TYPE: Object State
TITLE: Blend Operation

The Blend operation is used to create a new object with a transform that is a
blend of transforms from up to four input objects for relative weight blending,
or an arbitrary number of inputs for sequence blending. To use the Blend object
for sequence blending, the Dynamic Parent operation is recommended instead.

When you start the operation, you are prompted to select the objects from which
you wish to create the blended transform.  Note that the order in which the
objects are selected is important as this will be the order in which they will
be connected to the newly created Blend object.  Once the objects are selected,
right-click to complete the operation.  Two handles are then created. The first
handle that is immediately visible in the lower-left corner of the viewer allows
you to modify the relative weights of all the Blend object's inputs. If you
change the type of the Blend, this handle will change accordingly. The second
handle is a transform handle which allows you to manipulate the local transform
of the Blend object. By default, this handle is turned off but can be turned on
in the left viewer toolbar.

The operation controls toolbar above the viewport contains operations for
changing, adding, and replacing the Blend object's inputs.

You can specify a different set of parent objects by hitting the Reselect
Geometry button or typing \'${h.pane.gview.redoselection}\'.  If Secure
Selection is turned off, selecting one or more new objects will immediately
complete the selection and connect the new parents.  Otherwise, you right-click
to signify that the object selection is complete.

If Secure Selection is turned off, you can select any other object in the
viewport.  Doing so will switch to the operation appropriate for that object
type.  The current operation will be exited immediately.

See also: Dynamic Parent(dynamicparent), Fetch
