TYPE: CHOP
TITLE: Sequence CHOP

This CHOP sequences multiple inputs' channels together. The channels can be
blended together in a variety of ways.

Normal Blending allows you to splice channels together by slowly phasing out
of one channel while phasing into the other, or by inserting interpolation
curves between the channels.

Quaternion Blend blends rotation triplets together using the shortest
rotation arc. Rotation triplets are identified by "quaternion" attributes,
which are set in the Attribute CHOP.

Translation Blending blends translation channels together by slowly changing
from the final velocity of the previous channel to the initial velocity of
the next. The next channel may be shifted up or down. If this is undesirable,
use cubic blending instead (in the Shape menu). Translation Blending is done
on channel triplets that represent (x,y,z) translations or positions.

This CHOP has Sample Rate Match options in the Common page.

There are no local variables.

Parameters
Blend
    Method           - The blend method to use to produce a seamless
		       sequence.
	Preserve Length     - Keeps the total length of the
			      channel constant.
	Overlap Sequences   - Overlaps the current cycle with the
			      last cycle. Audio sequences should
			      always use this method.
	Insert Blend Region - Inserts a region between the cycles
			      where the blending is done.
    Shape            - Blend interpolation shape. See Cycle CHOP.
    Region           - The size of the blend region.           /blendregion
    Bias             - Which segment to favor when blending:   /blendbias
		       the previous (-1), the next (+1) or none (0).
    Match By         - Match channels between inputs by index or by name.

Scope
    Step             - If set to 1, the next segment will      /step
		       be shifted up or down so that it
		       begins where the last segment ended.
    Step Scope       - The names of channels that use the Step
		       function.
    Blend Scope      - The names of the channels that should be 
		       blended. Other channels will not be 
		       blended at all. 
    Translate Blend  - The names of channels that will be
		       translation-blended. Each string
		       field contains a list of its component
		       channels, such as x, y or z.
Rotate
    Quaternion Blend - Use quaternion blending on rotation channels.
    Shortest Path Rotation Blending - If on, compensate for cyclic channels
                       (such as angles) by always choosing the shortest 
		       route between samples when blending.
    Rotation Scope   - Defines which channels are rotations for
		       Shortest Path Rotation Blending.
    Cycle Length     - The length of the cycle for Shortest    /cyclelen
		       Path Rotation Blending.

See also: Blend, Composite(comp)
