TYPE: Object State
TITLE: Edit Capture Region Operation

The Edit Capture Region operation allows you to adjust the bone capture regions.

After selecting your bones and right-clicking, you are presented with a 
capture region handle for each bone in your selection. These handles manipulate
the parameters found in the Capture page of the Bone parameters dialog.

To adjust the region center, use the provided translate handle. Dragging on the
arrows of the capture region handle will adjust the top or bottom cap radius.
To adjust both the X and Y radius simultaneously, drag on the cross arches
of the caps along the length of the bone. To adjust the top and bottom heights,
drag on the circles along the length of the bone. Finally, you can symmetrically
adjust both the top and bottom portions at the same time by holding down the
Shift key while dragging.

This handle can be also be used as a deformer by keyframing them on captured
geometry. To do this, you MUST first make sure that you create a keyframe at
the capture frame so that you do not modify any of the capture weights. An easy
method to do this is to first go to the capture frame on the playbar. The
default is frame 0 in the Capture Geometry operation. Now create handles on all
the bones you wish to animate. If you wish to select all bones, you can use the
${h.pane.gview.world.selectall} key. After right-clicking to create the handles, use the pull-down menu that
is located next to the toolbar near the top of the viewer. Choose the "Set
Keyframes For All Handles" option. This will create all the necessary
keyframes. Now to animate, move the playbar to the frame you wish to change and
right-click on the handle to do a "Set Keyframe". You can now adjust the handle
to deform your geometry. Make sure you also turn off the "Only Update Capture"
operation parameter.

You can edit the capture regions before or after capturing the geometry.
Editing the regions before Capture has the advantage that if you plan to mirror
the bones whose regions you are editing, the changes you are making at this
stage will automatically be inherited by the mirrored bones once you call up
Mirror. Editing the regions after Capture has the advantage that you can
instantly watch the geometry shape and color change as you modify the capture
regions.

See also: Capture Geometry(capturegeometry),
	  Edit Capture Weights(editcaptureweight),
	  Paint Capture Weights(paintcapture),
          Mirror Capture Weights(mirrorcapture)
