TYPE: SOP
TITLE: Deform SOP

Deform works in conjunction with a Capture or Capture Proximity operation and
multiple Capture Regions.  The Capture[Proximity] operation assigns capture
weights to points on a geometry.  Each of these weights refer to a Capture
Region operation. As the Capture Region moves, Deform displaces the points on
the geometry according to the point weights.

Typically one or more Capture Regions are placed in an object (usually
a bone) and named "capture_region".  The object is then read into a
Capture operation through the object's hierarchy.  The object is moved
to deform the Capture operation's geometry with a Deform operation.

Parameters:
    Group                      - Optional point and/or primitive groups to
                                 limit the points which are deformed

    Skeleton Path Root         - Specifies the parent path to which all the
                                 capture regions embedded in the capture
                                 attributes are relative to. The pCaptSkelRoot
                                 detail attribute is used by default when this
                                 parameter is empty. If this parameter is
                                 non-empty, it overrides the pCaptSkelRoot
                                 detail attribute in the input geometry.
    Delete Capture Attributes  - Delete point capture attributes to lighten 
                                 the geometry data
    Delete Point Colors        - Delete point color attribute to lighten 
                                 the geometry data
    Deform Normals             - Deforms the point normals to match the
                                 deformation of the points.
    Normalize Weights          - Normalizes the weights for each capture point
                                 so that they sum to 1 for deformation
    Fast Deform                - This accelerates the deformation speed
                                 when the input object is not changing.
    Assume Only Coordinate Changes In Input - This accelerates the deformation
				 speed when there exists an animated input
				 that only has changing point positions.
				 Unpredictable results will occur with this
				 enabled if attributes or topology changes.

See also: Capture, Capture Region(cregion), 
          CaptureProximity
