The Dungeon Designer Diskette is now two diskettes. The first diskette is
the one you will normally use to edit and adventure, create (or initialize)
an adventure, etc. It has all of the executable modules on it.

It also contains the main adventure program (MAINPGM.EXE) and the leadin
program. The leadin program is the one you use to explain the theme of the
adventure and the one that is executed when you go on an adventure from
the Master Diskette. The leadin program (LEADIN.EXE) should be copied to
your adventure diskette and renamed to match the 8 character file name
that you entered when you initialized your adventure.

The second didkette is the source code for the main adventure program
and is called MAINPGM.BAS. It also contains the source code for the
leadin program (LEADIN.BAS). These modules are QuickBASIC 4.0 source
code. They cannot be used without having the QuickBASIC 4.0 compiler.

If you wish to create adventures without having the compiler, you may do so,
but the adventures will not be able to have any customized code in them.
This makes the adventures a little more dull, but to help compensate, I
have added some new features to the main adventure program. They are the
disguised monsters and the booby trap type of artifacts.

If you need assistance, please contact: National Eamon User's Club,
PO Box 30087, Des Moines, Ia 50310

