TYPE: Object
TITLE: Sticky Object

The Sticky Object gets its transform from the surface of a polygonal
mesh.  The mesh must also have texture coordinates that are used to
determine the parameterization of the polygons.

Sticky Objects may be parented to other sticky objects.  In this case
they will parent their 2d UV transformation (both the UV offset and
the rotation).  If one parents sticky objects, the Fetch World
Transform should be turned on.

Parameters:
    Sticky Geometry	- The SOP to stick the geometry to.
    Attribute		- The attribute name of the texture to use for
		    	  the polygonal parameterization.
    UV			- The UV coordinates to evaluate the mesh at.
    Rotation		- The angle to rotate the local coordinate
			  frame about the surface normal.  It will
			  only take effect when Orient to Surface is
			  on.  However, any other sticky objects
			  parented to this one will inherit this
			  rotation.
    Orient To Surface	- Whether the local orientation of the point
			  should be used.  The surface normal is used
			  as the Z axis and the texture's U axis is
			  used as the Y axis.
    Fetch World Transform - If this is set, the transform of the
			  Sticky Geometry will be used.  If not set,
			  the parent transform of this node will be
			  used.
    Wrap in U/V		- When not set, u and v values outside the
			  range will be ignored.  When it is set,
			  they will be wrapped until they lie within
			  the range.
    U/V Range		- This is the range of texture space to work
			  within.  Geometry whose texture coordinates
			  lie outside this range will be ignored.
    Assume UV Coordinates Unchanging - The sticky object builds a
			  cache of the target surface's texture
			  coordinates.  When this is set, the cache is
			  kept even if the target's geometry changes.
    Clear UV Caches	- The Sticky Object is conservative about
			  rebuilding the UV information.  This will
			  force it to update the UV texture lookups.

See Also: Fetch
