TYPE: Object State
TITLE: Geometry Operation

The Geometry operation is used to create a new piece of geometry for your
scene.  Use this operation to create the objects in your scene that will
appear when rendering your scene.

You select the object that will be used as the parent for the new Geometry
object, and right-click to complete the operation.  The new Geometry object
appears with a transform handle that can be used to change the position and
orientation of the geometry.  The translate and rotate parameters also appear
in the operation controls bar above the viewport.

To edit the geometry itself, select Model Current Object from the viewport
menu.  Or you can right-click on any object, and choose Model This Object
from the popup menu.

You can change the Geometry object\'s parent object any time by hitting the
Reselect Geometry button or typing \'${h.pane.gview.redoselection}\'.  If
Secure Selection is turned off, selecting a new object will immediately
complete the selection and connect the new parent.  Otherwise, you right-click
to signify that the object selection is complete.

If Secure Selection is turned off, you can select any other object in the
viewport.  Doing so will switch to the operation appropriate for that object
type, and the current operation will be exited immediately.
