TYPE: SOP
TITLE: Blend SOP

This SOP is deprecated.  Please use the Mix SOP instead.

Blend computes a 3D metamorphosis between shapes with the same topology.
It can blend between 16 inputs using average weights of each input's
respective channel. It interpolates point colors and/or texture co-ordinates
between shapes.

Parameters:

    Group           - Points or primitives in the first input to be blended.
    Blend 1-16      - Channels controlling contribution of geometry inputs.
		      /blend1 /blend2 /blend3 /blend4 /blend5 /... /blend16
    Differencing    - Exaggerates blends between objects where values above 
		      1 or less than 0 will result in over-scaled blends.
    Blend Position  - Enables blending of point positions.
    Blend Colors    - Enables blending of point colors and alphas.
    Blend Normals   - Enables blending of point normals.
    Blend Texture   - Enables blending of texture coordinates.
    Assume Only Coordinate Changes In Input - This accelerates the blend
			 speed when there exists an animated input
			 that only has changing point positions.
			 Unpredictable results will occur with this
			 enabled if attributes or topology changes.

See also: Sequence Blend(sblend)
