TYPE: SOP
TITLE: Join SOP

Join connects faces or hulls together and converts them to a single 
primitive. The faces/hulls need not be of the same type, order, or number 
of vertices.  They can be connected rounded or straight, with or without 
blending the endpoints.

Parameters:

    Group                - Subset of geometry to join.
    Blend                - How primitives are joined.
    Tolerance            - The amount primitives change when joined.  /tolerance
    Bias                 - Determines which side is affected more     /bias
                           when using the blended method.
    Multiplicity         - Affects the number of knots inserted at the
                           blend point, creating smooth or sharp connections.
    Connect Closest Ends - Connects primitives based on their ends' proximity
                           rather than their order in the group or in the
                           geometry detail.
    Direction            - Parametric direction of the joining operation.
    Join                 - Optionally join subgroups of primitives.
    N                    - Increment to use for subgroup joining.      /inc
    Keep Primitives      - Retains original geometry.
    Only Connected       - Primitives in the sub group will be joined
                           only if they share incoming and outgoing points.
                           This only applies to curve and polygon primitives.

See also: Fillet, Stitch, Bridge
