TYPE: SOP
TITLE: Limb SOP

This SOP is deprecated.  Please use the object level character tools instead.

Limb creates all the necessary geometry for a leg-like limb.
It is controlled through inverse kinematics linked to a footprint 
and creates compatible input for Skeleton.

Parameters:

Limb
    Model Axis       - Axis to position model along.
    Radius           - Scale of circle radii.                      /rad1 /rad2
    Knee Twist       - Rotation angle of knee joint.               /twist
    Flip Knee        - Turns forward knee into backward elbow.

Lengths
    Thigh            - Length of the thigh bone.
    Shin             - Length of the shin bone.
    Ankle-Foot       - Length of the ankle.
    Knee Bend        - Length of the knee.

End Affector
    Affector Object   - Selects a handprint object.
    Translate         - Translation of default handprint box.       /tx /ty /tz
    Rotate            - Rotation of default handprint box.          /rx /ry /rz
    Scale             - Scale of default handprint box.             /sx /sy /sz

See also: Arm, Skeleton
