TYPE: Object State
TITLE: View Operation

The View operation lets you change the viewing position.

Mouse Controls:

~c(
                  ||      Modifier Key
	   Button || None   | Alt   | Ctrl
	  --------++--------+-------+----------
	   Left   || tumble |       | rotate
	   Middle || dolly  | zoom  | box zoom
	   Right  || pan    |       | menu
~c)

Keyboard Shortcuts (See ctrl-right-mouse menu for full list):

    ${h.pane.gview.state.volatile_view}: Quickly enter this operation from any
    other operation.  (Note that keyboard shortcuts for this operation can be
    invoked from any operation by first holding down
    ${h.pane.gview.state.volatile_view} and then pressing the key.)

    ${h.pane.gview.state.obj.new_objview}: Return to this operation from any
    other operation.

    ${h.pane.gview.layoutsingle1} to ${h.pane.gview.layoutverticalright}: Change
    the layout of the viewports within the viewer pane.

    ${h.pane.gview.state.view.home_all}: Home on the visible geometry.

    ${h.pane.gview.state.view.home_selection}: Home on the selected geometry.

    ${h.pane.gview.state.view.toggle_see_all}: Toggle between seeing the current
    object subnetwork and seeing all the objects.

    ${h.pane.gview.state.obj.view.save_view}: Save the current view to the
    camera if viewing through one.

    ${h.pane.gview.toggle_wireshaded}: Toggle between shaded and wireframe mode
    (available from any operation).

    ${h.pane.gview.edit_disp_options}: Show or hide the display options dialog
    (available from any operation).

If the "lock camera to view" option is off, changing the viewing position when
looking through a camera will set the camera menu to "no camera".  If this
option is on, changing the view will adjust the camera.

Multiple viewing positions can be saved and restored via view memories.  To
access these memories, click on the stow bar at the bottom of the viewer.
