
  +----------------------------------+
  |  Zelda Classic  v1.00            |
  |  Armageddon Games                |
  |  December 29, 1999               |
  +----------------------------------+

    Zelda Classic is a tribute to the greatest game of all time: "The
    Legend of Zelda" (Zelda 1) by Nintendo, released in 1986 for the
    Nintendo Entertainment System (NES). 

    The game should have everything the NES game had, except for some
    of the bugs. It's not _exactly_ like the NES game because it is
    hard to get certain movements and random events exactly the same.


  +----------------------------------+
  |  History                         |
  +----------------------------------+

  12/29/99: (v1.00) More detail and bug fixes. I changed the 'Quit' 
    command to act more like the NES game: it's now the equivalent of
    pausing and pressing up and A on controller 2. The 'Save' command
    is gone. Both NES quests are finished. The demo quest has a new
    dungeon to explore. I finally made the enemies chase the food. :)

    SPECIAL THANKS to all who gave me feedback on the game. I'd list
    some names but I know I'd forget some people. You know who you
    are. I appreciate your support.

  12/26/99: (v0.99 debug) Finished patra, Ganon, and the ending.
    Ganon's movement isn't the same. I'll try to improve it later. I
    also added a MIDI info dialog box to give credit to the people who
    sequenced the MIDIs we are using. Just need to finish level 9 of
    the second quest. Also, the enemy bait still doesn't do anything.
 
  12/22/99: (v0.98 debug) More bug fixes. I redesigned the dungeon map
    and MIDI system. Added the MIDI feature to the quest editor. Added
    a credits dialog box.

  12/18/99: (v0.97 debug) Lots more bug fixes and improvements. New
    credits feature. I expanded the demo quest. It's getting good...

  12/14/99: (v0.96 debug) I did tons of small bug fixes and detail
    touch-ups. I started the real 2nd quest -- it's done up to level 6
    -- and changed the demo quest to a "custom quest" called demo.qst.
    See below for details on playing custom quests.

  12/6/99: (v0.95 debug) Level 9 is almost done. Fixed a bunch of
    stuff:
    - blue wizzrobes (closer to the real thing, anyway)
    - fairies fly around
    - items left by enemies should be more accurate
    - the enemies' rapid-fire weapons bug
    - a double sized screen mode for resolutions of 640x480 and above
    - memory management (hehehe... I think the older versions had
      memory leaks. Hopefully I've fixed the problem.)
    - enemies stop when you get a clock
    - only one clock at a time
    - keyboard & joystick dialog box bug in high res modes

  11/28/99: (v0.94) I finally changed the GUI colors. Added some video 
    mode switches (see below under "Options"). Fixed/implemented lots
    of enemies: falling rocks, peahats, keese, vires, wall monsters,
    pols voice. Lots of other improvements. It's almost done.

  10/21/99: (v0.86) Switched from 8x8 to 16x16 tiles. Did other format
    changes and various bug fixes. Made some newer graphics for the
    demo 2nd quest but didn't add anything new to the game. 

  8/31/99: (v0.82) More improvements on the enemies. Most of them are
    finished. All of the bosses are done except the two in level 9 
    (patra and Ganon). Fixed the new bug that made people reappear
    after they faded out. The whistle works! Levels 1-7 are finished.

  8/5/99: (v0.76) Major improvements on the enemies' movements. Added
    another boss: gleeok (multi-headed dragon). Made a fun little demo
    2nd quest to play until we get more of the real 2nd quest
    finished. Can you make it to the end of the dungeon? Who or what
    awaits you there? Go find out!

  8/3/99: (v0.73) Added some bosses. Fixed some bugs and other details
    here and there.

  8/1/99: (v0.72) "Zelda DX" is now "Zelda Classic", to avoid
    confusion with the color Gameboy game. Implemented the game saving
    system. Slight improvements on the enemies. The 2nd quest is there
    (and accessible through the old NES cheat code) but it's very
    sketchy, so play it at your own risk. :P

  7/23/99: (v0.64) First demo of Zelda DX. Tons of new stuff. It is 
    playable (up to the beginning of level 9). There may be some bugs. 
    Tell us if you find any, and please note the situation in which
    the bug occured so we can fix it. You can even hit F12 to take a
    snapshot.

