TYPE: COP
TITLE: Shape COP

This COP generates simple shapes, such as circles, stars and regular N-sided
polygons. The shape will automatically expand to the largest size possible in
the given resolution. Use the transform handle or the transform parameters in 
the transform page to move and size the shape as needed.

Middle click on the dialog '?' help for more generator help.

Parameters:
Shape
    Shape Type            - Selects the shape.
	Regular N-sided      - Regular polygons, like triangles,
                               pentagons and octagons.
	Star                 - N-pointed stars.
	Circle               - A perfect circle.
	Ring                 - A circular ring.
	Equilateral Triangle - A triangle with all sides equal.
	Isosceles Triangle   - A triangle with two sides equal.
	Rectangle            - A rectangle.
	Parallelogram        - A slanted rectangle.

    Number of Sides       - The number of sides in a Regular N-sided shape.
    Number of Points      - The number of points in a star.
    Inner Radius          - The inner radius of a star and a ring.
    Corner Angle          - The slant angle of a parallelogram.
    Use Sweep Angles      - If on, the start and end sweep angles of
			    circles and rings.
    Preserve Aspect Ratio - If on, the 1:1 aspect ratio of the shape is
			    kept even if the image resolution is not 1:1.

Fill
    Fill                  - The render mode, Solid (filled) or Hollow
			    (outlined).
    Level of Detail       - The level of detail used when converting
			    circles and rings to polygons before rendering.
    Fill Outside          - If on, the 'outside' region is filled instead
			    of the interior (for hollow shapes, the outside
			    region is the region not included by the line
			    thickness).
    Thickness             - For hollow shapes, the thickness of the lines
			    to use, in UV space. 
    Color                 - The color to render the shape.

Transform
    Overview - A 2D animated transform can be applied to the spline. All units
               are in UV space.

Image & Sequence
    Overview - See extra help (Middle click on the dialog '?' help).

Local Variables:
    L   - Sequence length
    S   - Start of sequence
    E   - End of sequence
    IL  - Input sequence length
    SR  - Sequence frame rate
    NP  - Number of planes in sequence
    W,H - Width and height of image
    I   - Image index (0 at start frame)
    IT  - Image time (0 at start frame)
    AI  - Current plane array index
    PI  - Current plane index
    PC  - Num of channels in current plane

See Also: RotoSpline
