- Add support for gamma correction to the DOS version.
- Move various information to external files.
- Add player ghosts.
- Equipment slots should be configurable for every player race.
- Gender selection should be done after selecting the player race (for
  races with non-standard genders).
- Add a random name generator for player names.
- Add support for automatically numbering characters ("Rocky IV").
- Finish the GTK+ port, maybe write a qt version.
- Open the file handles for score and savefiles at startup and then drop
  all permissions.
- Improve the scorefile format.
- Add color support to the show_file() function.
- Allow multiple pvals per object.
- Split long lines in the message recall.
- The ANSI-C standard reserves some prefixes for external names like "str".
  Make sure that Angband doesn't use them.
- Rewrite the debug-mode object flag display so that it doesn't require
  manual changes for every new flag.
- Fix the "vinfo_type" hack in cave.c.
- Unify line of sight and projection paths.
- Make sure that signed integers aren't bit-shifted.
- Use enumerations instead of #defines when possible.
- Add optional support for the metric system.
- Add a main-net.c modules that sends/receives term-updates via TCP/IP.
  This allows slim clients on machines where Angband isn't available.
  The clients could be written in almost any programming language and
  have minimal hardware requirements.
- Adjust the Unix/Linux installation for full compliance with the
  Filesystem Hierarchy Standard.
- Make the filenames in src/ more meaningful.
- Add reference counting for the "quarks" (inscriptions).
- Add a compile-time option that prevents the player from saving pref-files,
  character dumps, and screenshots.
- "Panic saves" shouldn't overwrite normal savefiles.
- Replace the maximize mode option with a "half-maximized" mode.
- Add a command to display the 'time of day'.
- Mimics should be true objects until the player steps next to them.
- Throwing potions should cause the potions effect on the target.
- Add race-specific starting equipment.
- Extend the use of scripts for customization.
- Improve the script-debugger.
- Allow a restricted amount of functions to be used by the player
  for macros and add a better macro recorder.
- Improve the savefile handling of the monster recall.
- Assign graphical tiles to the new monsters and objects.
- Add new room types.
- Allow monsters to recover from stunning/confusion/fear even if the player
  is not in detection range or LOS.
- Slowing and hasting monsters should only have a temporary effect.
- Allow each Angband term to have its own tileset.  This would allow cool
  features such as an overhead view that displays each dungeon grid in a
  small scale (down to a single pixel - red for monsters, orange for uniques,
  blue for treasure).
- The distance to the screen border at which the panel changes should be
  configurable for the main view and each map window.
