TYPE: Object
TITLE: Atmosphere Object

Creates a fog effect when rendered.

Parameters:
Transform
    Transform Order   - Order of transformations.
    Rotate Order      - Order of rotations.
    Translate         - Translation along xyz axes.             /tx /ty /tz
    Rotation          - Degrees rotation about xyz axes.        /rx /ry /rz
    Scale             - Non-uniform scaling about xyz axes.     /sx /sy /sz
    Pivot             - Local origin of the object.             /px /py /pz
    Scale             - Uniform scaling about xyz axes.         /scale
    Look At           - Object to point to.
    Path Object       - Object's path to be followed.
    Roll              - Object's rotation in degrees along path.   /roll
    Position          - Position along object path.                /pos
                        Higher/lower values allow multiple
                        trips along the path.
        0 - starting point
        1 - ending point
    Parameterization  - The type of the path curve parameterization,
			which determines the way the Position parameter is
			interpreted.			    /uparmtype
	Uniform -    The Position is used as a parameter value in the
		     unit domain of the curve.
	Arc Length - The Position is used as a fraction of the
		     total path length.
    Orient Along Path - Whether to orient the camera to the path
			or leave it unoriented.             /pathorient
    Up Vector         - Orientation of object along xyz     /upx /upy /upz
                        axes.
    Auto-Bank Factor  - Rolls object based on path curvature/bank.  0
                        means off.

Shading
    RIB Shader  - Shader string output to RIB streams if a SHOP is not
                  used.
    Shader      - The SHOP defining the shader for the fog.

Render
    Motion Blur - ~s
        None           - Render without motion blur.
        Inherit        - Inherit motion blur values from parent.
        Transformation - Only blur object's transformations.
        Deformation    - Blur sop deformations and object transforms

    Display           - Whether object is visible.             /display
    Pre/Post Include  - Additional material (geometry files 
                        etc.) for the rendering process.

Misc 
    Use Display Color - Use the specified display color
    Display Color     - The display color of the object.
                                                    /dcolorr /dcolorg /dcolorb
    Selecting Enabled - Object is capable of being picked in viewport.
    Select Script     - Script to run when the object is picked.
