TYPE: Object State
TITLE: Single Bone Operation

The Bone operation is used to create a new Bone object that can be used as
part of a bone chain to do forward or inverse kinematics.

You select the object that will be used as the parent for the new Bone object,
and right-click to complete the operation.  The new Bone object appears with
handles that can adjust the length of the bone, or its rotation angles.  The
length and rotation parameters are also available in the operation controls
bar above the viewport.

When creating bone chains, it is almost always best to use the Bones operation,
which can be used to quickly create entire bone chains and set up kinematic
solvers for the bones.

You can change the Bone object\'s parent object any time by hitting the
Reselect Geometry button or typing \'${h.pane.gview.redoselection}\'.  If
Secure Selection is turned off, selecting a new object will immediately
complete the selection and connect the new parent.  Otherwise, you right-click
to signify that the object selection is complete.

If Secure Selection is turned off, you can select any other object in the
viewport.  Doing so will switch to the operation appropriate for that object
type, and the current operation will be exited immediately.

See also: Bones
