TYPE: Object State
TITLE: Mirror Operation

The Mirror operation allows you to mirror individual objects or entire
hierarchies.

It will mirror objects along one of the XY/YZ/ZX planes of the eldest parent
object in your selection. For example, say that you had a shoulder and some arm
bones that you wished to mirror. Furthermore, the shoulder bone was a child of
a spine bone. To mirror these bones, you would select them when prompted in the
status line located next to the main Houdini menu. Since the highest object in
the hierarchy of the selection is your shoulder bone, the mirror plane will
reside in the shoulder bone's parent (a spine bone). The Mirror operation will
mirror about the eldest parent for each cluster of hierarchically connected
objects in the selection.

As soon as you select any set of objects, the mirrored selection will
automatically appear as templated geometry without creating the mirror objects
yet. You can adjust the mirror plane and preview the results before
right-clicking to complete the operation.

The "New prefix" option specifies the prefix to add to the new names of the
mirrored objects. The "Remove old prefix up to" option specifies the last
substring that is removed from the old name up to and including itself. For
example, if you mirrored an object named "left_shoulder" you might want the
new prefix to be "right_".

See also: Mirror Capture Weights(mirrorcapture)
