/* File: config.h */

/*
 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
 *
 * This software may be copied and distributed for educational, research,
 * and not for profit purposes provided that this copyright and statement
 * are included in all such copies.  Other copyrights may also apply.
 */


/*
 * Look through the following lines, and where a comment includes the
 * tag "OPTION:", examine the associated "#define" statements, and decide
 * whether you wish to keep, comment, or uncomment them.  You should not
 * have to modify any lines not indicated by "OPTION".
 *
 * Note: Also examine the "system" configuration file "h-config.h".
 *
 * And finally, remember that the "Makefile" will specify some rather
 * important compile time options, like what visual module to use.
 */


/*
 * OPTION: See the Makefile(s), where several options may be declared.
 *
 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
 * the "termcap" library, or with hard-coded vt100 terminals).
 *
 * The old "USE_NCU" option has been replaced with "USE_GCU".
 *
 * Several other such options are available for non-unix machines,
 * such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX".
 *
 * You may also need to specify the "system", using defines such as
 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
 */


/*
 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
 */
/* #define USE_TPOSIX */

/*
 * OPTION: Use the "termio" methods in "main-gcu.c"
 */
/* #define USE_TERMIO */

/*
 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
 */
/* #define USE_TCHARS */


/*
 * OPTION: Use "blocking getch() calls" in "main-gcu.c".
 * Hack -- Note that this option will NOT work on many BSD machines
 * Currently used whenever available, if you get a warning about
 * "nodelay()" undefined, then make sure to undefine this.
 */
#if defined(SYS_V) || defined(AMIGA)
# define USE_GETCH
#endif


/*
 * OPTION: Use the "curs_set()" call in "main-gcu.c".
 * Hack -- This option will not work on most BSD machines
 * But it *will* work on Linux, which is not System V.
 */
#if defined(SYS_V) || defined(linux)
# define USE_CURS_SET
#endif


/*
 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
 */
/* #define USE_NCURSES */


/*
 * OPTION: for multi-user machines running the game setuid to some other
 * user (like 'games') this SAFE_SETUID option allows the program to drop
 * its privileges when saving files that allow for user specified pathnames.
 * This lets the game be installed system wide without major security
 * concerns.  There should not be any side effects on any machines.
 *
 * This will handle "gids" correctly once the permissions are set right.
 */
#define SAFE_SETUID


/*
 * This flag enables the "POSIX" methods for "SAFE_SETUID".
 */
#ifdef _POSIX_SAVED_IDS
# define SAFE_SETUID_POSIX
#endif


/*
 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
 * The SAFE_SETUID code is weird, use it at your own risk...
 */
#if defined(SUNOS) && !defined(SOLARIS)
# undef SAFE_SETUID_POSIX
#endif




/*
 * OPTION: Forbid the use of "fiddled" savefiles.  As far as I can tell,
 * a fiddled savefile is one with an internal timestamp different from
 * the actual timestamp.  Thus, turning this option on forbids one from
 * copying a savefile to a different name.  Combined with disabling the
 * ability to save the game without quitting, and with some method of
 * stopping the user from killing the process at the tombstone screen,
 * this should prevent the use of backup savefiles.  It may also stop
 * the use of savefiles from other platforms, so be careful.
 */
/* #define VERIFY_TIMESTAMP */


/*
 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
 * run another copy of the game, loading a previously saved savefile,
 * and let that copy over-write the "dead" savefile later.  This option
 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
 * the use of the savefile until the file is deleted.  Not ready yet.
 */
/* #define VERIFY_SAVEFILE */



/*
 * OPTION: Hack -- Compile in support for "Borg mode"
 */
/* #define ALLOW_BORG */


/*
 * OPTION: Hack -- Compile in support for "Debug Commands"
 */
#define ALLOW_DEBUG

/*
 * OPTION: Hack -- Compile in support for "Spoiler Generation"
 */
#define ALLOW_SPOILERS

/*
 * OPTION: Compile in scripting support
 */
#define USE_SCRIPT

/*
 * OPTION: Allow "do_cmd_colors" at run-time
 */
#define ALLOW_COLORS

/*
 * OPTION: Allow "do_cmd_visuals" at run-time
 */
#define ALLOW_VISUALS

/*
 * OPTION: Allow "do_cmd_macros" at run-time
 */
#define ALLOW_MACROS


/*
 * OPTION: Allow characteres to be "auto-rolled"
 */
#define ALLOW_AUTOROLLER


/*
 * OPTION: Allow monsters to "flee" when hit hard
 */
#define ALLOW_FEAR

/*
 * OPTION: Allow monsters to "flee" from strong players
 */
#define ALLOW_TERROR


