TYPE: Object
TITLE: Force Object

A Force Object is used as an object-level representation for certain POPs
(Force, Fan, and RBDConstrain POPs). This object gives a world-level visual
representation of these POPs and allows for control of these POP parameters
from the world level viewport.

Parameters:
Transform
    Overview - Please refer to the Atmosphere object Transform Tab.
               The Transform of the object is used by the Fan and Force POPs to
               calculate the position of the fan, and the direction and
               magnitude of the force.
Force
    Overview        - These parameters are referenced by certain POPs to
                      supersede the parameters in those POPs.
    Type            - Specifies the type of POP that will be referencing
                      this object. Can be Force, Fan, or Constraint for
                      POPs with similar names.
    Fan Angle       - For Fan objects, the fan angle of effect.	/fanangle
    Fan Delta       - For Fan objects, the fan inner angle.	/fandelta
    Constraint Type - For Constraint objects, the type of constraint.
    Object A/B      - For Constraint objects, the objects affected
                      by the constraint.
    Nail Point      - For Nail Constraints, the position of the nail. /nailptx,y,z
    Object Nail Point - For Nail Constraints, the position relative to the	/nailobjx,y,z
                      origin of Object A that is constrained to the nail.
    Object A/B Point - For Point Constraints, the positions relative to	/ptobjax,y,z
                       the origins of the objects that are constrained.	/ptobjbx,y,z
    Align With Vector - For Rotation Constraints, the vector in world space
                        with which to align the object.	/rotvecx,y,z
    Object Vector     - For Rotation Constraints, the vector in the space of
                        the constrained object to align with the constraint
                        vector.	/rotobjx,y,z
Render
    Overview - Please refer to the Atmosphere object Render Tab.
Misc
    Overview - Please refer to the Atmosphere object Misc Tab.
