TYPE: SOP
TITLE: Facet SOP

Facet lets you control the smoothness of faceting of a given object. 
It also lets you consolidate points or surface normals.

Parameters:

    Group                  - Subset of geometry to facet.
    Pre-Compute Normals    - Computes normals based on incoming geometry.
    Make Normals Unit Length - Resizes the incoming normals to a length of 1.
    Unique Points          - Makes each vertex a unique point.

    Consolidate            -  
	No Consolidate     - Points are not fused together.
	Consolidate Points - Points within a specified distance of
			     each other share a point.
	Consolidate Normals - Points within a specified
			     distance of each other have their normals
			     averaged.
	Slow Consolidation - The slow versions of consolidation should
			     not be used.  They are for backwards
			     compatibility only.
    Distance               - Threshold distance for consolidation.        /dist

    Remove Inline Points   - Remove points from polygons if they lie on the
                             line connecting the previous and next point
    Distance               - Threshold distance for collinearity.   /inlinedist

    Orient Polygons        - Winds all polygons the same direction.
    Cusp Polygons          - Creates hard edges between adjacent sides.
    Cusp Angle             - Threshold angle to cusp at.                 /angle
    Remove Degenerate      - Cleans up any degenerate polygons.
    Post-Compute Normals   - Computes normals based on result of this operation

See also: Fuse, Edge Cusp(edgecusp)