  Previous: Lots of SPHINX C-- demos without specific names; generally 
    called 'Zelda clone'.


  +----------------------------------+
  |  Files                           |
  +----------------------------------+

    zelda.exe
    zelda.dat
    1st.qst
    2nd.qst
    demo.qst
    zc.ico   (an icon file, you can use it with a Windows shortcut)
    qst.ico  (you can use it for a ".qst" file type in Windows)

    Creates a save file called "zelda.sav".

    Also requires the Armageddon Games setup program called AGSetup
    ("setup.exe" or "agsetup.exe") to set up the sound and gamepad
    configurations. AGSetup may or may not be included. Get it from
    the AG website if you need it.


  +----------------------------------+
  |  System Requirements             |
  +----------------------------------+

  Required:
    DOS or DOS shell under Windows 
      (If running pure DOS, you'll need a copy of CWSDPMI.EXE. It's
      available from the ZC web site.)
    i386+ CPU (although a 386 is probably way too slow, use Pentium+)
    8 MB RAM
    VGA or VESA graphics card

  Optional:
    Sound card
    Joystick/gamepad
    Mouse


  +----------------------------------+
  |  Options                         |
  +----------------------------------+

  Commandline switches:

      -s       skip sound installation
      -v0      override config settings to start without vsync
      -v1      override config settings to start with vsync

    Use the following switches to run under a different video mode. If
    you don't use a switch it will start from VESA3 and try each one
    until it finds one that your graphics card supports.

      -vesa3   request VESA3 video mode  (default)
      -vesa2l  request VESA2 linear mode (2nd default)
      -vesa2b  request VESA2 banked mode (3rd default)
      -vesa1   request VESA 1.x mode     (next default)
      -modex   request VGA Mode X        (last choice)

    Use the following to request a different screen resolution:

      -res xxxx yyyy [big]

    examples:
      zelda -res 640 480       => 640x480 with a small screen
      zelda -res 1024 768 big  => 1024x768 with a double-sized screen

    NOTE: Video mode settings are stored in the configuaration file,
    so you don't have to use the switches unless you want to change
    the mode it is currently using.


  +----------------------------------+
  |  Custom Quests                   |
  +----------------------------------+

  Zelda Classic's design will allow the development of new "custom"
  quests. The quest editor has not been released yet, so the only
  custom quest available right now is 'demo.qst'.

  To play a custom quest:

     1. Register a new name on the game select screen
     2. Move the heart next to the new name and press the "A button"
        (not necessarily the 'a' key on the keyboard)
     3. Press the "A button" again
     4. Hit the "Browse" button and select the custom quest you want 
        to play
     5. Press "OK"

  The quest can be changed again until the game has been played
  and saved.



  +----------------------------------+
  |  Misc. Notes                     |
  +----------------------------------+

  MIDI INFO:

  The "MIDI Info" feature is meant to give credit to those who
  sequenced the MIDIs we use. We're not really sure where we got them
  since they were downloaded from various web sites at various times.
  Some of them have contact information in them, but most only have
  track names and such. Here's a key to the MIDI Info codes:

     T: text
     C: copyright
     N: track name
     I: instrument name

  These are the main MIDI meta events used for general information.
  The 'track name' seems to be used for all kinds of information. I
  wonder why people don't use 'text' as often...



  PAUSE:

  During game play, you can pause and step the game with the F3 and F4
  keys. F3 toggles pause mode, F4 advances a frame and keeps the game 
  paused.



  +----------------------------------+
  |  Contact Us                      |
  +----------------------------------+

  Armageddon Games General Info:
    Home page:  http://www.armageddongames.com/
    E-mail:     contact@armageddongames.com

  Zelda Classic:
    Home page:  http://www.armageddongames.com/zeldaclassic/
    E-mail:     jer@armageddongames.com
    (AG nickname: Phantom Menace)


   
  NOTE: The Legend of Zelda is (C) Copyright of Nintendo, Ltd. 
        Armageddon Games is not affiliated with Nintendo in any way.
        But then, you knew that didn't you. :)  

        We hope Nintendo does not take offense to us cloning their
        game. We do it only as a hobby and because it has been a dream
        of mine (Jer's) for many years.
