pcx
PCX LOAD->2arms1.pcx
PCX LOAD->2arms2.pcx
PCX LOAD->2arms3.pcx
PCX LOAD->2arms4.pcx
PCX LOAD->2arms5.pcx
PCX LOAD->2arms6.pcx
PCX LOAD->2arms7.pcx
PCX LOAD->aarmrp0.pcx
PCX LOAD->aarmrp1.pcx
PCX LOAD->aarmrp2.pcx
PCX LOAD->aarmrp3.pcx
PCX LOAD->aarmrp4.pcx
PCX LOAD->aarmrp5.pcx
PCX LOAD->aarmrp6.pcx
PCX LOAD->aarmrp7.pcx
PCX LOAD->dtrm0.pcx
PCX LOAD->dtrm1.pcx
PCX LOAD->dtrm2.pcx
PCX LOAD->dtrm3.pcx
PCX LOAD->dtrm4.pcx
PCX LOAD->dtrm5.pcx
PCX LOAD->dtrm6.pcx
PCX LOAD->dtrm7.pcx
PCX LOAD->etrm0.pcx
PCX LOAD->etrm1.pcx
PCX LOAD->etrm2.pcx
PCX LOAD->etrm3.pcx
PCX LOAD->etrm4.pcx
PCX LOAD->etrm5.pcx
PCX LOAD->etrm6.pcx
PCX LOAD->etrm7.pcx
PCX LOAD->ftrm0.pcx
PCX LOAD->ftrm1.pcx
PCX LOAD->ftrm2.pcx
PCX LOAD->ftrm3.pcx
PCX LOAD->ftrm4.pcx
PCX LOAD->ftrm5.pcx
PCX LOAD->ftrm6.pcx
PCX LOAD->ftrm7.pcx
PCX LOAD->bshell0.pcx
PCX LOAD->bshell1.pcx
PCX LOAD->bshell2.pcx
PCX LOAD->bshell3.pcx
PCX LOAD->bshell4.pcx
PCX LOAD->bshell5.pcx
PCX LOAD->bshell6.pcx
PCX LOAD->bshell7.pcx
PCX LOAD->1pwrplt0.pcx
PCX LOAD->1pwrplt1.pcx
PCX LOAD->1pwrplt2.pcx
PCX LOAD->1pwrplt3.pcx
PCX LOAD->1pwrplt4.pcx
PCX LOAD->1pwrplt5.pcx
PCX LOAD->1pwrplt6.pcx
PCX LOAD->1pwrplt7.pcx
PCX LOAD->2pwrplt0.pcx
PCX LOAD->2pwrplt1.pcx
PCX LOAD->2pwrplt2.pcx
PCX LOAD->2pwrplt3.pcx
PCX LOAD->2pwrplt4.pcx
PCX LOAD->2pwrplt5.pcx
PCX LOAD->2pwrplt6.pcx
PCX LOAD->2pwrplt7.pcx
PCX LOAD->bmon0.pcx
PCX LOAD->bmon1.pcx
PCX LOAD->bmon2.pcx
PCX LOAD->bmon3.pcx
PCX LOAD->bmon4.pcx
PCX LOAD->bmon5.pcx
PCX LOAD->bmon6.pcx
PCX LOAD->bmon7.pcx
PCX LOAD->c6lite0.pcx
PCX LOAD->c6lite1.pcx
PCX LOAD->c6lite2.pcx
PCX LOAD->c6lite3.pcx
PCX LOAD->c6lite4.pcx
PCX LOAD->c6lite5.pcx
PCX LOAD->c6lite6.pcx
PCX LOAD->c6lite7.pcx
PCX LOAD->8lite0.pcx
PCX LOAD->8lite1.pcx
PCX LOAD->8lite2.pcx
PCX LOAD->8lite3.pcx
PCX LOAD->8lite4.pcx
PCX LOAD->8lite5.pcx
PCX LOAD->8lite6.pcx
PCX LOAD->8lite7.pcx
PCX LOAD->nrocket0.pcx
PCX LOAD->phtons0.pcx
PCX LOAD->pfirebg0.pcx
PCX LOAD->pgplas0.pcx
PCX LOAD->pfireb0.pcx
PCX LOAD->pipe0.pcx
PCX LOAD->smkpfh0.pcx
PCX LOAD->flmpf0.pcx
PCX LOAD->pbplas0.pcx
creating the ouput control
creating the ouput control
creating the ouput control
creating the ouput control
creating the ouput control
creating the ouput control
creating the ouput control
creating the