AntiTron - Version History
==========================

Listed in reversed cronological order with the latest version at the top
and the oldest version at the bottom of the file.


v0.94b - Released September 26, 1999

	--General--
	*Sound & joystick setup added to make the sound work better!
	*New "game over" screen. Also updated the "Mission completed" screen.
	*Fixed a bug in the menu (just a small bug with an over-sensitive RETURN key)
	*Modified documentation to be more readable rather than one loooong file
	*Improved runtime error checking in code
	*Updated the background story text in the Information part.

	--Outer space part--
	*Added fast movement (hold down SHIFT button while moving)
	*Added some errie strange-creature-in-outer-space sounds
	*Spaceship now moves faster (useful on older pc's)
	*You no longer get stuck at the End of the Universe

	--Lander part--
	*Added some spooky strange-creature-in-outer-space sounds
	*(NOTICE: No fast movement in the lander part!)

	--Stations part--
	*Added fast movement (hold down SHIFT button while moving)
	*Fixed a bug in the key-stealer AI. It now runs away once it has a key.


v0.93b - Released September 04, 1999

	--General--
	* Shooting no longer costs power.
	* Fixed a small bug in the menu.
	* Tidied up and optimized a bit in code, datafiles & documentation.

	--Outer space part--
	* Changed the rotation of the craft to be more accurate and smooth.
	  This also means that you can now fly & shoot in many more directions.
	* Modified the acceleration and breaking (hopefully to the better).
	* Added the rocket blast flames for forward-moving craft.
	  (Couldn't be bothered with the backwards or sideways flames, though.)
	* Blasting forward now costs you a little bit power

	--Lander part--
	* Altered the gravitational force to be different between the planets.
	* Minor adjustment in the fire shooting (side effect of rotation patch
	  in stations and outer space parts).
	* Fixed yet another bug with the green aliens, so that they will now
	  bounce against rocks and buildings, rather than moving into them.

	--Stations part--
	* Changed the rotation of the robot to be more accurate and smooth
	  This also means that you can now move & shoot in many more directions.
	* Made the robot sprite slightly smaller and rounder. YES we know the
	  lighting effect goes wrong as you rotate, but we couldn't bother :-)
	* Changed the (blue) bugs AI to make them a wee bit more dangerous.
	* Changed (blue) bugs graphics (hardly noticable).
	* Collision with "key stealer" and shooting robot now works properly.
	* Added crash sound effect for exploding "key stealer".

v0.92b - Released August 29, 1999

	--General--
	* Joystick controls added.
	* Added LEFT CONTROL key as alternative fire button.
	* Beautified the exit screen which appears when you quit the game.

	--Outer space part--
	* Even easier to navigate as the backwards movement now makes the
	  ship slow down to a stand still rather than go backwards.
	* Added more stars to the background
	* Fixed a few small bugs in the background graphics

	--Lander part--
	* Changed Terminus and Sayshell to have atmospheres with bright colors.
	  No stars are visible on these two planets...imagine it's daylight :-)
	* Changed the initial positions of the green aliens so that they appear
	  further away from the platforms. 
	* Fixed a big bug which caused killed green aliens & canons in the lander
	  part to reappear when you got back out from a station. Now they're gone.
	* Fixed an annoying bug in the lander part. If you crash into a vertical
	  wall, the explosion no longer "gets stuck" as it sometimes used to.
	* Fixed the enemy canon's pipe so that it's pointing in the line of fire.
	* Added more stars to the background
			
	--Stations part--
	* Time count down will now stop as you've found the AntiTron, rather
	  than keep counting down as it did in earlier versions. Doh!
	* NavaTron now shows where on the station the AntiTron and the keys
	  are located. (one-way paths, doors or moving blocks are still hidden!)
	* Moving blocks improved. If you touch one, it will explode while the
	  other ones will keep moving in the same direction and pace.
	* (As a result of the above bugfix) Increased the damage caused by
	  collision with blocks. 
	* Fixed a tiny daft little bug in one of the station maps.

v0.91b - Released August 16, 1999

	-- General --
	* Added some neat info, graphics and music to the main menu, plus
	  added the CONTINUE choice which enables you to continue the game
	  you were playing before you interrupted it with the ESCAPE key.
	* Added some fade_outs for switching from game to menu, etc.
	* Improved the map ("NavaTron"). It now makes more sense.
	* Changed behavior/intelligence in certain sprites.
	* More information in the documentation (e.g. this file)
	* Cleaned up in the datafiles

	-- Outer space part --
	* Improved spaceship controls for the outer space part as it
	  was too difficult to navigate earlier.
	* Changed starting coordinates for the outer space part. No longer
	  starting in the middle of the chaos, but in a quiet neighborhood.

	-- Stations part --
	* Changed the station time limit from the default 3 mins to individual
	  time limits for each station.
	* Changed the amount of damage the blocks can cause your robot.
	* Updated most stations (more power units added to make it easier)
	* Fixed a bug with the (blue) bugs in the stations. Sometimes these
	  managed to walk through walls to the outside of the stations, but
	  this does no longer happen.
	* Fixed a bug with the vertically moving blocks in the stations.
	* Fixed a bug with key stealers in the stations part. They can no
	  longer go in the opposite direction against one way paths.

v0.9b  - Released August 12, 1999
	* First playable beta release. The game itself is complete but
	  many things around, e.g. menu, intro, are still missing.

February 9, 1999
	* Started coding.

February 1, 1999
	* Came up with the idea. 


