TYPE: SOP
TITLE: Fractal SOP

The Fractal operation lets you created jagged mountain-like divisions of the
source geometry.  It will create random-looking deviations and sub-divisions 
along either a specified normal vector (the Direction xyz fields) or the 
vertex normals of the Source geometry.

Parameters:

    Group              - Subset of geometry to apply the fractal effect to.
    Divisions          - Number of subdivisions of the Source geometry.  /divs
    Smoothness         - Inversely scales the deviations per division.   /smooth
    Scale              - Scales amplitude of deviations.                 /scale
    Seed               - Seeds the random number generator.              /seed
    Fixed Boundary     - Prevents boundary edges from being fractalized.
    Use Vertex Normals - Sets direction of fractalization to direction
			 of source normals.
    Direction          - Direction of the fractalization.      /dirx /diry /dirz

See Also: VEX Mountain(vmountain)