/*
 * OPTION: Allow parsing of the ascii template files in "init.c".
 * This must be defined if you do not have valid binary image files.
 * It should be usually be defined anyway to allow easy "updating".
 */
#define ALLOW_TEMPLATES


/*
 * OPTION: Allow repeating of last command.
 */
#define ALLOW_REPEAT


/*
 * OPTION: Handle signals
 */
#define HANDLE_SIGNALS


/*
 * OPTION: Allow "Wizards" to yield "high scores"
 */
/* #define SCORE_WIZARDS */

/*
 * OPTION: Allow "Borgs" to yield "high scores"
 */
/* #define SCORE_BORGS */

/*
 * OPTION: Allow "Cheaters" to yield "high scores"
 */
/* #define SCORE_CHEATERS */



/*
 * OPTION: Allow use of the "flow_by_smell" and "flow_by_sound"
 * software options, which enable "monster flowing".
 */
#define MONSTER_FLOW


/*
 * OPTION: Maximum flow depth when using "MONSTER_FLOW"
 */
#define MONSTER_FLOW_DEPTH 32


/*
 * OPTION: Allow use of the "smart_monsters" and "smart_packs"
 * software options, which attempt to make monsters smarter.
 *
 * AI code by Keldon Jones (keldon@umr.edu), modified by Julian
 * Lighton (jl8e@fragment.com).
 */
#define MONSTER_AI


/*
 * OPTION: Support multiple "player" grids in "map_info()"
 */
/* #define MAP_INFO_MULTIPLE_PLAYERS */


/*
 * OPTION: Use the "complex" wall illumination code
 */
/* #define UPDATE_VIEW_COMPLEX_WALL_ILLUMINATION */


/*
 * OPTION: Gamma correct colours (with X11)
 */
#define SUPPORT_GAMMA


/*
 * OPTION: Check the modification time of *_info.raw files
 */
#define CHECK_MODIFICATION_TIME


/*
 * OPTION: Enable the "smart_learn" and "smart_cheat" options.
 * They let monsters make more "intelligent" choices about attacks
 * (including spell attacks) based on their observations of the
 * player's reactions to previous attacks.  The "smart_cheat" option
 * lets the monster know how the player would react to an attack
 * without actually needing to make the attack.  The "smart_learn"
 * option requires that a monster make a "failed" attack before
 * learning that the player is not harmed by that attack.
 *
 * This adds about 3K to the memory and about 5K to the executable.
 */
#define DRS_SMART_OPTIONS


/*
 * OPTION: Allow the use of random artifacts (see "randart.c").
 */
#define GJW_RANDART


/*
 * OPTION: Allow the use of "sound" in various places.
 */
#define USE_SOUND

/*
 * OPTION: Allow the use of "graphics" in various places
 */
#define USE_GRAPHICS


/*
 * Hack -- Macintosh stuff
 */
#ifdef MACINTOSH

/* Do not handle signals */
# undef HANDLE_SIGNALS

#endif


/*
 * Hack -- Windows stuff
 */
#ifdef WINDOWS

/* Do not handle signals */
# undef HANDLE_SIGNALS

#endif


/*
 * Hack -- EMX stuff
 */
#ifdef USE_EMX

/* Do not handle signals */
# undef HANDLE_SIGNALS

#endif


/*
 * OPTION: Set the "default" path to the angband "lib" directory.
 *
 * See "main.c" for usage, and note that this value is only used on
 * certain machines, primarily Unix machines.
 *
 * The configure script overrides this value.  Check the "--prefix=<dir>"
 * option of the configure script.
 *
 * This value will be over-ridden by the "ANGBAND_PATH" environment
 * variable, if that variable is defined and accessable.  The final
 * "slash" is required if the value supplied is in fact a directory.
 *
 * Using the value "./lib/" below tells Angband that, by default,
 * the user will run "angband" from the same directory that contains
 * the "lib" directory.  This is a reasonable (but imperfect) default.
 *
 * If at all possible, you should change this value to refer to the
 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
 */
#ifndef DEFAULT_PATH
# define DEFAULT_PATH "./lib/"
#endif /* DEFAULT_PATH */


