TYPE: Object
TITLE: Geometry Object

A Geometry Object is an object that gets rendered.

Parameters:
Transform
    Overview          - Please refer to the Atmosphere object Transform tab.
Shading 
    Shader Space      - Applies the transform of another object to
                        this object for procedural shaders.
    Material          - Selects a material to apply to your object's surface.
    SHOP Surface      - Defines the SHOP to apply as a surface shader.
    SHOP Photon       - Defines the SHOP to be used for photon map generation.
    Displace Space    - Selects the transform space for displacement shading.
    SHOP Displace     - Sets a displacement shader for VEX Mantra or RenderMan.
    Light Mask        - Defines which lights will illuminate the object.
    Reflection Mask   - Defines objects to appear in reflections on this object.
    Smooth Shading    - Enables interpolating normals across polygonal surfaces.
    Backface Removal  - Removes "back" surface of geometry.
    Auto-Gen Refl. Map. - Automatically generate a reflection map when
                          rendering.
    RIB Colors        - Colors to send as Cs and Os.
    Sound Material    - Reference to a CHOP that defines the sound response
                        of this geometry (see SpatialAudio CHOP help).
Render
    Geo Instance      - Instance another object's geometry
    Point Instancing  - Instance another object at each point/particle.
    Point Geometry    - The geometry to instance (if no instance attribute)
    Geometry          - How to interpret the geometry.  When
                        specifying bounding boxes, the renderer will
                        typically be able to defer loading of the
                        geometry until it's required.  If the geometry
                        never gets rendered, the renderer may not have
                        to load the geometry at all (which makes
                        rendering much more efficient).  However, if
                        the box specified is too small, render
                        artifacts may occur.
    Auto-Archive      - Mantra and RenderMan support reading geometry
                        from disk archives.  For RenderMan, some
                        scenes may benefit from using delayed read
                        archives.  This option allows you to
                        automatically create archives (if possible)
                        for the render stream.  If no-overwrite is
                        chosen, then the archive will not be created
                        if a disk file already exists.
                        Note:  Auto-Archiving will not work properly
                        if the geometry is instanced more than one
                        time.
    Mantra Procedure  - Procedural geometry for mantra.  Mantra will
                        call this procedure to generate render geometry.
    RIB Procedure     - Specify an RiProcedural (instead of SOP geometry)
    Matte             - Render the object as a cut-out matte.
    Phantom           - Object only casts shadows and reflections.
    Ray Bounce/Clip   - Maximum number of ray bounces, or the
                        contribution of color allowed for raytracing.
    Shade Quality/LOD - Shading Quality is used by micro-polygon
                        rendering in Mantra/RenderMan. LOD is the equivalent
                        control for ray tracing in Mantra.
    Caustics Mode     - Used solely by MentalRay to determine whether
                        the surface will cast or receive caustic photons.
    Global Illum Mode - Used solely by MentalRay to determine whether
                        the surface will cast or receive global
                        illumination photons.
Physical
    Overview          - These parameters affect RBD particles created from
                        this object.
    Active Rigid Body - Object's motion is affected by RBD collisions.   /active
    Mass              - Mass of object. /mass
    Bounce            - Bounce coefficient of the object.                /bounce
    Dyn/Static Friction - Coefficients of friction.           /fdynamic /fstatic
    Center of Mass    - COM of object relative to (0,0,0) in object space.  /com
    Linear Velocity   - Velocity of object at the time of its creation.
    Ang Vel Axis/Rate - Angular velocity of object at creation.
    POP Geometry      - SOP to use for RBD collision geometry.
    Collision Geo LOD - LOD to use when creating collision geometry.      /cglod
    Inertial Tensor   - Method to use when calculating the inertial tensor.
    Samples           - Number of sample points to use when calculating
                        the inertial tensor using random points.      /itsamples
    Geo Changes w/Time - The collision geometry must be reset at each frame.
Misc
    Use Display Color - Use the specified display color
    Display Color     - The display color of the object
                                                      /dcolorr /dcolorg /dcolorb
    Selecting Enabled - Object is capable of being picked in viewport.
    Select Script     - Script to run when the object is picked.
    Shade Open Curves In Viewport - Any open curves contained in this
			object will be lit when the viewport is set to
			do so.

Local Variables
    IPT         - This is typically -1.  However, if the object is
                  performing point instancing, then this variable will
                  be set to the point number of the template geometry.
                  For the IPT variable to be active, the Point
                  Instancing parameter must be turned on in this
                  object.
