MARKETS:
VISUAL SIMULATION
END_MARKETS

FEATURES:
AUDIO
GL 
NETWORKING
END_FEATURES

HARDWARE:
AUDIO
END_HARDWARE

OTHER_INFORMATION:
<A name=bzfs><B>Bzfs</B> is the server for bzflag,
and it must be running to play.  It can be run on any system on the
network (including a player's system or one without graphics).
Terminating the server terminates the game inprogress.<BR><BR><B>Start
</B><a target=diag
href="http://localhost/cgi-bin/Demos/DEMO_execute.cgi?related=bzflag&exe=startserver">the
game server</A><P><B>Details</B> on the server are available in the <a
target=diag
href="http://localhost/cgi-bin/Demos/DEMO_man.cgi?demo=bzfs">system man
page</A> for bzfs.
END_OTHER_INFORMATION

TITLE:
BZFlag
END_TITLE

AUTHOR:
Chris Schoeneman
END_AUTHOR

DESCRIPTION:
Bzflag is a multi-player tank battle game that allows
users to play against each other in a networked environment.
END_DESCRIPTION

BRIEF_INSTRUCTIONS:
<CENTER><B><I>NOTE: This Demo runs in FULL screen
mode.</I></B><BR></CENTER><BR><B>Flag Server:</B> A <A
HREF="#bzfs">bzflag game server</A> must be running to
play.<BR><BR><B>Tank control:</B> Move the cursor within the large
yellow box  in the main view.<BR><BR><B>Left Mouse button:</B> Fire a
shot (varies based on tank type).<BR><BR><B>Right Mouse button:</B>
Identifies closest player centered in view.<BR><BR><B>Middle Mouse
button:</B> Drop a flag.<BR><BR><B>1,2,3 keys:</B> Adjust radar range
(low/medium/long range).<BR><BR><B>p key:</B> Pause/Resume
play.<BR><BR><B>h key:</B> Toggle on help display.<BR><BR><B>ESC
key:</B> Exit the demo.<BR><BR>
END_BRIEF_INSTRUCTIONS

DETAILED_INSTRUCTIONS:
<TABLE WIDTH=100% BORDER=0>
<TR><TD colspan=2>
Bzflag is a multi-player tank battle game that allows users to play      
against each other in a networked environment.  There are five teams:       
red, green, blue, purple and rogue (rogue tanks are black).       
Your score and your team's score are always displayed on the control      
panel.  <BR>
</TD>
</TR>
<TR>
<TD width=10> </TD>
<TD>   
<B><I>Capture-the-flag:</I></B> Each team (except rogues)
has a team base and each team with at least one player has a team
flag.  The object is to capture an enemy team's flag by bringing
it to your team's base.  This destroys every player on the
captured team and adds a bonus to your team's score. <BR>
<BR>
<B><I>Shooting-gallery:</I></B>  There are no team flags or team
bases.  The object is simply to get as high a score as
possible.<BR><P>      
</TD>

<TR>
<TD colspan=2>
<DT><B>Team flags:</B> are supplied by the server
in the capture-the-flag style game.  A team flag is captured when
a tank takes an enemy flag onto its base or when a tank takes its
flag onto an enemy base (even if there's no one playing on that
team).<BR><P><B>More detailed information</B> on this demo, including
descriptions of the flag types, is available in the <a target=diag
href="http://localhost/cgi-bin/Demos/DEMO_man.cgi?demo=bzflag">system
man page</A> for bzflag.

</TD>
</TR>
</TABLE>
END_DETAILED_INSTRUCTIONS

SYSTEM_REQS:
END_SYSTEM_REQS

END_HTMLUI # Information in this section is either not used by # the
HTML interface or is misformatted and can't # be read by the HTML
interface.  #


