;Definition of Fight screen

[Files]
sff = graphics/fight.sff
snd = data/sound/fight.snd
font1 = font/jg.fnt
font2 = font/num1.fnt
font3 = font/name1.fnt

[Lifebar]
;bg =
;bgpos =
p1.pos   = 140,12
p1.bg    = 11,0
p1.mid   = 12,0
p1.front = 13,0
p1.dir   = 1 ;LeftToRight
p1.width = 108
p1.subbox = 33,12, 140,17, 86,90,100 ;x1,x2, y1,y2, r,g,b
p2.pos   = 178,12
p2.bg    = 11,1
p2.mid   = 12,1
p2.front = 13,1
p2.dir   = -1 ;RightToLeft
p2.width = 108
p2.subbox = 178,12, 285,17, 86,90,100

[Powerbar]
;bg = 
p1.pos   = 140,22
;p1.bg    = 21,0
;p1.mid   = 22,0
p1.front = 23,0
p1.dir   = 1 ;LeftToRight
p1.width = 108
p1.text.pos = 32,28
p1.text.font = 1,3
p1.subbox = 33,22, 140,24, 128,90,45 ;x1,x2, y1,y2, r,g,b
; --p2----------
p2.pos   = 178,22
;p2.bg    = 21,1
;p2.mid   = 22,1
p2.front = 23,1
p2.dir   = -1 ;RightToLeft
p2.width = 108
p2.text.pos = 287,28
p2.text.font = 1,3
p2.subbox = 178,22, 285,24, 128,90,45
; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

[Face]
;p1.bg   =   30,0, 140,-8  ;SpriteGrp, SpriteNo, X, Y
p1.face = 9000,0,   2,2
p1.facing = 1
;p2.bg   =   30,1, 178,-8
p2.face = 9000,0, 316,2
p2.facing = -1

[Name]
;p1.sprite =     ;SpriteGrp, SpriteNo [, X, Y]
p1.pos = 34,10 ;31,34
p1.text.dir =  1     ;Left justified text
p1.text.font = 3, 0  ;Font number, colour bank
;p2.sprite =  
p2.pos = 285,10 ;288,34
p2.text.dir = -1     ;Right justified text
p2.text.font = 3, 0

[Time]
pos = 160,23
;bg =
font = 2,5
framespercount = 60
startcount = 99  ;Use -1 for infinite time (displayed as 'o')

[Combo]
pos = 10,60        ;Coords to show
start.x = -40      ;Starting x-coords
count.font = 2,5;1,5
count.shake = 1     ;Set to 1 to shake count on hit
text = Hits! ;%i Rush!     ;You can use %i to show the count in the text
text.font = 1,0
text.offset = 3,0  ;Offset of text
;displaytime = 90   ;Time to show text

[Round]
match.wins = 2

;start.waittime =
;round.time =
round.pos = 160, 100
round.font = 1,0
round.text = Round %i
round1.snd = 0,1
round2.snd = 0,2
round3.snd = 0,3
ctrl.time = 30

;fight.time =
fight.pos = 160, 100
fight.font = 1,1
fight.text = FIGHT!
fight.snd = 1,0
;fight.sndtime =

;KO.time =
KO.pos = 160, 70
KO.font = 1,5
KO.text = K.O.
DKO.text = Draw Game
TO.text = Time's Up!
KO.snd = 2,0
DKO.snd = 2,1
TO.snd = 2,2
;KO.sndtime =
;slow.time =
over.waittime = 45
;over.hittime =
;over.wintime =
over.time = 210
win.pos = 160, 70
win.text = %s Wins
win2.text = %s and %s Win ;2-player win text
draw.text = Draw Game
win.font = 1,0
win.time = 60,600

[WinIcon]
p1.pos = 6,43 ;33,43
p2.pos = 312,43 ;286,43
p1.offset = 13,0  ;Offset for next icon (x,y)
p2.offset = -13,0
font = 2,1
p1.sprite = 10,0
p2.sprite = 10,0
useiconupto = 5   ;Use icons up until this number of wins