/*
 * OPTION: Create and use a hidden directory in the users home directory
 * for storing pref-files and character-dumps.
 */
#ifdef SET_UID
# ifndef PRIVATE_USER_PATH
#  define PRIVATE_USER_PATH "~/.angband"
# endif /* PRIVATE_USER_PATH */
#endif /* SET_UID */


/*
 * OPTION: Create and use hidden directories in the users home directory
 * for storing save files, data files, and high-scores
 */
#ifdef PRIVATE_USER_PATH
/* # define USE_PRIVATE_PATHS */
#endif /* PRIVATE_USER_PATH */


/*
 * On multiuser systems, add the "uid" to savefile names
 */
#ifdef SET_UID
# define SAVEFILE_USE_UID
#endif /* SET_UID */


/*
 * Allow the user to execute his own scripts in debug mode.
 *
 * The user-script code has not been checked for security issues yet,
 * so the user shouldn't be allowed to execute his own scripts from
 * a setgid executable.
 */
#ifndef SET_UID
# define ALLOW_USER_SCRIPTS
#endif /* SET_UID */


/*
 * OPTION: Check the "time" against "lib/file/hours.txt"
 */
/* #define CHECK_TIME */


/*
 * OPTION: Prevent usage of the "ANGBAND_PATH" environment variable and
 * the '-d<what>=<path>' command line option (except for '-du=<path>').
 *
 * This prevents cheating in multi-user installs as well as possible
 * security problems when running setgid.
 */
#ifdef SET_UID
#define FIXED_PATHS
#endif /* SET_UID */


/*
 * OPTION: Capitalize the "user_name" (for "default" player name)
 * This option is only relevant on SET_UID machines.
 */
#define CAPITALIZE_USER_NAME



/*
 * OPTION: Person to bother if something goes wrong.
 */
#define MAINTAINER	"rr9@thangorodrim.net"


/*
 * OPTION: Default font (when using X11).
 */
#define DEFAULT_X11_FONT		"9x15"


/*
 * OPTION: Default fonts (when using X11)
 */
#define DEFAULT_X11_FONT_0		"10x20"
#define DEFAULT_X11_FONT_1		"9x15"
#define DEFAULT_X11_FONT_2		"9x15"
#define DEFAULT_X11_FONT_3		"5x8"
#define DEFAULT_X11_FONT_4		"5x8"
#define DEFAULT_X11_FONT_5		"5x8"
#define DEFAULT_X11_FONT_6		"5x8"
#define DEFAULT_X11_FONT_7		"5x8"


/*
 * Hack -- Mach-O (native binary format of OS X) is basically a Un*x
 * but has Mac OS/Windows-like user interface
 */
#ifdef MACH_O_CARBON
# ifdef SAVEFILE_USE_UID
#  undef SAVEFILE_USE_UID
# endif
#endif

/*
 * Hack -- Special "ancient machine" versions
 */
#if defined(USE_286) || defined(ANGBAND_LITE_MAC)
# ifndef ANGBAND_LITE
#  define ANGBAND_LITE
# endif
#endif

/*
 * OPTION: Attempt to minimize the size of the game
 */
#ifndef ANGBAND_LITE
/* #define ANGBAND_LITE */
#endif

/*
 * Hack -- React to the "ANGBAND_LITE" flag
 */
#ifdef ANGBAND_LITE
# undef ALLOW_COLORS
# undef ALLOW_VISUALS
# undef ALLOW_MACROS
# undef MONSTER_FLOW
# undef ALLOW_TERROR
# undef DRS_SMART_OPTIONS
# undef GJW_RANDART
# undef ALLOW_BORG
# undef ALLOW_DEBUG
# undef ALLOW_SPOILERS
# undef ALLOW_TEMPLATES
# undef MONSTER_AI
#endif



/*
 * OPTION: Attempt to prevent all "cheating"
 */
/* #define VERIFY_HONOR */


/*
 * React to the "VERIFY_HONOR" flag
 */
#ifdef VERIFY_HONOR
# define VERIFY_SAVEFILE
# define VERIFY_CHECKSUMS
# define VERIFY_TIMESTAMP
#endif


/*
 * Allow the Borg to use graphics.
 */
#ifdef ALLOW_BORG
# ifdef USE_GRAPHICS
#  define ALLOW_BORG_GRAPHICS
# endif /* USE_GRAPHICS */
#endif /* ALLOW_BORG */
