TYPE: Object State
TITLE: Mirror Capture Weights Operation

The Mirror Capture Weights operation provides a special method for modifying
the capture weights of a geometry object.  It allows you to take the capture
weights from one set of points and bones and mirror them through an arbitrary
plane onto other parts of the geometry.

STEP 1

To perform this operation, you first select the points in your geometry that
you wish to mirror.  Only points from a single object can be chosen, and the
chosen object must either have capture weight attributes, or it must have a
Deform SOP, with capture weight attributes defined above the Deform SOP.
Once the points are chosen, right-click to proceed.

STEP 2

The second step in this operation is to select the bone objects that contain
the source capture regions.  When you complete the selection of your points,
all bones with capture regions with non-zero weights on those points are
selected automatically.  You can either use this default selection, or modify
it, then right-click to proceed.  Only objects that contain capture regions
can be included in this selection.

STEP 3

The third step is to choose the bones that contain the destination capture
regions.  When you complete the selection of your source bones, you will
again be presented with a default selection.  This default selection is
found by trying to find a set of bones that match the names of the source
bones.  It tries to replace the prefix of the source bones with a different
prefix to generate the destination bone names.  It finds the shortest prefix
possible to allow this substitution.  Again, you can either accept this
default selection, or modify the selection.  Right-click to complete the
operation.

A Capture Mirror SOP will be created in the object where you are mirroring
capture weights.  The SOP will be created as the input to the Deform SOP
if there is one, or as the end of the SOP chain if there is no Deform SOP.
You will be presented with handles that allow you to define the plane through
which the capture weights are mirrored.

See also: Capture Geometry(capturegeometry),
	  Mirror(objmirror),
	  Edit Capture Weights(editcaptureweight),
	  Edit Capture Regions(editcaptureregion),
          Paint Capture Weights(paintcapture)
