TYPE: Object
TITLE: Blend Object

The Blend Object is a multi input object which allows for animatable inputs, 
blended inputs and partial transform inheritance.

Parameters:

Parents

    Type          - Method in which parent transforms are       /parenttype
                    combined to produce a unique transform.

    Sequence      - When the type is set to Sequence this       /sequence
                    value controls which input parent contributes
                    to the child's position. It can be used to
                    animate a child from one parent to another.
                    A sequence outside the range of inputs
                    is interpreted as unparenting the child.

                    When the type is set to Constrain this is 
                    similar in operation except that no 'popping'
                    occurs when transferring from one parent 
                    to another.
    
    Shortest Path Rotation Blending - (Blend/Sequence Only)
		    This will use the shortest path possible
                    when blending rotations between two inputs.
		    Note that this will not work if not blending
		    all 3 rotation parameters.

    Reset Frame   - (Constrain Only) Since this behaviour is    /reset
                    state-dependent this value allows the
                    child to reset itself (ie zero any
                    accumulated transform) at the frame.

    Weight 1      - (Blend only) These weights are used to      /blendw1
                    weight each corresponding input parent.

    Mask 1        - (Blend only) These masks are used to select /blendm1
                    which component of each parent is used
                    in the blending process.

    Normal Offset - (Blend only)  When exactly three parents    /noffset
                    are input, the child position may be offset
                    in the direction perpendicular to the
                    triangular plane they form.

    Orient Axes   - (Blend only) When exactly three parents     /axesorient
                    are input this option will orient the 
                    child's local axes to match the orientation 
                    of the parents as follows:
	First Parent	- Axes center
	Second Parent	- Axes +X
	Third Parent	- Axes +Y

Transform/Misc
    Overview - These parameters are identical in functionality to the other
               objects and allow for a secondary transformation to be applied
	       after the initial parent blending stage.

