TYPE: SOP
TITLE: Fuse SOP

Fuse allows you to consolidate or unique points.  You can consolidate
points based on their proximity to each other (given by the distance threshold)
or you can have all the points in the given group be consolidated to the
first point of that group.  To consolidate all points in the group to the first
point, toggle the distance field off.

The Snap option allows you to snap points together without consolidating the 
points.  This is useful if you want to close some cracks but don't want to 
alter the topology of your model.

Parameters:

    Group          - Subset of points to unique or consolidate.

Consolidate Folder:
    Overview	   - Points within a specified distance of each other 
		     will share a point.
    Distance       - Threshold distance for consolidation.               /dist
    Remove Degenerate - Cleans up any degenerate polygons.

Unique Folder
    Overview       - Makes each vertex a unique point.

Snap
    Overview	   - Point positions only will be altered.

    Distance/Grid  - How to do the snapping.  Internal will snap
                     points to other points in the same object.  Grid
                     will snap to user specified grid lines.

Distance Sub-Tab
    Snap Type      - What heuristic to use to determine the position
                     of snapped points.  It can be the average of all
                     the points to be snapped.  Or, it can snap to the
                     least or greatest point number, which is useful
                     if you know one of those is the real value.
    Snap Distance  - The maximum distance to snap points together       /tol3d

Grid Sub-Tab
    Grid Type      - How to specify the grid size.                   /gridtype
    Grid Spacing   - The number of units between each grid line   /gridspacing
    Grid Lines     - The number of grid lines every unit            /gridlines
    Grid Power 2   - The same as gridlines, but a power of two is
                     specified.  This means a value of 7 means 128,
                     and 9 means 512.                                /gridpow2
    Grid Offset    - A number from 0 to 1 which specifies what offset
                     the grid should have from (0,0,0).            /gridoffset
    Grid Rounding  - Which way points should snap to the grid.      /gridround
    Grid Tolerance - Maximum distance to move points to grid          /gridtol

    Update Point Normals   - Recomputes point normals, if they exist.

See Also: Facet, UVFuse
