TYPE: ROP
TITLE: Object Scene ROP

The Object Scene operator allows the creation of many different types of 
renderings.  The Renderer menu allows you to choose which renderer will 
be used to create the output.

Arguments may be passed to the script and variable expansion is done before
calling the script.

Parameters:
    Render               - Begins the render.
    Renderer             - Selects what format to output.
    Camera               - Which camera to render the scene from.
    Visible Objects      - List of objects visible in the rendered scene.
    Unload SOPs          - Unload SOP geometry after used by the render
    Use Display SOP      - Uses the display SOP instead of the Render SOP.
    Output Picture       - Where the output of the render should be directed.
    Frame Range          - Allows specification of a range of frames to render.
    Start/End/Inc        - Specifies the first & last frames and the increment.
                           Note that when rendering a sequence of images with a
                           fraction Inc, $N is the number of the frame rendered,
                           $F is the nearest integer frame number, $FF is the 
                           floating point frame number
    Initialize Simulation SOPs - force all simulation SOPs to be reset.
    Generate Script File - Outputs the renderer's script file instead of
                           feeding the data to the renderer directly.
    Binary Script File   - Toggles between ascii and binary file formats.
    Script File          - Filename of the script file to create.
    Render Command       - The command used to invoke the renderer.  Can be
                           modified with the popup window.
    Super Sample         - Number of rays sent per pixel in x and y when
                           antialiasing.
    Override Default Res - Allows specification of the render resolution.
    Resolution           - Resolution to render at.
    Pixel Aspect         - Specifies pixel aspect ratio of the intended
                           viewing device.
    Fields               - Specifies how to render for devices using interlaced
                           fields.  Full frame option renders all scanlines on 
                           every frame.
    Motion Blur          - The default motion blur for rendering.
                           This can be overridden by an individual object.
    Depth of Field       - Allows rendering of depth of field effects.
    Jitter               - Limits the amount of jitter.  0 = no jitter.
    Dither               - Controls the amount of dithering performed.
    Gamma                - Gamma correction factor used.
    Pre-Render Script    - Execute this script before any rendering.
    Pre-Frame Script     - Execute this script before each frame
    Post-Frame Script    - Execute this script after each frame
    Post-Render Script   - Execute this script after all rendering

Local Variables:
    N        - The current frame of the range specified.  This always
               starts at 1.
    NRENDER  - Total number of frames being rendered.

See also: OpenGL Renderer(ogl)
